Made fixes to dotnet2005 that would affect 2008 & 2010 when converted, target's were missing OpenAL (snd_al.c) and some merged targets still had USE_D3D (C++ FakeGL wrapper)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3755 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2011-03-13 11:47:53 +00:00
parent 8d0800545b
commit affdd9d3df
13 changed files with 40 additions and 6232 deletions

View file

@ -1071,7 +1071,7 @@
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -1174,7 +1174,7 @@
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -1479,7 +1479,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1"
FloatingPointModel="2"
UsePrecompiledHeader="2"
@ -1580,7 +1580,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1"
FloatingPointModel="2"
UsePrecompiledHeader="2"
@ -14107,7 +14107,6 @@
>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
@ -14131,7 +14130,6 @@
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
@ -14139,7 +14137,6 @@
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
@ -14163,7 +14160,6 @@
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"

View file

@ -1174,7 +1174,7 @@
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -1479,7 +1479,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1"
FloatingPointModel="2"
UsePrecompiledHeader="2"
@ -1580,7 +1580,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1"
FloatingPointModel="2"
UsePrecompiledHeader="2"
@ -14123,7 +14123,6 @@
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
@ -14131,7 +14130,6 @@
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
@ -14155,7 +14153,6 @@
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
@ -14163,7 +14160,6 @@
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"

View file

@ -1,16 +1,8 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject
@ -110,49 +102,6 @@ Global
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|x64.ActiveCfg = Debug|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|x64.Build.0 = Debug|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|Win32.ActiveCfg = Debug|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.ActiveCfg = Debug|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.Build.0 = Debug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|Win32.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64

File diff suppressed because it is too large Load diff

View file

@ -1164,7 +1164,7 @@
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
@ -1466,7 +1466,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1"
FloatingPointModel="2"
UsePrecompiledHeader="2"
@ -1566,7 +1566,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1"
FloatingPointModel="2"
UsePrecompiledHeader="2"
@ -14104,22 +14104,6 @@
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
@ -14136,22 +14120,6 @@
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\snd_directx.c"
@ -21457,706 +21425,6 @@
</FileConfiguration>
</File>
</Filter>
<Filter
Name="asm"
>
<File
RelativePath="..\common\math.s"
>
<FileConfiguration
Name="MinGLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\snd_mixa.s"
>
<FileConfiguration
Name="MinGLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\sys_wina.s"
>
<FileConfiguration
Name="MinGLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\server\worlda.s"
>
<FileConfiguration
Name="MinGLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="http"
>

View file

@ -1,10 +1,9 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="8.00"
Name="gas2masm"
ProjectGUID="{382E6790-D1CA-48F5-8E53-D114635EB61D}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
@ -78,8 +77,6 @@
GenerateDebugInformation="true"
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
@ -102,6 +99,9 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
@ -168,8 +168,6 @@
GenerateDebugInformation="true"
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
<Tool
@ -192,6 +190,9 @@
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>

File diff suppressed because it is too large Load diff

View file

@ -1,2 +1,2 @@
Converted VS 2005 project file
Friday, 24th December 2010
Sunday, 13 March 2011

View file

@ -4,8 +4,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxpro
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcxproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
@ -104,49 +102,6 @@ Global
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.Build.0 = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.ActiveCfg = Debug|Win32
{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.Build.0 = Debug|Win32
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@ -9473,12 +8936,6 @@ del $(OutDir)%(Filename).spp
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<ResourceCompile Include="..\client\winquake.rc" />
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<Project>{382e6790-d1ca-48f5-8e53-d114635eb61d}</Project>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View file

@ -904,7 +904,7 @@
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@ -1053,7 +1053,7 @@
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<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -1102,7 +1102,7 @@
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<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -4462,10 +4462,6 @@
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@ -8882,466 +8878,6 @@
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ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
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ml /c /Cp /coff /Fo"$(OutDir)%(Filename).obj" /Zm /Zi "$(OutDir)%(Filename).asm"
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ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
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<Outputs Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
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ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
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ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
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ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
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ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
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<None Include="..\client\bymorphed.ico" />
<None Include="..\client\q2.ico" />
</ItemGroup>
@ -9476,12 +9012,6 @@ del $(OutDir)%(Filename).spp
<ItemGroup>
<ResourceCompile Include="..\client\winquake.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="gas2masm.vcxproj">
<Project>{382e6790-d1ca-48f5-8e53-d114635eb61d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View file

@ -301,220 +301,6 @@
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View file

@ -1,2 +1,2 @@
Converted VS 2005 project file
Friday, 24th December 2010
Sunday, 13 March 2011