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fix some non-gl builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4495 fc73d0e0-1445-4013-8a0c-d673dee63da5
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ceb259ccbc
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2 changed files with 5 additions and 4 deletions
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@ -346,8 +346,9 @@ static qboolean Terr_IsSectionFName(heightmap_t *hm, char *fname, int *sx, int *
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}
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static hmsection_t *Terr_ReadSection(heightmap_t *hm, hmsection_t *s, int sx, int sy, void *filebase, unsigned int filelen)
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{
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int i, j;
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int i;
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#ifndef SERVERONLY
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int j;
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dsmesh_t *dm;
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unsigned char *lm;
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float *colours;
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@ -137,7 +137,7 @@ int SVQ1_RecursiveLightPoint3C (model_t *model, mnode_t *node, vec3_t start, vec
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lightmap += (dt * ((surf->extents[0])+1) + ds)*3;
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for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
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for (maps = 0 ; maps < MAXQ1LIGHTMAPS && surf->styles[maps] != 255 ;
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maps++)
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{
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scale = sv.strings.lightstyles[surf->styles[maps]][0];
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@ -1125,7 +1125,7 @@ qboolean Mod_LoadFaces (lump_t *l, qboolean lm)
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out->firstedge = LittleLong(inl->firstedge);
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out->numedges = LittleLong(inl->numedges);
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tn = LittleLong (inl->texinfo);
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for (i=0 ; i<MAXLIGHTMAPS ; i++)
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for (i=0 ; i<MAXQ1LIGHTMAPS ; i++)
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out->styles[i] = inl->styles[i];
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lofs = LittleLong(inl->lightofs);
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inl++;
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@ -1137,7 +1137,7 @@ qboolean Mod_LoadFaces (lump_t *l, qboolean lm)
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out->firstedge = LittleLong(ins->firstedge);
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out->numedges = LittleShort(ins->numedges);
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tn = LittleShort (ins->texinfo);
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for (i=0 ; i<MAXLIGHTMAPS ; i++)
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for (i=0 ; i<MAXQ1LIGHTMAPS ; i++)
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out->styles[i] = ins->styles[i];
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lofs = LittleLong(ins->lightofs);
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ins++;
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