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Crosshairs should be working fine now, apart from the text-based ones at least, which arn't implemented
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@820 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 6 additions and 5 deletions
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@ -74,7 +74,6 @@ int cs_texture; // crosshair texture
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extern int detailtexture;
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static unsigned cs_data[16*16];
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int cachedcrosshair;
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typedef struct
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{
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@ -914,7 +913,7 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
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}
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cs_texture = texture_extension_number++;
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cachedcrosshair=0;
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crosshair.modified=true;
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crosshairimage.modified = true;
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GL_SetupSceneProcessingTextures();
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@ -1259,7 +1258,7 @@ void GLDraw_Crosshair(void)
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float x1, x2, y1, y2;
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float size;
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if (crosshair.value == 1)
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if (crosshair.value == 1 && !*crosshairimage.string)
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{
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for (sc = 0; sc < cl.splitclients; sc++)
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{
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@ -1288,11 +1287,14 @@ void GLDraw_Crosshair(void)
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{
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GL_Bind (cs_texture);
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if (cachedcrosshair != crosshair.value || crosshair.value >= FIRSTANIMATEDCROSHAIR)
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if (crosshair.modified || crosshaircolor.modified || crosshair.value >= FIRSTANIMATEDCROSHAIR)
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{
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int c = d_8to24rgbtable[(qbyte) crosshaircolor.value];
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int c2 = d_8to24rgbtable[(qbyte) crosshaircolor.value];
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crosshair.modified = false;
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crosshaircolor.modified = false;
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#define Pix(x,y,c) { \
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if (y+8<0)c=0; \
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if (y+8>=16)c=0; \
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@ -1310,7 +1312,6 @@ void GLDraw_Crosshair(void)
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GL_Upload32(NULL, cs_data, 16, 16, 0, true);
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#undef Pix
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cachedcrosshair = crosshair.value;
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}
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if (crosshairsize.value <= 16)
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{
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