This should fix a few crashes on map changes, I'm hoping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2027 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-02-26 05:53:06 +00:00
parent 7e1ecfcb2f
commit af15441da3

View file

@ -93,6 +93,7 @@ cvar_t v_quadcshift = SCVAR("v_quadcshift", "0");
cvar_t v_suitcshift = SCVAR("v_suitcshift", "0");
cvar_t v_ringcshift = SCVAR("v_ringcshift", "0");
cvar_t v_pentcshift = SCVAR("v_pentcshift", "0");
cvar_t v_gunkick = SCVAR("v_gunkick", "0");
cvar_t v_viewheight = SCVAR("v_viewheight", "0");
@ -1189,7 +1190,8 @@ void V_CalcRefdef (int pnum)
#endif
// set up the refresh position
r_refdef.viewangles[PITCH] += cl.punchangle[pnum];
if (v_gunkick.value)
r_refdef.viewangles[PITCH] += cl.punchangle[pnum]*v_gunkick.value;
r_refdef.time = realtime;
@ -1209,9 +1211,18 @@ DropPunchAngle
*/
void DropPunchAngle (int pnum)
{
cl.punchangle[pnum] -= 10*host_frametime;
if (cl.punchangle[pnum] < 0)
cl.punchangle[pnum] = 0;
{
cl.punchangle[pnum] += 10*host_frametime;
if (cl.punchangle[pnum] > 0)
cl.punchangle[pnum] = 0;
}
else
{
cl.punchangle[pnum] -= 10*host_frametime;
if (cl.punchangle[pnum] < 0)
cl.punchangle[pnum] = 0;
}
}
/*
@ -1535,10 +1546,10 @@ void V_RenderView (void)
CL_AllowIndependantSendCmd(false);
CL_EmitEntities();
//work out which packet entities are solid
CL_SetSolidEntities ();
CL_EmitEntities();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
@ -1618,6 +1629,7 @@ void V_Init (void)
Cvar_Register (&v_suitcshift, VIEWVARS);
Cvar_Register (&v_ringcshift, VIEWVARS);
Cvar_Register (&v_pentcshift, VIEWVARS);
Cvar_Register (&v_gunkick, VIEWVARS);
Cvar_Register (&v_bonusflash, VIEWVARS);