mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 14:42:13 +00:00
Made fixes to dotnet2005 that would affect 2008 & 2010 when converted, target's were missing OpenAL (snd_al.c) and some merged targets still had USE_D3D (C++ FakeGL wrapper)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3755 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
8d0800545b
commit
affdd9d3df
13 changed files with 40 additions and 6232 deletions
|
@ -1071,7 +1071,7 @@
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@ -1174,7 +1174,7 @@
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AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
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AdditionalIncludeDirectories="../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include"
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||||
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@ -1580,7 +1580,7 @@
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AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
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@ -1174,7 +1174,7 @@
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Optimization="2"
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InlineFunctionExpansion="1"
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||||
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
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@ -1479,7 +1479,7 @@
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AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
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PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
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@ -1580,7 +1580,7 @@
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PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
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@ -14123,7 +14123,6 @@
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@ -1,16 +1,8 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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ProjectSection(ProjectDependencies) = postProject
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{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
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ProjectSection(ProjectDependencies) = postProject
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{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
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EndProject
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@ -110,49 +102,6 @@ Global
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|
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File diff suppressed because it is too large
Load diff
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
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<Filter
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<File
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CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
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Outputs=""$(OUTDIR)\$(InputName).obj""
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</FileConfiguration>
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<FileConfiguration
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\client\snd_mixa.s"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server SDL|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server SDL|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\client\sys_wina.s"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server SDL|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server SDL|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\server\worlda.s"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease_SDL|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
"
|
||||
Outputs=""$(OUTDIR)\$(InputName).obj""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease_SDL|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
||||
Outputs="$(OUTDIR)\$(InputName).obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="http"
|
||||
>
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Version="8.00"
|
||||
Name="gas2masm"
|
||||
ProjectGUID="{382E6790-D1CA-48F5-8E53-D114635EB61D}"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
|
@ -78,8 +77,6 @@
|
|||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
|
@ -102,6 +99,9 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
@ -168,8 +168,6 @@
|
|||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="17"
|
||||
/>
|
||||
<Tool
|
||||
|
@ -192,6 +190,9 @@
|
|||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,2 +1,2 @@
|
|||
Converted VS 2005 project file
|
||||
Friday, 24th December 2010
|
||||
Sunday, 13 March 2011
|
||||
|
|
|
@ -4,8 +4,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxpro
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcxproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
|
||||
|
@ -104,49 +102,6 @@ Global
|
|||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
|
||||
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|x64.ActiveCfg = Debug|x64
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|x64.Build.0 = Debug|x64
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|x64.ActiveCfg = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|x64.Build.0 = Debug|Win32
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|Win32.ActiveCfg = Debug|x64
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.ActiveCfg = Debug|x64
|
||||
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.Build.0 = Debug|x64
|
||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|Win32.ActiveCfg = GLRelease|x64
|
||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
|
||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="D3DDebug|Win32">
|
||||
|
@ -459,7 +459,7 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;D3DQUAKE;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
|
@ -854,7 +854,7 @@
|
|||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
@ -904,7 +904,7 @@
|
|||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
@ -1052,8 +1052,8 @@
|
|||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
|
@ -1102,7 +1102,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
|
@ -7478,6 +7478,7 @@
|
|||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\client\r_2d.c" />
|
||||
<ClCompile Include="..\client\r_d3.c" />
|
||||
<ClCompile Include="..\client\r_surf.c" />
|
||||
<ClCompile Include="..\gl\doomclip.c">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
|
||||
|
@ -7661,84 +7662,6 @@
|
|||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\gl\gltod3d\gl_fakegl.cpp">
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">
|
||||
</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">
|
||||
</PrecompiledHeader>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">
|
||||
</PrecompiledHeader>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">
|
||||
</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">
|
||||
</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">
|
||||
</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">
|
||||
</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">
|
||||
</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">
|
||||
</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">
|
||||
</PrecompiledHeader>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">
|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">
|
||||
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|
||||
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|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">
|
||||
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">
|
||||
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|
||||
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|
||||
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|
||||
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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|
||||
|
@ -8879,466 +8802,6 @@
|
|||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
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|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
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||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
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|
||||
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|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
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||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
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|
||||
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|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
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|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
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|
||||
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|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
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|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\client\sys_wina.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\server\worlda.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<None Include="..\client\bymorphed.ico" />
|
||||
<None Include="..\client\q2.ico" />
|
||||
</ItemGroup>
|
||||
|
@ -9473,12 +8936,6 @@ del $(OutDir)%(Filename).spp
|
|||
<ItemGroup>
|
||||
<ResourceCompile Include="..\client\winquake.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="gas2masm.vcxproj">
|
||||
<Project>{382e6790-d1ca-48f5-8e53-d114635eb61d}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
|
|
@ -904,7 +904,7 @@
|
|||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
|
@ -1053,7 +1053,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
|
@ -1102,7 +1102,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
|
@ -4462,10 +4462,6 @@
|
|||
<ClCompile Include="..\client\snd_al.c">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
|
@ -8882,466 +8878,6 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\client\cl_plugin.inc" />
|
||||
<CustomBuild Include="..\common\math.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\client\snd_mixa.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\client\sys_wina.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\server\worlda.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">cl /EP /I ..\common "%(FullPath)" /nologo> "$(OutDir)%(Filename).spp"
|
||||
..\gas2masm\debug\gas2masm < "$(OutDir)%(Filename).spp" > "$(OutDir)%(Filename).asm"
|
||||
ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
|
||||
del "$(OutDir)%(Filename).spp"
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<None Include="..\client\bymorphed.ico" />
|
||||
<None Include="..\client\q2.ico" />
|
||||
</ItemGroup>
|
||||
|
@ -9476,12 +9012,6 @@ del $(OutDir)%(Filename).spp
|
|||
<ItemGroup>
|
||||
<ResourceCompile Include="..\client\winquake.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="gas2masm.vcxproj">
|
||||
<Project>{382e6790-d1ca-48f5-8e53-d114635eb61d}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
|
|
@ -301,220 +301,6 @@
|
|||
<ItemGroup>
|
||||
<None Include="..\ftequake\npapi.def" />
|
||||
<None Include="..\client\cl_plugin.inc" />
|
||||
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|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
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|
||||
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuild Include="..\common\math.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<CustomBuildStep Include="..\sw\r_aclipa.s">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
<CustomBuildStep Include="..\sw\r_aliasa.s">
|
||||
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|
||||
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|
||||
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
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|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
<CustomBuildStep Include="..\sw\r_varsa.s">
|
||||
<FileType>Document</FileType>
|
||||
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
<CustomBuild Include="..\client\snd_mixa.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
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|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<CustomBuildStep Include="..\sw\surf16.s">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
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|
||||
<CustomBuildStep Include="..\sw\surf8.s">
|
||||
<FileType>Document</FileType>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuild Include="..\client\sys_wina.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\server\worlda.s">
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
||||
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
||||
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
||||
del $(OutDir)%(Filename).spp
|
||||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<None Include="..\client\bymorphed.ico" />
|
||||
<None Include="..\client\q2.ico" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
Converted VS 2005 project file
|
||||
Friday, 24th December 2010
|
||||
Sunday, 13 March 2011
|
||||
|
|
Loading…
Reference in a new issue