mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
Changed spikeset.
Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!) Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff. Changed the texture naming scheme a bit. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
d8b6a19487
commit
a9d9293fc1
37 changed files with 1845 additions and 1256 deletions
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@ -33,6 +33,7 @@ extern cvar_t r_lightflicker;
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extern cvar_t cl_r2g;
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extern cvar_t r_powerupglow;
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extern cvar_t v_powerupshell;
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extern cvar_t cl_nolerp;
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extern cvar_t cl_gibfilter, cl_deadbodyfilter;
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extern int cl_playerindex;
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@ -367,13 +368,26 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean
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}
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if (to->frame != from->frame || move[0] || move[1] || move[2])
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{
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cl.lerpents[to->number].origin[0] = from->origin[0];
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cl.lerpents[to->number].origin[1] = from->origin[1];
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cl.lerpents[to->number].origin[2] = from->origin[2];
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if (new) //lerp from the new position instead of old, so no lerp
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{
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cl.lerpents[to->number].origin[0] = to->origin[0];
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cl.lerpents[to->number].origin[1] = to->origin[1];
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cl.lerpents[to->number].origin[2] = to->origin[2];
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cl.lerpents[to->number].angles[0] = from->angles[0];
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cl.lerpents[to->number].angles[1] = from->angles[1];
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cl.lerpents[to->number].angles[2] = from->angles[2];
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cl.lerpents[to->number].angles[0] = to->angles[0];
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cl.lerpents[to->number].angles[1] = to->angles[1];
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cl.lerpents[to->number].angles[2] = to->angles[2];
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}
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else
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{
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cl.lerpents[to->number].origin[0] = from->origin[0];
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cl.lerpents[to->number].origin[1] = from->origin[1];
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cl.lerpents[to->number].origin[2] = from->origin[2];
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cl.lerpents[to->number].angles[0] = from->angles[0];
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cl.lerpents[to->number].angles[1] = from->angles[1];
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cl.lerpents[to->number].angles[2] = from->angles[2];
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}
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//we have three sorts of movement.
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//1: stepping monsters. These have frames and tick at 10fps.
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//2: physics. Objects moving acording to gravity.
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@ -1376,8 +1390,8 @@ void CL_LinkPacketEntities (void)
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ent->lerpfrac=1;
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f = 1-ent->lerpfrac;
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// if (cl_nolerp.value)
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// f = 1;
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if (cl_nolerp.value)
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f = 1;
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// calculate origin
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for (i=0 ; i<3 ; i++)
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@ -1759,7 +1773,7 @@ static int MVD_TranslateFlags(int src)
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CL_ParsePlayerinfo
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===================
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*/
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extern int parsecountmod;
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extern int parsecountmod, oldparsecountmod;
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extern double parsecounttime;
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int lastplayerinfo;
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void CL_ParsePlayerinfo (void)
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@ -1767,7 +1781,7 @@ void CL_ParsePlayerinfo (void)
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int msec;
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unsigned int flags;
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player_info_t *info;
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player_state_t *state;
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player_state_t *state, *oldstate;
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int num;
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int i;
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int new;
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@ -1779,6 +1793,7 @@ void CL_ParsePlayerinfo (void)
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info = &cl.players[num];
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oldstate = &cl.frames[oldparsecountmod].playerstate[num];
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state = &cl.frames[parsecountmod].playerstate[num];
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if (cls.demoplayback == DPB_MVD)
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@ -1850,6 +1865,7 @@ void CL_ParsePlayerinfo (void)
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state->pm_type = PM_NORMAL;
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TP_ParsePlayerInfo(oldstate, state, info);
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return;
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}
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@ -2024,6 +2040,8 @@ guess_pm_type:
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state->pm_type = PM_DEAD;
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else
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state->pm_type = PM_NORMAL;
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TP_ParsePlayerInfo(oldstate, state, info);
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}
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}
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@ -2386,6 +2404,8 @@ void CL_LinkViewModel(void)
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if (cl.stats[r_refdef.currentplayernum][STAT_ITEMS] & IT_QUAD)
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ent.flags |= Q2RF_SHELL_BLUE;
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if (cl.stats[r_refdef.currentplayernum][STAT_ITEMS] & IT_INVULNERABILITY)
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ent.flags |= Q2RF_SHELL_RED;
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if (!(ent.flags & (Q2RF_SHELL_RED|Q2RF_SHELL_GREEN|Q2RF_SHELL_BLUE)))
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return;
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@ -52,6 +52,7 @@ cvar_t cl_sbar = {"cl_sbar", "0", NULL, CVAR_ARCHIVE};
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cvar_t cl_hudswap = {"cl_hudswap", "0", NULL, CVAR_ARCHIVE};
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cvar_t cl_maxfps = {"cl_maxfps", "-1", NULL, CVAR_ARCHIVE};
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cvar_t cl_nopext = {"cl_nopext", "0", NULL, CVAR_ARCHIVE};
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cvar_t cl_nolerp = {"cl_nolerp", "1"};
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cvar_t cfg_save_name = {"cfg_save_name", "fte", NULL, CVAR_ARCHIVE};
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@ -2310,11 +2311,13 @@ void CL_Init (void)
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Cvar_Register (&r_lightflicker, "Item effects");
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Cvar_Register (&cl_r2g, "Item effects");
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Cvar_Register (&r_powerupglow, "Item effects");
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Cvar_Register (&r_powerupglow, "v_powerupshell");
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Cvar_Register (&v_powerupshell, "Item effects");
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Cvar_Register (&cl_gibfilter, "Item effects");
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Cvar_Register (&cl_deadbodyfilter, "Item effects");
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Cvar_Register (&cl_nolerp, "Item effects");
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//
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// info mirrors
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//
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@ -2902,6 +2905,8 @@ void Host_Init (quakeparms_t *parms)
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// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
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Con_TPrintf (TL_HEAPSIZE, parms->memsize/ (1024*1024.0));
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Cbuf_AddText ("cl_warncmd 0\n", RESTRICT_LOCAL);
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Cbuf_AddText ("+mlook\n", RESTRICT_LOCAL); //fixme: this is bulky, only exec one of these.
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//who should we imitate?
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@ -2976,10 +2981,20 @@ void Host_Init (quakeparms_t *parms)
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#ifndef NOMEDIA
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if (!cls.demofile && !cls.state && !media_filmtype)
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{
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if (COM_FDepthFile("video/idlogo.roq", true) > COM_FDepthFile("video/idlog.cin", true))
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Media_PlayFilm("video/idlog.cin");
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else
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int ol_depth;
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int idcin_depth;
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int idroq_depth;
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idcin_depth = COM_FDepthFile("video/idlog.cin", true); //q2
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idroq_depth = COM_FDepthFile("video/idlogo.roq", true); //q2
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ol_depth = COM_FDepthFile("video/openinglogos.roq", true); //jk2
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if (ol_depth <= idroq_depth || ol_depth <= idcin_depth)
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Media_PlayFilm("video/openinglogos.roq");
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else if (idroq_depth <= idcin_depth)
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Media_PlayFilm("video/idlogo.roq");
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else if (idcin_depth)
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Media_PlayFilm("video/idlog.cin");
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}
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#endif
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@ -582,8 +582,10 @@ void Model_NextDownload (void)
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Mod_NowLoadExternal();
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}
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// all done
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R_NewMap ();
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Hunk_Check (); // make sure nothing is hurt
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#ifdef Q2CLIENT
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if (cls.q2server)
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@ -2946,7 +2948,7 @@ extern cvar_t cl_chatsound, cl_nofake;
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return true;
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}
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char printtext[2048];
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char printtext[4096];
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void CL_ParsePrint(char *msg, int level)
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{
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if (strlen(printtext) + strlen(msg) >= sizeof(printtext))
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@ -3014,13 +3016,10 @@ int getplayerid(char *msg)
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return -1;
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}
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int getplayerchatcolour(char *msg)
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int CL_PlayerChatColour(int id)
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{
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int id;
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char *msg;
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int c;
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id = getplayerid(msg);
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if (id == -1) //not a user/server
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return 1;
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//primary override.
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msg = Info_ValueForKey(cl.players[id].userinfo, "tc");
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@ -3045,6 +3044,16 @@ int getplayerchatcolour(char *msg)
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return cl.players[id].userid;
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}
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int getplayerchatcolour(char *msg)
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{
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int id;
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id = getplayerid(msg);
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if (id == -1) //not a user/server
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return 1;
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return CL_PlayerChatColour(id);
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}
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#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
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#define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x);
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/*
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@ -3142,6 +3151,9 @@ void CL_ParseServerMessage (void)
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s = MSG_ReadString ();
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if (i == PRINT_CHAT)
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{
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if (TP_SuppressMessage(s))
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break; //if this was unseen-sent from us, ignore it.
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if (CL_ParseChat(s))
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{
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CL_ParsePrint(s, i);
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@ -1828,6 +1828,7 @@ void SCR_TileClear (void)
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void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
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{
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RSpeedMark();
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//
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// draw any areas not covered by the refresh
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//
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@ -1115,6 +1115,7 @@ breakout:
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}
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}
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#include "glquake.h"
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/*
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================
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Con_DrawConsole
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@ -1149,10 +1150,15 @@ void Con_DrawConsole (int lines, qboolean noback)
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QT_Update();
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#endif
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if (qglGetError())
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return;
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// draw the background
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if (!noback)
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Draw_ConsoleBackground (lines);
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if (qglGetError())
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return;
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// draw the text
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con_current->vislines = lines;
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@ -1172,6 +1178,9 @@ void Con_DrawConsole (int lines, qboolean noback)
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rows--;
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}
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if (qglGetError())
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return;
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row = curcon->display;
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for (i=0 ; i<rows ; i++, y-=8, row--)
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{
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@ -1192,6 +1201,9 @@ void Con_DrawConsole (int lines, qboolean noback)
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progresstext = NULL;
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progresspercent = 0;
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if (qglGetError())
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return;
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// draw the download bar
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// figure out width
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if (cls.downloadmethod)
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@ -1259,8 +1271,15 @@ void Con_DrawConsole (int lines, qboolean noback)
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Draw_ColouredCharacter ((n+1+x)*8, y, (unsigned char)'\x83' | M_COLOR_WHITE);
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}
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if (qglGetError())
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return;
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// draw the input prompt, user text, and cursor if desired
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Con_DrawInput ();
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if (qglGetError())
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return;
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}
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@ -1615,7 +1615,7 @@ int GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char
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int image_width, image_height;
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qbyte *COM_LoadFile (char *path, int usehunk);
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int Mod_LoadHiResTexture(char *name, qboolean mipmap, qboolean alpha, qboolean colouradjust)
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int Mod_LoadHiResTexture(char *name, char *subpath, qboolean mipmap, qboolean alpha, qboolean colouradjust)
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{
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qboolean alphaed;
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char *buf, *data;
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@ -1638,11 +1638,9 @@ int Mod_LoadHiResTexture(char *name, qboolean mipmap, qboolean alpha, qboolean c
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static char *path[] ={
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"%s%s",
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"textures/%s/%s%s", //this is special... It's special name is Mr Ben Ian Graham Hacksworth.
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"textures/%s/%s%s", //this is special... It uses the subpath parameter.
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"textures/%s%s",
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"override/%s%s",
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"pics/%s%s", //quake2 sort of path.
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"progs/%s%s"
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"override/%s%s"
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};
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int i, e;
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@ -1672,14 +1670,9 @@ int Mod_LoadHiResTexture(char *name, qboolean mipmap, qboolean alpha, qboolean c
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{
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if (i == 1)
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{
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char map [MAX_QPATH*2];
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#ifndef CLIENTONLY
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if (*sv.name) //server loads before the client knows what's happening. I suppose we could have some sort of param...
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Q_strncpyz(map, sv.name, sizeof(map));
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else
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#endif
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COM_FileBase(cl.model_name[1], map);
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_snprintf(fname, sizeof(fname)-1, path[i], map, nicename, extensions[e]);
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if (!subpath)
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continue;
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_snprintf(fname, sizeof(fname)-1, path[i], subpath, COM_SkipPath(nicename), extensions[e]);
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}
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else
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_snprintf(fname, sizeof(fname)-1, path[i], nicename, extensions[e]);
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@ -1714,14 +1707,14 @@ int Mod_LoadHiResTexture(char *name, qboolean mipmap, qboolean alpha, qboolean c
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return GL_LoadTexture32 (name, image_width, image_height, (unsigned*)data, mipmap, alphaed);
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return 0;
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}
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int Mod_LoadReplacementTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust)
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int Mod_LoadReplacementTexture(char *name, char *subpath, qboolean mipmap, qboolean alpha, qboolean gammaadjust)
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{
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if (!gl_load24bit.value)
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return 0;
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return Mod_LoadHiResTexture(name, mipmap, alpha, gammaadjust);
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return Mod_LoadHiResTexture(name, subpath, mipmap, alpha, gammaadjust);
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}
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int Mod_LoadBumpmapTexture(char *name)
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int Mod_LoadBumpmapTexture(char *name, char *subpath)
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{
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char *buf, *data;
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int len;
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@ -1737,9 +1730,7 @@ int Mod_LoadBumpmapTexture(char *name)
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"%s%s",
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"textures/%s/%s%s", //this is special... It's special name is Mr Ben Ian Graham Hacksworth.
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"textures/%s%s",
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"override/%s%s",
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"pics/%s%s", //quake2 sort of path.
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"progs/%s%s"
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"override/%s%s"
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};
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int i, e;
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@ -1313,6 +1313,11 @@ void Key_Event (int key, qboolean down)
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{
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if (UI_KeyPress(key, down) && down) //UI is allowed to take these keydowns. Keyups are always maintained.
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return;
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#ifdef CSQC_DAT
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if (CSQC_KeyPress(key, down)) //give csqc a chance to handle it.
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return;
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#endif
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}
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@ -6,9 +6,10 @@
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#include "glquake.h" //evil to include this
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#endif
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progfuncs_t *csqcprogs;
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static progfuncs_t *csqcprogs;
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unsigned int csqcchecksum;
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static unsigned int csqcchecksum;
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static qboolean csqcwantskeys;
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cvar_t pr_csmaxedicts = {"pr_csmaxedicts", "3072"};
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cvar_t cl_csqcdebug = {"cl_csqcdebug", "0"}; //prints entity numbers which arrive (so I can tell people not to apply it to players...)
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@ -21,6 +22,7 @@ cvar_t cl_csqcdebug = {"cl_csqcdebug", "0"}; //prints entity numbers which arriv
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globalfunction(keyup_function, "CSQC_KeyUp"); \
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globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \
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globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \
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globalfunction(input_event, "CSQC_InputEvent"); \
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\
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globalfunction(ent_update, "CSQC_Ent_Update"); \
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globalfunction(ent_remove, "CSQC_Ent_Remove"); \
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@ -29,6 +31,8 @@ cvar_t cl_csqcdebug = {"cl_csqcdebug", "0"}; //prints entity numbers which arriv
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globalfloat(time, "time"); /*float Written before entering most qc functions*/ \
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globalentity(self, "self"); /*entity Written before entering most qc functions*/ \
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\
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globalfloat(maxclients, "maxclients"); /*float */ \
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\
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globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \
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globalvector(right, "v_right"); /*vector written by anglevectors*/ \
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globalvector(up, "v_up"); /*vector written by anglevectors*/ \
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@ -43,7 +47,30 @@ cvar_t cl_csqcdebug = {"cl_csqcdebug", "0"}; //prints entity numbers which arriv
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globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \
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globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \
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\
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globalfloat(player_localentnum, "player_localentnum"); /*float the entity number of the local player*/ \
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globalfloat(clientcommandframe, "clientcommandframe"); \
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globalfloat(servercommandframe, "servercommandframe"); \
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\
|
||||
globalfloat(player_localentnum, "player_localentnum"); /*float the entity number of the local player*/ \
|
||||
\
|
||||
globalvector(pmove_org, "pmove_org"); \
|
||||
globalvector(pmove_vel, "pmove_vel"); \
|
||||
globalvector(pmove_mins, "pmove_mins"); \
|
||||
globalvector(pmove_maxs, "pmove_maxs"); \
|
||||
globalfloat(input_timelength, "input_timelength"); \
|
||||
globalvector(input_angles, "input_angles"); \
|
||||
globalvector(input_movevalues, "input_movevalues"); \
|
||||
globalfloat(input_buttons, "input_buttons"); \
|
||||
\
|
||||
globalfloat(movevar_gravity, "movevar_gravity"); \
|
||||
globalfloat(movevar_stopspeed, "movevar_stopspeed"); \
|
||||
globalfloat(movevar_maxspeed, "movevar_maxspeed"); \
|
||||
globalfloat(movevar_spectatormaxspeed,"movevar_spectatormaxspeed"); \
|
||||
globalfloat(movevar_accelerate, "movevar_accelerate"); \
|
||||
globalfloat(movevar_airaccelerate, "movevar_airaccelerate"); \
|
||||
globalfloat(movevar_wateraccelerate,"movevar_wateraccelerate"); \
|
||||
globalfloat(movevar_friction, "movevar_friction"); \
|
||||
globalfloat(movevar_waterfriction, "movevar_waterfriction"); \
|
||||
globalfloat(movevar_entgravity, "movevar_entgravity"); \
|
||||
|
||||
|
||||
typedef struct {
|
||||
|
@ -64,9 +91,10 @@ typedef struct {
|
|||
} csqcglobals_t;
|
||||
static csqcglobals_t csqcg;
|
||||
|
||||
#define plnum 0
|
||||
|
||||
|
||||
void CSQC_FindGlobals(void)
|
||||
static void CSQC_FindGlobals(void)
|
||||
{
|
||||
#define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
|
||||
#define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
|
||||
|
@ -86,7 +114,10 @@ void CSQC_FindGlobals(void)
|
|||
*csqcg.time = Sys_DoubleTime();
|
||||
|
||||
if (csqcg.player_localentnum)
|
||||
*csqcg.player_localentnum = cl.playernum[0]+1;
|
||||
*csqcg.player_localentnum = cl.playernum[plnum]+1;
|
||||
|
||||
if (csqcg.maxclients)
|
||||
*csqcg.maxclients = MAX_CLIENTS;
|
||||
}
|
||||
|
||||
|
||||
|
@ -94,6 +125,7 @@ void CSQC_FindGlobals(void)
|
|||
//this is the list for all the csqc fields.
|
||||
//(the #define is so the list always matches the ones pulled out)
|
||||
#define csqcfields \
|
||||
fieldfloat(entnum); \
|
||||
fieldfloat(modelindex); \
|
||||
fieldvector(origin); \
|
||||
fieldvector(angles); \
|
||||
|
@ -138,10 +170,10 @@ typedef struct csqcedict_s
|
|||
//add whatever you wish here
|
||||
} csqcedict_t;
|
||||
|
||||
csqcedict_t *csqc_edicts; //consider this 'world'
|
||||
static csqcedict_t *csqc_edicts; //consider this 'world'
|
||||
|
||||
|
||||
void CSQC_InitFields(void)
|
||||
static void CSQC_InitFields(void)
|
||||
{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
|
||||
#define fieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcentvars_t*)0)->name, -1)
|
||||
#define fieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcentvars_t*)0)->name, -1)
|
||||
|
@ -156,12 +188,12 @@ csqcfields
|
|||
#undef fieldfunction
|
||||
}
|
||||
|
||||
csqcedict_t *csqcent[MAX_EDICTS];
|
||||
static csqcedict_t *csqcent[MAX_EDICTS];
|
||||
|
||||
#define RETURN_SSTRING(s) (*(char **)&((int *)pr_globals)[OFS_RETURN] = PR_SetString(prinst, s)) //static - exe will not change it.
|
||||
char *PF_TempStr(void);
|
||||
|
||||
int csqcentsize;
|
||||
static int csqcentsize;
|
||||
|
||||
//pr_cmds.c builtins that need to be moved to a common.
|
||||
void VARGS PR_BIError(progfuncs_t *progfuncs, char *format, ...);
|
||||
|
@ -218,6 +250,8 @@ void PF_traceon (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
|||
void PF_traceoff (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
void PF_eprint (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
|
||||
void PF_registercvar (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
|
||||
void PF_strstrofs (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
void PF_str2chr (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
void PF_chr2str (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
|
@ -240,6 +274,7 @@ void PF_CL_drawsetcliparea (progfuncs_t *prinst, struct globalvars_s *pr_globals
|
|||
void PF_CL_drawresetcliparea (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
void PF_CL_drawgetimagesize (progfuncs_t *prinst, struct globalvars_s *pr_globals);
|
||||
|
||||
|
||||
#define MAXTEMPBUFFERLEN 1024
|
||||
|
||||
void PF_fclose_progs (progfuncs_t *prinst);
|
||||
|
@ -415,8 +450,8 @@ static void PF_R_ClearScene (progfuncs_t *prinst, struct globalvars_s *pr_global
|
|||
|
||||
CL_SwapEntityLists();
|
||||
|
||||
view_frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
||||
view_message = &view_frame->playerstate[cl.playernum[0]];
|
||||
view_frame = NULL;//&cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
||||
view_message = NULL;//&view_frame->playerstate[cl.playernum[plnum]];
|
||||
V_CalcRefdef(0); //set up the defaults (for player 0)
|
||||
/*
|
||||
VectorCopy(cl.simangles[0], r_refdef.viewangles);
|
||||
|
@ -553,6 +588,12 @@ static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_global
|
|||
{
|
||||
if (cl.worldmodel)
|
||||
R_PushDlights ();
|
||||
/*
|
||||
if (cl_csqcdebug.value)
|
||||
Con_Printf("%f %f %f\n", r_refdef.vieworg[0],
|
||||
r_refdef.vieworg[1],
|
||||
r_refdef.vieworg[2]);
|
||||
*/
|
||||
|
||||
#ifdef RGLQUAKE
|
||||
if (qrenderer == QR_OPENGL)
|
||||
|
@ -562,6 +603,10 @@ static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_global
|
|||
qglDisable(GL_BLEND);
|
||||
}
|
||||
#endif
|
||||
|
||||
VectorCopy (r_refdef.vieworg, cl.viewent[0].origin);
|
||||
CalcGunAngle(0);
|
||||
|
||||
R_RenderView();
|
||||
#ifdef RGLQUAKE
|
||||
if (qrenderer == QR_OPENGL)
|
||||
|
@ -587,14 +632,14 @@ static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_global
|
|||
static void PF_cs_getstatf(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
int stnum = G_FLOAT(OFS_PARM0);
|
||||
float val = *(float*)&cl.stats[0][stnum]; //copy float into the stat
|
||||
float val = *(float*)&cl.stats[plnum][stnum]; //copy float into the stat
|
||||
G_FLOAT(OFS_RETURN) = val;
|
||||
}
|
||||
static void PF_cs_getstati(progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{ //convert an int stat into a qc float.
|
||||
|
||||
int stnum = G_FLOAT(OFS_PARM0);
|
||||
int val = cl.stats[0][stnum];
|
||||
int val = cl.stats[plnum][stnum];
|
||||
if (*prinst->callargc > 1)
|
||||
{
|
||||
int first, count;
|
||||
|
@ -911,10 +956,221 @@ static void PF_cs_particlesloaded (progfuncs_t *prinst, struct globalvars_s *pr_
|
|||
G_FLOAT(OFS_RETURN) = P_DescriptionIsLoaded(effectname);
|
||||
}
|
||||
|
||||
//get the input commands, and stuff them into some globals.
|
||||
static void PF_cs_getinputstate (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
int f;
|
||||
usercmd_t *cmd;
|
||||
|
||||
f = G_FLOAT(OFS_PARM0);
|
||||
if (f > cls.netchan.outgoing_sequence)
|
||||
{
|
||||
G_FLOAT(OFS_RETURN) = false;
|
||||
return;
|
||||
}
|
||||
if (f < cls.netchan.outgoing_sequence - UPDATE_MASK || f < 0)
|
||||
{
|
||||
G_FLOAT(OFS_RETURN) = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// save this command off for prediction
|
||||
cmd = &cl.frames[f&UPDATE_MASK].cmd[plnum];
|
||||
|
||||
if (csqcg.input_timelength)
|
||||
*csqcg.input_timelength = cmd->msec/1000.0f;
|
||||
if (csqcg.input_angles)
|
||||
{
|
||||
csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]);
|
||||
csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]);
|
||||
csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]);
|
||||
}
|
||||
if (csqcg.input_movevalues)
|
||||
{
|
||||
csqcg.input_movevalues[0] = cmd->forwardmove;
|
||||
csqcg.input_movevalues[1] = cmd->sidemove;
|
||||
csqcg.input_movevalues[2] = cmd->upmove;
|
||||
}
|
||||
if (csqcg.input_buttons)
|
||||
*csqcg.input_buttons = cmd->buttons;
|
||||
|
||||
G_FLOAT(OFS_RETURN) = true;
|
||||
}
|
||||
#define ANGLE2SHORT(x) ((x/360.0)*65535)
|
||||
//read lots of globals, run the default player physics, write lots of globals.
|
||||
static void PF_cs_runplayerphysics (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
int msecs;
|
||||
extern vec3_t player_mins;
|
||||
extern vec3_t player_maxs;
|
||||
/*
|
||||
int sequence; // just for debugging prints
|
||||
|
||||
// player state
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
vec3_t velocity;
|
||||
qboolean jump_held;
|
||||
int jump_msec; // msec since last jump
|
||||
float waterjumptime;
|
||||
int pm_type;
|
||||
int hullnum;
|
||||
|
||||
// world state
|
||||
int numphysent;
|
||||
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
|
||||
|
||||
// input
|
||||
usercmd_t cmd;
|
||||
|
||||
qboolean onladder;
|
||||
|
||||
// results
|
||||
int numtouch;
|
||||
int touchindex[MAX_PHYSENTS];
|
||||
qboolean onground;
|
||||
int groundent; // index in physents array, only valid
|
||||
// when onground is true
|
||||
int waterlevel;
|
||||
int watertype;
|
||||
} playermove_t;
|
||||
|
||||
typedef struct {
|
||||
float gravity;
|
||||
float stopspeed;
|
||||
float maxspeed;
|
||||
float spectatormaxspeed;
|
||||
float accelerate;
|
||||
float airaccelerate;
|
||||
float wateraccelerate;
|
||||
float friction;
|
||||
float waterfriction;
|
||||
float entgravity;
|
||||
float bunnyspeedcap;
|
||||
float ktjump;
|
||||
qboolean slidefix;
|
||||
qboolean airstep;
|
||||
qboolean walljump;
|
||||
|
||||
|
||||
*/
|
||||
|
||||
pmove.sequence = *csqcg.clientcommandframe;
|
||||
pmove.pm_type = PM_NORMAL;
|
||||
|
||||
//set up the movement command
|
||||
msecs = *csqcg.input_timelength*1000 + 0.5f;
|
||||
//precision inaccuracies. :(
|
||||
pmove.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
|
||||
pmove.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
|
||||
pmove.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
|
||||
pmove.cmd.forwardmove = csqcg.input_movevalues[0];
|
||||
pmove.cmd.sidemove = csqcg.input_movevalues[1];
|
||||
pmove.cmd.upmove = csqcg.input_movevalues[2];
|
||||
|
||||
VectorCopy(csqcg.pmove_org, pmove.origin);
|
||||
VectorCopy(csqcg.pmove_vel, pmove.velocity);
|
||||
VectorCopy(csqcg.pmove_maxs, player_maxs);
|
||||
VectorCopy(csqcg.pmove_mins, player_mins);
|
||||
pmove.hullnum = 1;
|
||||
|
||||
|
||||
while(msecs)
|
||||
{
|
||||
pmove.cmd.msec = msecs;
|
||||
if (pmove.cmd.msec > 50)
|
||||
pmove.cmd.msec = 50;
|
||||
msecs -= pmove.cmd.msec;
|
||||
PM_PlayerMove(1);
|
||||
}
|
||||
|
||||
|
||||
VectorCopy(pmove.origin, csqcg.pmove_org);
|
||||
VectorCopy(pmove.velocity, csqcg.pmove_vel);
|
||||
}
|
||||
|
||||
static void CheckSendPings(void)
|
||||
{ //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff
|
||||
if (realtime - cl.last_ping_request > 2)
|
||||
{
|
||||
cl.last_ping_request = realtime;
|
||||
CL_SendClientCommand(false, "pings");
|
||||
}
|
||||
}
|
||||
|
||||
//string(float pnum, string keyname)
|
||||
static void PF_cs_getplayerkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
char *ret;
|
||||
int pnum = G_FLOAT(OFS_PARM0);
|
||||
char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
|
||||
if (pnum < 0)
|
||||
{
|
||||
Sbar_SortFrags(false);
|
||||
if (pnum >= -scoreboardlines)
|
||||
{//sort by
|
||||
pnum = fragsort[-(pnum+1)];
|
||||
}
|
||||
}
|
||||
|
||||
if (pnum < 0 || pnum >= MAX_CLIENTS)
|
||||
ret = "";
|
||||
else if (!*cl.players[pnum].userinfo)
|
||||
ret = "";
|
||||
else if (!strcmp(keyname, "ping"))
|
||||
{
|
||||
CheckSendPings();
|
||||
|
||||
ret = PF_TempStr();
|
||||
sprintf(ret, "%i", cl.players[pnum].ping);
|
||||
}
|
||||
else if (!strcmp(keyname, "frags"))
|
||||
{
|
||||
ret = PF_TempStr();
|
||||
sprintf(ret, "%i", cl.players[pnum].frags);
|
||||
}
|
||||
else if (!strcmp(keyname, "pl")) //packet loss
|
||||
{
|
||||
CheckSendPings();
|
||||
|
||||
ret = PF_TempStr();
|
||||
sprintf(ret, "%i", cl.players[pnum].pl);
|
||||
}
|
||||
else if (!strcmp(keyname, "entertime")) //packet loss
|
||||
{
|
||||
ret = PF_TempStr();
|
||||
sprintf(ret, "%i", cl.players[pnum].entertime);
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = Info_ValueForKey(cl.players[pnum].userinfo, keyname);
|
||||
}
|
||||
if (*ret)
|
||||
G_INT(OFS_RETURN) = 0;
|
||||
else
|
||||
RETURN_SSTRING(ret);
|
||||
}
|
||||
|
||||
extern int mouseusedforgui, mousecursor_x, mousecursor_y;
|
||||
static void PF_cs_setwantskeys (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
qboolean wants = G_FLOAT(OFS_PARM0);
|
||||
csqcwantskeys = wants;
|
||||
mouseusedforgui = wants;
|
||||
}
|
||||
|
||||
static void PF_cs_getmousepos (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
G_FLOAT(OFS_RETURN+0) = mousecursor_x;
|
||||
G_FLOAT(OFS_RETURN+1) = mousecursor_y;
|
||||
G_FLOAT(OFS_RETURN+2) = 0;
|
||||
}
|
||||
|
||||
|
||||
#define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
|
||||
|
||||
//warning: functions that depend on globals are bad, mkay?
|
||||
builtin_t csqc_builtins[] = {
|
||||
static builtin_t csqc_builtins[] = {
|
||||
//0
|
||||
PF_Fixme,
|
||||
PF_makevectors,
|
||||
|
@ -1025,7 +1281,7 @@ PF_Fixme,
|
|||
PF_Fixme,
|
||||
PF_Fixme,
|
||||
PF_Fixme,
|
||||
PF_Fixme,
|
||||
PF_registercvar,
|
||||
PF_Fixme,
|
||||
|
||||
PF_Fixme,
|
||||
|
@ -1111,7 +1367,17 @@ PF_cs_pointparticles,
|
|||
PF_cs_particlesloaded,
|
||||
|
||||
//160
|
||||
PF_FixTen,
|
||||
PF_cs_getinputstate,
|
||||
PF_cs_runplayerphysics,
|
||||
PF_cs_getplayerkey,
|
||||
PF_cs_setwantskeys,
|
||||
PF_cs_getmousepos,
|
||||
|
||||
PF_Fixme,
|
||||
PF_Fixme,
|
||||
PF_Fixme,
|
||||
PF_Fixme,
|
||||
PF_Fixme,
|
||||
|
||||
//170
|
||||
PF_FixTen,
|
||||
|
@ -1217,15 +1483,15 @@ PF_Fixme,
|
|||
PF_Fixme,
|
||||
PF_Fixme,
|
||||
};
|
||||
int csqc_numbuiltins = sizeof(csqc_builtins)/sizeof(csqc_builtins[0]);
|
||||
static int csqc_numbuiltins = sizeof(csqc_builtins)/sizeof(csqc_builtins[0]);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
jmp_buf csqc_abort;
|
||||
progparms_t csqcprogparms;
|
||||
int num_csqc_edicts;
|
||||
static jmp_buf csqc_abort;
|
||||
static progparms_t csqcprogparms;
|
||||
static int num_csqc_edicts;
|
||||
|
||||
|
||||
|
||||
|
@ -1391,6 +1657,11 @@ qboolean CSQC_DrawView(void)
|
|||
if (cl.worldmodel)
|
||||
R_LessenStains();
|
||||
|
||||
if (csqcg.clientcommandframe)
|
||||
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
|
||||
if (csqcg.servercommandframe)
|
||||
*csqcg.servercommandframe = cls.netchan.incoming_sequence;
|
||||
|
||||
if (csqcg.time)
|
||||
*csqcg.time = Sys_DoubleTime();
|
||||
|
||||
|
@ -1399,6 +1670,23 @@ qboolean CSQC_DrawView(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
qboolean CSQC_KeyPress(int key, qboolean down)
|
||||
{
|
||||
void *pr_globals;
|
||||
|
||||
if (!csqcprogs || !csqcwantskeys)
|
||||
return false;
|
||||
|
||||
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
||||
G_FLOAT(OFS_PARM0) = key;
|
||||
G_FLOAT(OFS_PARM1) = !down;
|
||||
G_FLOAT(OFS_PARM2) = 0;
|
||||
|
||||
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
qboolean CSQC_StuffCmd(char *cmd)
|
||||
{
|
||||
void *pr_globals;
|
||||
|
@ -1445,13 +1733,15 @@ void CSQC_ParseEntities(void)
|
|||
if (!csqcprogs)
|
||||
Host_EndGame("CSQC needs to be initialized for this server.\n");
|
||||
|
||||
if (!csqcg.ent_update)
|
||||
if (!csqcg.ent_update || !csqcg.self)
|
||||
Host_EndGame("CSQC is unable to parse entities\n");
|
||||
|
||||
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
|
||||
|
||||
if (csqcg.time)
|
||||
*csqcg.time = Sys_DoubleTime();
|
||||
if (csqcg.servercommandframe)
|
||||
*csqcg.servercommandframe = cls.netchan.incoming_sequence;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
|
@ -1471,13 +1761,13 @@ void CSQC_ParseEntities(void)
|
|||
Con_Printf("Remove %i\n", entnum);
|
||||
|
||||
ent = csqcent[entnum];
|
||||
csqcent[entnum] = NULL;
|
||||
|
||||
if (!ent) //hrm.
|
||||
continue;
|
||||
|
||||
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
|
||||
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
|
||||
csqcent[entnum] = NULL;
|
||||
//the csqc is expected to call the remove builtin.
|
||||
}
|
||||
else
|
||||
|
@ -1496,6 +1786,7 @@ void CSQC_ParseEntities(void)
|
|||
{
|
||||
ent = (csqcedict_t*)ED_Alloc(csqcprogs);
|
||||
csqcent[entnum] = ent;
|
||||
ent->v->entnum = entnum;
|
||||
G_FLOAT(OFS_PARM0) = true;
|
||||
|
||||
if (cl_csqcdebug.value)
|
||||
|
|
|
@ -214,6 +214,11 @@ typedef struct part_type_s {
|
|||
particle_t *particles;
|
||||
beamseg_t *beams;
|
||||
skytris_t *skytris;
|
||||
|
||||
unsigned int flags;
|
||||
#define PT_VELOCITY 1
|
||||
#define PT_FRICTION 2
|
||||
#define PT_CHANGESCOLOUR 4
|
||||
} part_type_t;
|
||||
int numparticletypes;
|
||||
part_type_t *part_type;
|
||||
|
@ -788,6 +793,14 @@ void P_ParticleEffect_f(void)
|
|||
if (ptype->clipcount < 1)
|
||||
ptype->clipcount = 1;
|
||||
|
||||
ptype->flags = 0;
|
||||
//if there is a chance that it moves
|
||||
if (ptype->randomvel || ptype->gravity || ptype->veladd || ptype->offsetspread || ptype->offsetspreadvert)
|
||||
ptype->flags |= PT_VELOCITY;
|
||||
//if it has friction
|
||||
if (ptype->friction)
|
||||
ptype->flags |= PT_FRICTION;
|
||||
|
||||
if (ptype->rampmode && !ptype->ramp)
|
||||
{
|
||||
ptype->rampmode = RAMP_NONE;
|
||||
|
@ -803,7 +816,7 @@ void P_ParticleEffect_f(void)
|
|||
{
|
||||
if (strcmp(ptype->texname, "default"))
|
||||
{
|
||||
ptype->texturenum = Mod_LoadHiResTexture(ptype->texname, true, true, true);
|
||||
ptype->texturenum = Mod_LoadHiResTexture(ptype->texname, "particles", true, true, true);
|
||||
|
||||
if (!ptype->texturenum)
|
||||
{
|
||||
|
@ -1151,7 +1164,7 @@ void P_ClearParticles (void)
|
|||
{
|
||||
if (*part_type[i].texname)
|
||||
{
|
||||
part_type[i].texturenum = Mod_LoadHiResTexture(part_type[i].texname, true, true, true);
|
||||
part_type[i].texturenum = Mod_LoadHiResTexture(part_type[i].texname, "particles", true, true, true);
|
||||
if (!part_type[i].texturenum)
|
||||
part_type[i].texturenum = explosiontexture;
|
||||
}
|
||||
|
@ -3133,9 +3146,8 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
|
|||
|
||||
kill_list = kill_first = NULL;
|
||||
|
||||
for (i = 0; i < numparticletypes; i++)
|
||||
for (i = 0, type = &part_type[i]; i < numparticletypes; i++, type++)
|
||||
{
|
||||
type = &part_type[i];
|
||||
if (!type->particles)
|
||||
continue;
|
||||
|
||||
|
@ -3262,13 +3274,19 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
|
|||
break;
|
||||
}
|
||||
VectorCopy(p->org, oldorg);
|
||||
p->org[0] += p->vel[0]*pframetime;
|
||||
p->org[1] += p->vel[1]*pframetime;
|
||||
p->org[2] += p->vel[2]*pframetime;
|
||||
p->vel[0] -= friction[0]*p->vel[0];
|
||||
p->vel[1] -= friction[1]*p->vel[1];
|
||||
p->vel[2] -= friction[2]*p->vel[2];
|
||||
p->vel[2] -= grav;
|
||||
if (type->flags & PT_VELOCITY)
|
||||
{
|
||||
p->org[0] += p->vel[0]*pframetime;
|
||||
p->org[1] += p->vel[1]*pframetime;
|
||||
p->org[2] += p->vel[2]*pframetime;
|
||||
if (type->flags & PT_FRICTION)
|
||||
{
|
||||
p->vel[0] -= friction[0]*p->vel[0];
|
||||
p->vel[1] -= friction[1]*p->vel[1];
|
||||
p->vel[2] -= friction[2]*p->vel[2];
|
||||
}
|
||||
p->vel[2] -= grav;
|
||||
}
|
||||
|
||||
p->angle += p->rotationspeed*pframetime;
|
||||
|
||||
|
|
|
@ -2,7 +2,79 @@
|
|||
|
||||
|
||||
char *particle_set_spikeset =
|
||||
#if 0
|
||||
#if 1
|
||||
/////////////////////////////////////////////////
|
||||
//rocket trails (derived from purplehaze's, with only minor tweeks)
|
||||
|
||||
"r_part rockettrail\n"
|
||||
"{\n"
|
||||
" texture \"particles/smoke.tga\"\n"
|
||||
" count 0.25\n"
|
||||
" scale 30\n"
|
||||
" alpha 0.3\n"
|
||||
" die 1.4\n"
|
||||
" diesubrand 0.7\n"
|
||||
" randomvel 1\n"
|
||||
" veladd 0\n"
|
||||
" red 255\n"
|
||||
" green 50 \n"
|
||||
" blue 10\n"
|
||||
" reddelta -255\n"
|
||||
" greendelta -25\n"
|
||||
" bluedelta -5\n"
|
||||
" gravity -25\n"
|
||||
" scalefactor 1\n"
|
||||
" assoc rocketsmoke\n"
|
||||
"}\n"
|
||||
|
||||
"r_part t_rocket\n"
|
||||
"{\n"
|
||||
" texture \"particles/rfire\"\n"
|
||||
" count 0.5\n"
|
||||
" scale 10\n"
|
||||
" alpha 0.6\n"
|
||||
" die 0.25\n"
|
||||
" randomvel 0\n"
|
||||
" veladd 0\n"
|
||||
" red 255\n"
|
||||
" green 192\n"
|
||||
" blue 128\n"
|
||||
" reddelta -14\n"
|
||||
" greendelta -300\n"
|
||||
" bluedelta -300\n"
|
||||
" blend add\n"
|
||||
" assoc rockettrail\n"
|
||||
" gravity 0\n"
|
||||
" scalefactor 0.8\n"
|
||||
" scaledelta -10\n"
|
||||
"}\n"
|
||||
|
||||
"r_part rocketsmoke\n"
|
||||
"{\n"
|
||||
" texture \"particles/rtrail\"\n"
|
||||
" step 8\n"
|
||||
" scale 7.5\n"
|
||||
" alpha 0.8\n"
|
||||
" die 2\n"
|
||||
" diesubrand 0\n"
|
||||
" randomvel 3\n"
|
||||
" veladd 0\n"
|
||||
" red 10\n"
|
||||
" green 10\n"
|
||||
" blue 10\n"
|
||||
" reddelta 0\n"
|
||||
" greendelta 0\n"
|
||||
" reddelta 0\n"
|
||||
" gravity 1\n"
|
||||
" blend modulate\n"
|
||||
" spawnmode spiral\n"
|
||||
" scalefactor 1\n"
|
||||
" offsetspread 10\n"
|
||||
" offsetspreadvert 10\n"
|
||||
" areaspread 0\n"
|
||||
" areaspreadvert 0\n"
|
||||
"}\n"
|
||||
#elif 0
|
||||
"r_part rockettail\n"
|
||||
"{\n"
|
||||
" texture \"particles/rtrail\"\n"
|
||||
|
@ -186,6 +258,110 @@ char *particle_set_spikeset =
|
|||
"friction 1\n"
|
||||
" stains 1\n"
|
||||
"}\n"
|
||||
|
||||
#if 1
|
||||
/////////////////////////////////////////////////
|
||||
//rocket explosions
|
||||
|
||||
"r_part randomspark\n"
|
||||
"{\n"
|
||||
" count 1\n"
|
||||
" texture \"\"\n"
|
||||
" red 255\n"
|
||||
" green 128\n"
|
||||
" blue 76\n"
|
||||
" gravity 400\n"
|
||||
" spawnmode ball\n"
|
||||
" die 2\n"
|
||||
" blend add\n"
|
||||
" randomvel 128\n"
|
||||
" veladd 0\n"
|
||||
" cliptype randomspark\n"
|
||||
"}\n"
|
||||
|
||||
"r_part insaneshrapnal\n"
|
||||
"{\n"
|
||||
" count 24\n"
|
||||
" texture \"\"\n"
|
||||
" red 255\n"
|
||||
" green 128\n"
|
||||
" blue 76\n"
|
||||
" gravity 400\n"
|
||||
" die 2\n"
|
||||
" blend add\n"
|
||||
" randomvel 512\n"
|
||||
" veladd 1\n"
|
||||
" cliptype randomspark\n"
|
||||
" clipcount 5\n"
|
||||
"}\n"
|
||||
|
||||
"r_part ember\n"
|
||||
"{\n"
|
||||
" count 1\n"
|
||||
" texture \"particles/explosion\"\n"
|
||||
" red 255\n"
|
||||
" green 128\n"
|
||||
" blue 76\n"
|
||||
" alpha 0\n"
|
||||
" scale 15\n"
|
||||
" scalefactor 1\n"
|
||||
" friction 8\n"
|
||||
" gravity 50\n"
|
||||
" die 1\n"
|
||||
" blend add\n"
|
||||
" randomvel 5\n"
|
||||
" veladd 1\n"
|
||||
" rampmode delta\n" //fade it in then out.
|
||||
" ramp 0 0 0 -0.5 0\n"
|
||||
" ramp 0 0 0 0.1 0\n"
|
||||
" ramp 0 0 0 0.1 0\n"
|
||||
" ramp 0 0 0 0.1 0\n"
|
||||
" ramp 0 0 0 0.1 0\n"
|
||||
" ramp 0 0 0 0.1 0\n"
|
||||
"}\n"
|
||||
|
||||
//the bits that fly off
|
||||
"r_part expgib\n"
|
||||
"{\n"
|
||||
" cliptype expgib\n"
|
||||
" texture \"particles/explosion\"\n"
|
||||
" count 16\n"
|
||||
" scale 0\n"
|
||||
" die 1\n"
|
||||
" randomvel 128\n"
|
||||
" veladd 64\n"
|
||||
" veladd 0\n"
|
||||
" gravity 50\n"
|
||||
" friction 2\n"
|
||||
" emit ember\n"
|
||||
" emitinterval 0.01\n"
|
||||
" spawnmode circle\n"
|
||||
" assoc insaneshrapnal\n"
|
||||
"}\n"
|
||||
|
||||
//the heart of the explosion
|
||||
"r_part te_explosion\n"
|
||||
"{\n"
|
||||
" texture \"particles/explosion\"\n"
|
||||
" count 1\n"
|
||||
" scale 200\n"
|
||||
" scalefactor 1\n"
|
||||
" alpha 1\n"
|
||||
" die 1\n"
|
||||
" veladd 0\n"
|
||||
" red 255\n"
|
||||
" green 128\n"
|
||||
" blue 76\n"
|
||||
" reddelta 0\n"
|
||||
" greendelta -32\n"
|
||||
" reddelta -32\n"
|
||||
" gravity 0\n"
|
||||
" friction 1\n"
|
||||
" stains 0\n"
|
||||
" blend add\n"
|
||||
" assoc expgib\n"
|
||||
"}\n"
|
||||
#else
|
||||
"r_part sparks\n"
|
||||
"{\n"
|
||||
" texture \"\"\n"
|
||||
|
@ -313,7 +489,8 @@ char *particle_set_spikeset =
|
|||
" assoc shrapnal\n"
|
||||
" scalefactor 1\n"
|
||||
"}\n"
|
||||
"\n"
|
||||
|
||||
#endif
|
||||
|
||||
"r_part empcentral\n"
|
||||
"{\n"
|
||||
|
|
|
@ -1176,7 +1176,7 @@ void V_CalcRefdef (int pnum)
|
|||
view->model = NULL;
|
||||
else
|
||||
#endif
|
||||
if (view_message && view_message->flags & (PF_GIB|PF_DEAD) )
|
||||
if (!view_message || view_message->flags & (PF_GIB|PF_DEAD) )
|
||||
view->model = NULL;
|
||||
else
|
||||
view->model = cl.model_precache[cl.stats[pnum][STAT_WEAPON]];
|
||||
|
|
1202
engine/client/zqtp.c
1202
engine/client/zqtp.c
File diff suppressed because it is too large
Load diff
|
@ -2135,7 +2135,7 @@ skipws:
|
|||
for (ws = end + strlen(end)-1; ws >= end && *ws <= ' '; ws--) //skip trailing
|
||||
*ws = '\0';
|
||||
|
||||
if (!strcmp(end, "then")) //sigh... trying to make fuhquake's ifs work.
|
||||
if (!strncmp(end, "then", 4)) //sigh... trying to make fuhquake's ifs work.
|
||||
{
|
||||
end+=4;
|
||||
goto skipws;
|
||||
|
|
|
@ -2388,7 +2388,10 @@ typedef struct
|
|||
#define MAX_FILES_IN_PACK 2048
|
||||
|
||||
char com_gamedir[MAX_OSPATH];
|
||||
char com_basedir[MAX_OSPATH];
|
||||
char *com_basedir;
|
||||
|
||||
char com_quakedir[MAX_OSPATH];
|
||||
char com_homedir[MAX_OSPATH];
|
||||
|
||||
#define ZEXPORT VARGS
|
||||
|
||||
|
@ -2792,258 +2795,7 @@ Sets com_filesize and one of handle or file
|
|||
===========
|
||||
*/
|
||||
int file_from_pak; // global indicating file came from pack file ZOID
|
||||
#if 0
|
||||
/*
|
||||
int COM_FOpenFile2 (char *sensativename, FILE **file, qboolean compressedokay)
|
||||
{
|
||||
searchpath_t *search;
|
||||
char netpath[MAX_OSPATH];
|
||||
int findtime;
|
||||
char filename[MAX_QPATH];
|
||||
|
||||
Q_strncpyz(filename, sensativename, sizeof(filename));
|
||||
Q_strlwr(filename);
|
||||
|
||||
if (filename[strlen(filename)-1] == '/')
|
||||
{
|
||||
*file = NULL;
|
||||
com_filesize = -1;
|
||||
#ifdef ZLIB
|
||||
com_pathforfile=NULL;
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (com_fs_cache.value && !developer.value)
|
||||
{
|
||||
if (com_fschanged)
|
||||
FS_RebuildFSHash();
|
||||
|
||||
if (filesystemhash.numbuckets)
|
||||
{
|
||||
void *value;
|
||||
value = Hash_Get(&filesystemhash, filename);
|
||||
|
||||
if (!value) //we don't know about a file by this name
|
||||
{
|
||||
Con_DPrintf ("FindFile: don't know %s\n", filename);
|
||||
|
||||
*file = NULL;
|
||||
com_filesize = -1;
|
||||
#ifdef ZLIB
|
||||
com_pathforfile=NULL;
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (search = com_searchpaths ; search ; search = search->next)
|
||||
{
|
||||
switch (search->type)
|
||||
{
|
||||
case SPT_PACK:
|
||||
{
|
||||
pack_t *pak;
|
||||
packfile_t *pf = value;
|
||||
pak = search->u.pack;
|
||||
if (pf >= pak->files && pf < pak->files+pak->numfiles) //is the range right?
|
||||
{
|
||||
//is in this pack file
|
||||
Con_DPrintf ("PackFile: %s : %s\n",pak->filename, filename);
|
||||
|
||||
// open a new file on the pakfile
|
||||
*file = fopen (pak->filename, "rb");
|
||||
if (!*file)
|
||||
Sys_Error ("Couldn't reopen %s", pak->filename);
|
||||
fseek (*file, pf->filepos, SEEK_SET);
|
||||
com_filesize = pf->filelen;
|
||||
|
||||
file_from_pak = 1;
|
||||
#ifdef ZLIB
|
||||
com_pathforfile=NULL;
|
||||
#endif
|
||||
return com_filesize;
|
||||
}
|
||||
}
|
||||
break;
|
||||
#ifdef ZLIB
|
||||
case SPT_ZIP:
|
||||
{
|
||||
zipfile_t *zip;
|
||||
packfile_t *pfile = value;
|
||||
zip = search->u.zip;
|
||||
if (pfile >= zip->files && pfile < zip->files+zip->numfiles) //is the pointer to within the list?
|
||||
{
|
||||
Con_DPrintf ("ZipFile: %s : %s\n",zip->filename, filename);
|
||||
|
||||
file_from_pak = 2;
|
||||
com_filenum = pfile - zip->files;
|
||||
com_filesize = pfile->filelen ;
|
||||
if (!compressedokay)
|
||||
{
|
||||
unzLocateFileMy (zip->handle, com_filenum, zip->files[com_filenum].filepos);
|
||||
if ((*file = unzOpenCurrentFileFile(zip->handle, search->filename))) //phew!
|
||||
{
|
||||
com_pathforfile = NULL;
|
||||
return pfile->filelen;
|
||||
}
|
||||
Con_TPrintf(TL_COMPRESSEDFILEOPENFAILED, filename);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
*file = NULL;
|
||||
com_pathforfile = search;
|
||||
return pfile->filelen;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case SPT_OS:
|
||||
if (value == search) //hash tables refer to the searchpath.
|
||||
{
|
||||
sprintf (netpath, "%s/%s",search->filename, filename);
|
||||
|
||||
findtime = Sys_FileTime (netpath);
|
||||
if (findtime == -1)
|
||||
break;
|
||||
|
||||
Con_DPrintf ("FindFile: %s\n",netpath);
|
||||
|
||||
*file = fopen (netpath, "rb");
|
||||
file_from_pak = 0;
|
||||
#ifdef ZLIB
|
||||
com_pathforfile=NULL;
|
||||
#endif
|
||||
return COM_filelength (*file);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Con_Printf ("FindFile: can't find %s\n", filename);
|
||||
|
||||
*file = NULL;
|
||||
com_filesize = -1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// search through the path, one element at a time
|
||||
//
|
||||
for (search = com_searchpaths ; search ; search = search->next)
|
||||
{
|
||||
// is the element a pak file?
|
||||
switch (search->type)
|
||||
{
|
||||
case SPT_PACK:
|
||||
{
|
||||
int i;
|
||||
pack_t *pak;
|
||||
|
||||
// look through all the pak file elements
|
||||
pak = search->u.pack;
|
||||
for (i=0 ; i<pak->numfiles ; i++)
|
||||
{
|
||||
if (!strcmp (pak->files[i].name, filename))
|
||||
{ // found it!
|
||||
Con_DPrintf ("PackFile: %s : %s\n",pak->filename, filename);
|
||||
|
||||
// open a new file on the pakfile
|
||||
*file = fopen (pak->filename, "rb");
|
||||
if (!*file)
|
||||
Sys_Error ("Couldn't reopen %s", pak->filename);
|
||||
fseek (*file, pak->files[i].filepos, SEEK_SET);
|
||||
com_filesize = pak->files[i].filelen;
|
||||
file_from_pak = 1;
|
||||
#ifdef ZLIB
|
||||
com_pathforfile=NULL;
|
||||
#endif
|
||||
return com_filesize;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
#ifdef ZLIB
|
||||
case SPT_ZIP:
|
||||
{
|
||||
packfile_t *pfile;
|
||||
zipfile_t *zip = search->u.zip;
|
||||
if ((pfile = Com_FileInZip(zip, filename)))
|
||||
{
|
||||
file_from_pak = 2;
|
||||
com_filenum = pfile - zip->files;
|
||||
com_filesize = pfile->filelen ;
|
||||
if (!compressedokay)
|
||||
{
|
||||
unzLocateFileMy (zip->handle, com_filenum, zip->files[com_filenum].filepos);
|
||||
if ((*file = unzOpenCurrentFileFile(zip->handle, search->filename))) //phew!
|
||||
{
|
||||
com_pathforfile = NULL;
|
||||
return pfile->filelen;
|
||||
}
|
||||
|
||||
//this code copies it to a temp file for ultimate hackage.
|
||||
{
|
||||
char *buf;
|
||||
FILE *f = tmpfile();
|
||||
buf = BZ_Malloc(pfile->filelen);
|
||||
Com_ReadFileInZip(zip, buf);
|
||||
fwrite(buf, 1, pfile->filelen, f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
|
||||
*file = f;
|
||||
com_pathforfile = search;
|
||||
return pfile->filelen;
|
||||
}
|
||||
Con_TPrintf(TL_COMPRESSEDFILEOPENFAILED, filename);
|
||||
continue;
|
||||
}
|
||||
*file = NULL;
|
||||
com_pathforfile = search;
|
||||
return pfile->filelen;
|
||||
}
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case SPT_OS:
|
||||
// check a file in the directory tree
|
||||
if (!static_registered)
|
||||
{ // if not a registered version, don't ever go beyond base
|
||||
if ( strchr (filename, '/') || strchr (filename,'\\'))
|
||||
continue;
|
||||
}
|
||||
|
||||
_snprintf (netpath, sizeof(netpath)-1, "%s/%s",search->filename, filename);
|
||||
|
||||
findtime = Sys_FileTime (netpath);
|
||||
if (findtime == -1)
|
||||
continue;
|
||||
|
||||
Con_DPrintf ("FindFile: %s\n",netpath);
|
||||
|
||||
*file = fopen (netpath, "rb");
|
||||
file_from_pak = 0;
|
||||
#ifdef ZLIB
|
||||
com_pathforfile=NULL;
|
||||
#endif
|
||||
return COM_filelength (*file);
|
||||
default:
|
||||
Sys_Error("COM_FOpenFile2: bad searchpath type\n");
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Con_DPrintf ("FindFile: can't find %s\n", filename);
|
||||
|
||||
*file = NULL;
|
||||
com_filesize = -1;
|
||||
return -1;
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
//if loc is valid, loc->search is always filled in, the others are filled on success.
|
||||
//returns -1 if couldn't find.
|
||||
int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
|
||||
|
@ -4265,6 +4017,8 @@ void COM_AddGameDirectory (char *dir)
|
|||
Sys_EnumerateFiles(com_gamedir, "*.pk3", COM_AddZipsWild, NULL);
|
||||
//don't do zips. we could, but don't. it's not a great idea.
|
||||
#endif
|
||||
|
||||
com_fschanged = true;
|
||||
}
|
||||
|
||||
char *COM_NextPath (char *prevpath)
|
||||
|
@ -4332,7 +4086,7 @@ Sets the gamedir and path to a different directory.
|
|||
*/
|
||||
void COM_Gamedir (char *dir)
|
||||
{
|
||||
searchpath_t *search, *next;
|
||||
searchpath_t *next;
|
||||
|
||||
if (strstr(dir, "..") || strstr(dir, "/")
|
||||
|| strstr(dir, "\\") || strstr(dir, ":") )
|
||||
|
@ -4399,46 +4153,10 @@ void COM_Gamedir (char *dir)
|
|||
//
|
||||
Cache_Flush ();
|
||||
|
||||
sprintf (com_gamedir, "%s/%s", com_basedir, dir);
|
||||
COM_AddGameDirectory(va("%s/%s", com_quakedir, dir));
|
||||
if (*com_homedir)
|
||||
COM_AddGameDirectory(va("%s/%s", com_homedir, dir));
|
||||
|
||||
for (search = com_searchpaths; search; search = search->next) //see if it's already loaded (base paths)
|
||||
{
|
||||
if (!strcmp(search->filename, com_gamedir))
|
||||
break;
|
||||
}
|
||||
|
||||
if (!search) //was already part of the basic.
|
||||
{
|
||||
//
|
||||
// add the directory to the search path
|
||||
//
|
||||
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
||||
search->type = SPT_OS;
|
||||
strcpy (search->filename, com_gamedir);
|
||||
search->next = com_searchpaths;
|
||||
com_searchpaths = search;
|
||||
|
||||
COM_AddPacks("%s/pak%i.pak");
|
||||
|
||||
#ifdef ZLIB
|
||||
COM_AddZips("%s/pak%i.zip");
|
||||
COM_AddZips("%s/pak%i.pk3");
|
||||
#endif
|
||||
|
||||
#ifdef DOOMWADS
|
||||
COM_AddWad("doom.wad");
|
||||
COM_AddWad("doom2.wad");
|
||||
COM_AddWad("dv.wad");
|
||||
#endif
|
||||
|
||||
Sys_EnumerateFiles(com_gamedir, "*.pak", COM_AddPacksWild, NULL);
|
||||
#ifdef ZLIB
|
||||
Sys_EnumerateFiles(com_gamedir, "*.pk3", COM_AddZipsWild, NULL);
|
||||
//don't do zips. we could, but don't. it's not a great idea.
|
||||
#endif
|
||||
|
||||
com_fschanged = true;
|
||||
}
|
||||
|
||||
#ifndef SERVERONLY
|
||||
{
|
||||
|
@ -4452,11 +4170,11 @@ void COM_Gamedir (char *dir)
|
|||
if ((f = fopen(fn, "r")) != NULL)
|
||||
{
|
||||
fclose(f);
|
||||
Cbuf_InsertText("cl_warncmd 1\n", RESTRICT_LOCAL);
|
||||
Cbuf_InsertText("exec frontend.cfg\n", RESTRICT_LOCAL);
|
||||
Cbuf_InsertText("exec fte.cfg\n", RESTRICT_LOCAL);
|
||||
Cbuf_InsertText("exec config.cfg\n", RESTRICT_LOCAL);
|
||||
Cbuf_InsertText("cl_warncmd 0\n", RESTRICT_LOCAL);
|
||||
Cbuf_InsertText("cl_warncmd 0\n"
|
||||
"exec config.cfg\n"
|
||||
"exec fte.cfg\n"
|
||||
"exec frontend.cfg\n"
|
||||
"cl_warncmd 1\n", RESTRICT_LOCAL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4474,6 +4192,18 @@ void COM_Gamedir (char *dir)
|
|||
#endif
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
char *file;
|
||||
char *path;
|
||||
} potentialgamepath_t;
|
||||
|
||||
potentialgamepath_t pgp[] = {
|
||||
{"%s/id1/pak0.pak", "%s/id1"}, //quake1
|
||||
{"%s/baseq2/pak0.pak", "%s/baseq2"}, //quake2
|
||||
{"%s/data1/pak0.pak", "%s/data1"}, //hexen2
|
||||
{"%s/baseq3/pak0.pk3", "%s/baseq3"}, //quake3
|
||||
{"%s/base/assets0.pk3", "%s/base"} //jk2
|
||||
};
|
||||
/*
|
||||
================
|
||||
COM_InitFilesystem
|
||||
|
@ -4484,15 +4214,55 @@ void COM_InitFilesystem (void)
|
|||
FILE *f;
|
||||
int i;
|
||||
|
||||
char *ev;
|
||||
|
||||
|
||||
//
|
||||
// -basedir <path>
|
||||
// Overrides the system supplied base directory (under id1)
|
||||
//
|
||||
i = COM_CheckParm ("-basedir");
|
||||
if (i && i < com_argc-1)
|
||||
strcpy (com_basedir, com_argv[i+1]);
|
||||
strcpy (com_quakedir, com_argv[i+1]);
|
||||
else
|
||||
strcpy (com_basedir, host_parms.basedir);
|
||||
strcpy (com_quakedir, host_parms.basedir);
|
||||
|
||||
#ifdef _WIN32
|
||||
{ //win32 sucks.
|
||||
ev = getenv("HOMEDRIVE");
|
||||
if (ev)
|
||||
strcpy(com_homedir, ev);
|
||||
else
|
||||
strcpy(com_homedir, "");
|
||||
ev = getenv("HOMEPATH");
|
||||
if (ev)
|
||||
strcat(com_homedir, ev);
|
||||
else
|
||||
strcat(com_homedir, "/");
|
||||
}
|
||||
#else
|
||||
if (!ev)
|
||||
{ //yay for unix!.
|
||||
ev = getenv("HOME");
|
||||
if (ev)
|
||||
Q_strncpyz(com_homedir, ev, sizeof(com_homedir));
|
||||
else
|
||||
*com_homedir = *"";
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!COM_CheckParm("-usehome"))
|
||||
*com_homedir = '\0';
|
||||
|
||||
if (*com_homedir)
|
||||
{
|
||||
strcat(com_homedir, "/.fte/");
|
||||
com_basedir = com_homedir;
|
||||
}
|
||||
else
|
||||
{
|
||||
com_basedir = com_quakedir;
|
||||
}
|
||||
|
||||
//
|
||||
// start up with id1 by default
|
||||
|
@ -4502,7 +4272,7 @@ void COM_InitFilesystem (void)
|
|||
{
|
||||
do //use multiple -basegames
|
||||
{
|
||||
COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1]) );
|
||||
COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) );
|
||||
|
||||
i = COM_CheckNextParm ("-basegame", i);
|
||||
}
|
||||
|
@ -4510,53 +4280,25 @@ void COM_InitFilesystem (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
//if there is no pak0.pak file in id1, and baseq2 has one, use that instead.
|
||||
f = fopen(va("%s/id1/pak0.pak", com_basedir), "rb");
|
||||
if (f)
|
||||
for (i = 0; i < sizeof(pgp)/sizeof(pgp[0]); i++)
|
||||
{
|
||||
fclose(f);
|
||||
COM_AddGameDirectory (va("%s/id1", com_basedir) );
|
||||
}
|
||||
else
|
||||
{
|
||||
f = fopen(va("%s/baseq2/pak0.pak", com_basedir), "rb");
|
||||
f = fopen(va(pgp[i].file, com_quakedir), "rb");
|
||||
if (f)
|
||||
{
|
||||
fclose(f);
|
||||
COM_AddGameDirectory (va("%s/baseq2", com_basedir) );
|
||||
}
|
||||
else
|
||||
{ //hexen2.
|
||||
f = fopen(va("%s/data1/pak0.pak", com_basedir), "rb");
|
||||
if (f)
|
||||
{
|
||||
fclose(f);
|
||||
COM_AddGameDirectory (va("%s/data1", com_basedir) );
|
||||
}
|
||||
else
|
||||
{//quake3, we don't have full support for this, so...
|
||||
f = fopen(va("%s/baseq3/pak0.pk3", com_basedir), "rb");
|
||||
if (f)
|
||||
{
|
||||
fclose(f);
|
||||
COM_AddGameDirectory (va("%s/baseq3", com_basedir) );
|
||||
}
|
||||
else
|
||||
{
|
||||
f = fopen(va("%s/base/assets0.pk3", com_basedir), "rb");
|
||||
if (f)
|
||||
{
|
||||
fclose(f);
|
||||
COM_AddGameDirectory (va("%s/base", com_basedir) );
|
||||
}
|
||||
else
|
||||
COM_AddGameDirectory (va("%s/id1", com_basedir) ); //ah well, id1 it is, they mustve unpacked it.
|
||||
}
|
||||
}
|
||||
COM_AddGameDirectory (va(pgp[i].path, com_quakedir));
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == sizeof(pgp)/sizeof(pgp[0]))
|
||||
COM_AddGameDirectory (va(pgp[0].path, com_quakedir)); //just use the first. The assumption is that they unpacked thier data and deleted the pak files.
|
||||
}
|
||||
COM_AddGameDirectory (va("%s/qw", com_basedir) );
|
||||
|
||||
COM_AddGameDirectory (va("%s/qw", com_quakedir) );
|
||||
COM_AddGameDirectory (va("%s/fte", com_quakedir) );
|
||||
|
||||
if (*com_homedir)
|
||||
COM_AddGameDirectory (va("%s/fte", com_homedir) );
|
||||
|
||||
// any set gamedirs will be freed up to here
|
||||
com_base_searchpaths = com_searchpaths;
|
||||
|
@ -4564,7 +4306,7 @@ void COM_InitFilesystem (void)
|
|||
i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable)
|
||||
if (i && i < com_argc-1)
|
||||
{
|
||||
COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i+1]) );
|
||||
COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) );
|
||||
|
||||
#ifndef CLIENTONLY
|
||||
Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING);
|
||||
|
|
|
@ -187,6 +187,12 @@ int wildcmp(char *wild, char *string); //1 if match
|
|||
#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)
|
||||
#else
|
||||
void Q_strncpyz(char*d, const char*s, int n);
|
||||
#define Q_strncatz(dest, src, sizeofdest) \
|
||||
do { \
|
||||
strncat(dest, src, sizeofdest - strlen(dest) - 1); \
|
||||
dest[sizeofdest - 1] = 0; \
|
||||
} while (0)
|
||||
#define Q_strncatz2(dest, src) Q_strncatz(dest, src, sizeof(dest))
|
||||
#endif
|
||||
//#define Q_strncpy Please remove all strncpys
|
||||
/*#ifndef strncpy
|
||||
|
|
|
@ -988,8 +988,9 @@ void *Mod_LoadWall(char *name)
|
|||
tex->height = height;
|
||||
|
||||
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
||||
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, true, false, true)))
|
||||
tex->gl_texturenum = GL_LoadTexture32 (name, width, height, (unsigned int *)in, true, false);
|
||||
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, loadname, true, false, true)))
|
||||
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(name, "bmodels", true, false, true)))
|
||||
tex->gl_texturenum = GL_LoadTexture32 (name, width, height, (unsigned int *)in, true, false);
|
||||
texture_mode = GL_LINEAR;
|
||||
}
|
||||
else
|
||||
|
@ -1070,8 +1071,9 @@ void *Mod_LoadWall(char *name)
|
|||
tex->height = wal->height;
|
||||
|
||||
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
||||
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, true, false, true)))
|
||||
tex->gl_texturenum = GL_LoadTexture8Pal24 (wal->name, tex->width, tex->height, (qbyte *)wal+wal->offsets[0], d_q28to24table, true, false);
|
||||
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, loadname, true, false, true)))
|
||||
if (!(tex->gl_texturenum = Mod_LoadReplacementTexture(wal->name, "bmodels", true, false, true)))
|
||||
tex->gl_texturenum = GL_LoadTexture8Pal24 (wal->name, tex->width, tex->height, (qbyte *)wal+wal->offsets[0], d_q28to24table, true, false);
|
||||
|
||||
in = Hunk_TempAllocMore(wal->width*wal->height);
|
||||
oin = (qbyte *)wal+wal->offsets[0];
|
||||
|
@ -1887,12 +1889,16 @@ void CModQ3_LoadShaders (lump_t *l)
|
|||
loadmodel->texinfo[i].texture = Hunk_Alloc(sizeof(texture_t));
|
||||
Q_strncpyz(loadmodel->texinfo[i].texture->name, in->shadername, sizeof(loadmodel->texinfo[i].texture->name));
|
||||
#ifdef RGLQUAKE
|
||||
#ifndef Q3SHADERS
|
||||
if (qrenderer == QR_OPENGL)
|
||||
{
|
||||
loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, true, false, true);
|
||||
loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, loadname, true, false, true);
|
||||
if (!loadmodel->texinfo[i].texture->gl_texturenum)
|
||||
loadmodel->texinfo[i].texture->gl_texturenum = Mod_LoadHiResTexture(in->shadername, "bmodels", true, false, true);
|
||||
loadmodel->texinfo[i].texture->gl_texturenumfb = 0;
|
||||
loadmodel->texinfo[i].texture->gl_texturenumbumpmap = 0;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
loadmodel->textures[i] = loadmodel->texinfo[i].texture;
|
||||
|
||||
|
@ -2551,7 +2557,7 @@ continue;
|
|||
out->texinfo->texture->shader = R_RegisterShader(out->texinfo->texture->name);
|
||||
}
|
||||
|
||||
if (in->fognum == -1 || !map_numfogs)
|
||||
if (in->fognum < 0 || in->fognum >= map_numfogs)
|
||||
out->fog = NULL;
|
||||
else
|
||||
out->fog = map_fogs + in->fognum;
|
||||
|
|
|
@ -345,4 +345,9 @@ trace_t PM_PlayerTrace (vec3_t start, vec3_t end)
|
|||
return total;
|
||||
}
|
||||
|
||||
|
||||
//for use outside the pmove code. lame, but works.
|
||||
trace_t PM_TraceLine (vec3_t start, vec3_t end)
|
||||
{
|
||||
pmove.hullnum = 0;
|
||||
return PM_PlayerTrace(start, end);
|
||||
}
|
|
@ -2001,27 +2001,26 @@ static void *Q1_LoadSkins (daliasskintype_t *pskintype, qboolean alpha)
|
|||
outskin->skinwidth = pq1inmodel->skinwidth;
|
||||
outskin->skinheight = pq1inmodel->skinheight;
|
||||
|
||||
sprintf(skinname, "%s_%i", loadname, i);
|
||||
texture = Mod_LoadReplacementTexture(skinname, true, false, true);
|
||||
if (!texture)
|
||||
//LH's naming scheme ("models" is likly to be ignored)
|
||||
_snprintf(skinname, sizeof(skinname), "%s_%i", loadmodel->name, i);
|
||||
texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true);
|
||||
if (texture)
|
||||
{
|
||||
sprintf(skinname, "textures/models/%s_%i", loadname, i);
|
||||
texture = Mod_LoadReplacementTexture(skinname, true, false, true);
|
||||
_snprintf(skinname, sizeof(skinname), "%s_%i_luma", loadmodel->name, i);
|
||||
texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(skinname, "%s_%i", loadname, i);
|
||||
texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true);
|
||||
if (texture && r_fb_models.value)
|
||||
{
|
||||
sprintf(skinname, "textures/models/%s_%i_luma", loadname, i);
|
||||
fbtexture = Mod_LoadReplacementTexture(skinname, true, true, true);
|
||||
sprintf(skinname, "%s_%i_luma", loadname, i);
|
||||
fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, true, true);
|
||||
}
|
||||
else
|
||||
fbtexture = 0;
|
||||
}
|
||||
else if (texture && r_fb_models.value)
|
||||
{
|
||||
sprintf(skinname, "%s_%i_luma", loadname, i);
|
||||
fbtexture = Mod_LoadReplacementTexture(skinname, true, true, true);
|
||||
}
|
||||
else
|
||||
fbtexture = 0;
|
||||
|
||||
if (!texture)
|
||||
{
|
||||
|
@ -2065,18 +2064,34 @@ static void *Q1_LoadSkins (daliasskintype_t *pskintype, qboolean alpha)
|
|||
outskin->ofstexels = 0;
|
||||
for (t = 0; t < outskin->texnums; t++,data+=s, texnums++)
|
||||
{
|
||||
sprintf(skinname, "%s_%i%c", loadname, i, t+'a');
|
||||
texture = Mod_LoadReplacementTexture(skinname, true, false, true);
|
||||
if (texture)
|
||||
texture = 0;
|
||||
fbtexture = 0;
|
||||
|
||||
//LH naming scheme
|
||||
if (!texture)
|
||||
{
|
||||
texnums->base = texture;
|
||||
if (r_fb_models.value)
|
||||
{
|
||||
sprintf(skinname, "%s_%i%c_luma", loadname, i, t+'a');
|
||||
texnums->fullbright = Mod_LoadReplacementTexture(skinname, true, true, true);
|
||||
}
|
||||
sprintf(skinname, "%s_%i_%i", loadmodel->name, i, t);
|
||||
texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true);
|
||||
}
|
||||
else
|
||||
if (!fbtexture && r_fb_models.value)
|
||||
{
|
||||
sprintf(skinname, "%s_%i_%i_luma", loadmodel->name, i, t);
|
||||
fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, true, true);
|
||||
}
|
||||
|
||||
//Fuhquake naming scheme
|
||||
if (!texture)
|
||||
{
|
||||
sprintf(skinname, "%s_%i_%i", loadname, i, t);
|
||||
texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true);
|
||||
}
|
||||
if (!fbtexture && r_fb_models.value)
|
||||
{
|
||||
sprintf(skinname, "%s_%i_%i_luma", loadname, i, t);
|
||||
fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, true, true);
|
||||
}
|
||||
|
||||
if (!texture || (!fbtexture && r_fb_models.value))
|
||||
{
|
||||
if (t == 0)
|
||||
{
|
||||
|
@ -2087,47 +2102,24 @@ static void *Q1_LoadSkins (daliasskintype_t *pskintype, qboolean alpha)
|
|||
saved = BZ_Malloc(s);
|
||||
memcpy(saved, pskintype+1, s);
|
||||
GLMod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
|
||||
sprintf(skinname, "%s_%i%c", loadname, i, t+'a');
|
||||
texnums->base = GL_LoadTexture(skinname, outskin->skinwidth, outskin->skinheight, saved, true, alpha);
|
||||
|
||||
if (gl_bumpmappingpossible)
|
||||
if (!texture)
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
COM_StripExtension(skinname, name); //go for the normalmap
|
||||
strcat(name, "_norm");
|
||||
texnums->bump = Mod_LoadHiResTexture(name, true, true, false);
|
||||
if (!texnums->bump)
|
||||
{
|
||||
strcpy(name, loadmodel->name);
|
||||
COM_StripExtension(COM_SkipPath(skinname), COM_SkipPath(name));
|
||||
strcat(name, "_norm");
|
||||
texnums->bump = Mod_LoadHiResTexture(name, true, true, false);
|
||||
if (!texnums->bump)
|
||||
{
|
||||
COM_StripExtension(skinname, name); //bother, go for heightmap and convert
|
||||
strcat(name, "_bump");
|
||||
texnums->bump = Mod_LoadBumpmapTexture(name);
|
||||
if (!texnums->bump)
|
||||
{
|
||||
strcpy(name, loadmodel->name);
|
||||
strcpy(COM_SkipPath(name), COM_SkipPath(skinname)); //eviile eh?
|
||||
COM_StripExtension(name, name);
|
||||
strcat(name, "_bump");
|
||||
texnums->bump = Mod_LoadBumpmapTexture(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
sprintf(skinname, "%s_%i_%i", loadname, i, t);
|
||||
texture = GL_LoadTexture(skinname, outskin->skinwidth, outskin->skinheight, saved, true, alpha);
|
||||
}
|
||||
|
||||
if (r_fb_models.value)
|
||||
|
||||
if (!fbtexture && r_fb_models.value)
|
||||
{
|
||||
sprintf(skinname, "%s_%i%c_luma", loadname, i, t+'a');
|
||||
texnums->fullbright = GL_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, true, true);
|
||||
sprintf(skinname, "%s_%i_%i_luma", loadname, i, t);
|
||||
fbtexture = GL_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, true, true);
|
||||
}
|
||||
|
||||
if (t != 0) //only keep the first.
|
||||
BZ_Free(saved);
|
||||
}
|
||||
texnums->base = texture;
|
||||
texnums->fullbright = fbtexture;
|
||||
}
|
||||
pskintype = (daliasskintype_t *)data;
|
||||
break;
|
||||
|
@ -2360,7 +2352,7 @@ static void Q2_LoadSkins(char *skins)
|
|||
outskin->texnums=1;
|
||||
|
||||
COM_CleanUpPath(skins); //blooming tanks.
|
||||
texnums->base = Mod_LoadReplacementTexture(skins, true, false, true);
|
||||
texnums->base = Mod_LoadReplacementTexture(skins, "models", true, false, true);
|
||||
outskin->skinwidth = 0;
|
||||
outskin->skinheight = 0;
|
||||
outskin->skinspeed = 0;
|
||||
|
@ -3251,7 +3243,7 @@ void GLMod_LoadZymoticModel(model_t *mod, void *buffer)
|
|||
root[i].numskins = 1;
|
||||
skin->ofstexnums = (char *)texnums - (char *)skin;
|
||||
skin->texnums = 1;
|
||||
texnums->base = Mod_LoadHiResTexture(shadername, true, true, true);
|
||||
texnums->base = Mod_LoadHiResTexture(shadername, "models", true, true, true);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1516,6 +1516,8 @@ void R_ModifyColor ( meshbuffer_t *mb, shaderpass_t *pass )
|
|||
vec3_t diff, viewtofog, fog_vpn;
|
||||
|
||||
fogplane = mb->fog->visibleplane;
|
||||
if (!fogplane)
|
||||
return;
|
||||
dist = PlaneDiff ( r_origin, fogplane );
|
||||
|
||||
if ( shader->flags & SHADER_SKY )
|
||||
|
|
|
@ -32,9 +32,7 @@ int glx, gly, glwidth, glheight;
|
|||
|
||||
mesh_t draw_mesh;
|
||||
vec4_t draw_mesh_xyz[4];
|
||||
vec3_t draw_mesh_normals[4];
|
||||
vec2_t draw_mesh_st[4];
|
||||
vec2_t draw_mesh_lmst[4];
|
||||
byte_vec4_t draw_mesh_colors[4];
|
||||
|
||||
qbyte *uploadmemorybuffer;
|
||||
|
@ -236,11 +234,11 @@ qboolean Draw_RealPicFromWad (mpic_t *out, char *name)
|
|||
}
|
||||
|
||||
//standard names substitution
|
||||
texnum = Mod_LoadReplacementTexture(name, false, true, false);
|
||||
texnum = Mod_LoadReplacementTexture(name, "wad", false, true, false);
|
||||
if (!in && !texnum) //try a q2 texture
|
||||
{
|
||||
sprintf(name2, "pics/%s", name);
|
||||
texnum = Mod_LoadHiResTexture(name2, false, true, false);
|
||||
texnum = Mod_LoadHiResTexture(name2, NULL, false, true, false);
|
||||
qglDisable(GL_ALPHA_TEST);
|
||||
qglEnable(GL_BLEND); //make sure.
|
||||
}
|
||||
|
@ -365,7 +363,7 @@ mpic_t *GLDraw_SafeCachePic (char *path)
|
|||
{
|
||||
pic->pic.height = height;
|
||||
gl = (glpic_t *)pic->pic.data;
|
||||
if (!(gl->texnum = Mod_LoadReplacementTexture(alternatename, false, true, false)))
|
||||
if (!(gl->texnum = Mod_LoadReplacementTexture(alternatename, "pics", false, true, false)))
|
||||
gl->texnum = GL_LoadTexture32(path, pic->pic.width, pic->pic.height, (unsigned *)mem, false, false);
|
||||
gl->sl = 0;
|
||||
gl->sh = 1;
|
||||
|
@ -406,7 +404,7 @@ mpic_t *GLDraw_SafeCachePic (char *path)
|
|||
if (mem)
|
||||
{
|
||||
gl = (glpic_t *)pic->pic.data;
|
||||
if (!(gl->texnum = Mod_LoadReplacementTexture(alternatename, false, true, false)))
|
||||
if (!(gl->texnum = Mod_LoadReplacementTexture(alternatename, NULL, false, true, false)))
|
||||
gl->texnum = GL_LoadTexture32(path, pic->pic.width, pic->pic.height, (unsigned *)mem, false, true);
|
||||
gl->sl = 0;
|
||||
gl->sh = 1;
|
||||
|
@ -435,7 +433,7 @@ mpic_t *GLDraw_SafeCachePic (char *path)
|
|||
{
|
||||
pic->pic.height = height;
|
||||
gl = (glpic_t *)pic->pic.data;
|
||||
if (!(gl->texnum = Mod_LoadReplacementTexture(alternatename, false, true, false)))
|
||||
if (!(gl->texnum = Mod_LoadReplacementTexture(alternatename, NULL, false, true, false)))
|
||||
gl->texnum = GL_LoadTexture32(path, pic->pic.width, pic->pic.height, (unsigned *)mem, false, false);
|
||||
gl->sl = 0;
|
||||
gl->sh = 1;
|
||||
|
@ -510,7 +508,7 @@ mpic_t *GLDraw_SafeCachePic (char *path)
|
|||
pic->pic.height = qpic->height;
|
||||
|
||||
gl = (glpic_t *)pic->pic.data;
|
||||
if (!(gl->texnum = Mod_LoadReplacementTexture(path, false, true, false)))
|
||||
if (!(gl->texnum = Mod_LoadReplacementTexture(path, NULL, false, true, false)))
|
||||
gl->texnum = GL_LoadPicTexture (qpic);
|
||||
gl->sl = 0;
|
||||
gl->sh = 1;
|
||||
|
@ -744,12 +742,12 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
|
|||
image_width = 0;
|
||||
image_height = 0;
|
||||
TRACE(("dbg: GLDraw_ReInit: looking for conchars\n"));
|
||||
if (!(char_texture=Mod_LoadReplacementTexture("gfx/conchars.lmp", false, true, false))) //no high res
|
||||
if (!(char_texture=Mod_LoadReplacementTexture("gfx/conchars.lmp", NULL, false, true, false))) //no high res
|
||||
{
|
||||
if (!draw_chars) //or low res.
|
||||
{
|
||||
if (!(char_texture=Mod_LoadHiResTexture("pics/conchars.pcx", false, true, false))) //try low res q2 path
|
||||
if (!(char_texture=Mod_LoadHiResTexture("gfx/2d/bigchars.tga", false, true, false))) //try low res q2 path
|
||||
if (!(char_texture=Mod_LoadHiResTexture("pics/conchars.pcx", NULL, false, true, false))) //try low res q2 path
|
||||
if (!(char_texture=Mod_LoadHiResTexture("gfx/2d/bigchars.tga", NULL, false, true, false))) //try low res q2 path
|
||||
{
|
||||
|
||||
//gulp... so it's come to this has it? rework the hexen2 conchars into the q1 system.
|
||||
|
@ -911,7 +909,7 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
|
|||
|
||||
|
||||
TRACE(("dbg: GLDraw_ReInit: gfx/conchars2.lmp\n"));
|
||||
if (!(char_tex2=Mod_LoadReplacementTexture("gfx/conchars2.lmp", false, true, false)))
|
||||
if (!(char_tex2=Mod_LoadReplacementTexture("gfx/conchars2.lmp", NULL, false, true, false)))
|
||||
{
|
||||
if (!draw_chars)
|
||||
char_tex2 = char_texture;
|
||||
|
@ -996,13 +994,13 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
|
|||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
gl = (glpic_t *)conback->data;
|
||||
if (!(gl->texnum=Mod_LoadReplacementTexture("gfx/conback.lmp", false, true, false)))
|
||||
if (!(gl->texnum=Mod_LoadReplacementTexture("gfx/conback.lmp", NULL, false, true, false)))
|
||||
{
|
||||
if (!ncdata) //no fallback
|
||||
{
|
||||
if (!(gl->texnum=Mod_LoadHiResTexture("pics/conback.pcx", false, true, false)))
|
||||
if (!(gl->texnum=Mod_LoadReplacementTexture("gfx/menu/conback.lmp", false, true, false)))
|
||||
if (!(gl->texnum=Mod_LoadReplacementTexture("textures/sfx/logo512.jpg", false, false, false)))
|
||||
if (!(gl->texnum=Mod_LoadHiResTexture("pics/conback.pcx", NULL, false, true, false)))
|
||||
if (!(gl->texnum=Mod_LoadReplacementTexture("gfx/menu/conback.lmp", NULL, false, true, false)))
|
||||
if (!(gl->texnum=Mod_LoadReplacementTexture("textures/sfx/logo512.jpg", NULL, false, false, false)))
|
||||
{
|
||||
int data = 0;
|
||||
gl->texnum = GL_LoadTexture32("gfx/conback.lmp", 1, 1, (unsigned int *)&data, false, false);
|
||||
|
@ -1054,7 +1052,7 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
|
|||
if (!draw_backtile)
|
||||
draw_backtile = Draw_SafeCachePic ("gfx/menu/backtile.lmp");
|
||||
|
||||
detailtexture = Mod_LoadReplacementTexture("textures/detail", true, false, false);
|
||||
detailtexture = Mod_LoadReplacementTexture("textures/detail", NULL, true, false, false);
|
||||
|
||||
inited15to8 = false;
|
||||
|
||||
|
@ -1087,9 +1085,9 @@ void GLDraw_Init (void)
|
|||
|
||||
draw_mesh.numvertexes = 4;
|
||||
draw_mesh.xyz_array = draw_mesh_xyz;
|
||||
draw_mesh.normals_array = draw_mesh_normals;
|
||||
draw_mesh.normals_array = NULL;
|
||||
draw_mesh.st_array = draw_mesh_st;
|
||||
draw_mesh.lmst_array = draw_mesh_lmst;
|
||||
draw_mesh.lmst_array = NULL;
|
||||
|
||||
}
|
||||
void GLDraw_DeInit (void)
|
||||
|
@ -1287,9 +1285,7 @@ void GLDraw_Crosshair(void)
|
|||
if (crosshairimage.modified)
|
||||
{
|
||||
crosshairimage.modified = false;
|
||||
externalhair = Mod_LoadHiResTexture (va("crosshairs/%s", crosshairimage.string), false, true, true);
|
||||
if (!externalhair)
|
||||
externalhair = Mod_LoadHiResTexture (crosshairimage.string, false, true, true);
|
||||
externalhair = Mod_LoadHiResTexture (crosshairimage.string, "crosshairs", false, true, true);
|
||||
}
|
||||
GL_Bind (externalhair);
|
||||
|
||||
|
@ -1874,7 +1870,7 @@ void GL_Set2D (void)
|
|||
if (gl_font.modified)
|
||||
{
|
||||
gl_font.modified = 0;
|
||||
if (!*gl_font.string || !(char_texture=Mod_LoadHiResTexture(va("fonts/%s", gl_font.string), false, true, true)))
|
||||
if (!*gl_font.string || !(char_texture=Mod_LoadHiResTexture(gl_font.string, "fonts", false, true, true)))
|
||||
{
|
||||
char_texture = default_char_texture;
|
||||
custom_char_instep = default_char_instep;
|
||||
|
@ -1889,7 +1885,7 @@ void GL_Set2D (void)
|
|||
{
|
||||
int newtex = 0;
|
||||
gl_conback.modified = 0;
|
||||
if (!*gl_conback.string || !(newtex=Mod_LoadHiResTexture(va("conbacks/%s", gl_conback.string), false, true, true)))
|
||||
if (!*gl_conback.string || !(newtex=Mod_LoadHiResTexture(gl_conback.string, "conbacks", false, true, true)))
|
||||
conback = default_conback;
|
||||
else
|
||||
{
|
||||
|
|
|
@ -861,12 +861,12 @@ TRACE(("dbg: GLMod_LoadAdvancedTextureSection: %s\n", name));
|
|||
*base = 0;
|
||||
*norm = 0;
|
||||
if (!*norm && *normname)
|
||||
*norm = Mod_LoadHiResTexture(normname, true, false, false);
|
||||
*norm = Mod_LoadHiResTexture(normname, NULL, true, false, false);
|
||||
if (!*norm && *bumpname)
|
||||
*norm = Mod_LoadBumpmapTexture(bumpname);
|
||||
*norm = Mod_LoadBumpmapTexture(bumpname, NULL);
|
||||
|
||||
if (*norm && *flatname)
|
||||
*base = Mod_LoadHiResTexture(flatname, true, false, true);
|
||||
*base = Mod_LoadHiResTexture(flatname, NULL, true, false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -875,14 +875,14 @@ TRACE(("dbg: GLMod_LoadAdvancedTextureSection: %s\n", name));
|
|||
*norm = 0;
|
||||
}
|
||||
if (!*base && *stdname)
|
||||
*base = Mod_LoadHiResTexture(stdname, true, false, true);
|
||||
*base = Mod_LoadHiResTexture(stdname, NULL, true, false, true);
|
||||
if (!*base && *flatname)
|
||||
*base = Mod_LoadHiResTexture(flatname, true, false, true);
|
||||
*base = Mod_LoadHiResTexture(flatname, NULL, true, false, true);
|
||||
if (luma && *lumaname)
|
||||
*luma = Mod_LoadHiResTexture(lumaname, true, true, true);
|
||||
*luma = Mod_LoadHiResTexture(lumaname, NULL, true, true, true);
|
||||
|
||||
if (*norm && gloss && *glossname && gl_specular.value)
|
||||
*gloss = Mod_LoadHiResTexture(glossname, true, false, true);
|
||||
*gloss = Mod_LoadHiResTexture(glossname, NULL, true, false, true);
|
||||
}
|
||||
|
||||
void GLMod_LoadAdvancedTexture(char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
||||
|
@ -1000,8 +1000,9 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
|
|||
base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit.
|
||||
tx->alphaed = alphaed;
|
||||
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
||||
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, true, alphaed, true)))
|
||||
tx->gl_texturenum = GL_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed);
|
||||
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, alphaed, true)))
|
||||
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, alphaed, true)))
|
||||
tx->gl_texturenum = GL_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, true, alphaed);
|
||||
|
||||
*tx->name = *mt->name;
|
||||
texture_mode = GL_LINEAR;
|
||||
|
@ -1009,16 +1010,19 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
|
|||
else
|
||||
{
|
||||
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
||||
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, true, false, true)))
|
||||
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, base, true, false);
|
||||
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, loadname, true, false, true)))
|
||||
if (!(tx->gl_texturenum = Mod_LoadReplacementTexture(mt->name, "bmodels", true, false, true)))
|
||||
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, base, true, false);
|
||||
texture_mode = GL_LINEAR;
|
||||
|
||||
if (r_fb_bmodels.value)
|
||||
{
|
||||
_snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name);
|
||||
if (gl_load24bit.value && r_fb_bmodels.value)
|
||||
if (gl_load24bit.value)
|
||||
{
|
||||
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, true, false, true);
|
||||
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, loadname, true, false, true);
|
||||
if (!tx->gl_texturenumfb)
|
||||
tx->gl_texturenumfb = Mod_LoadReplacementTexture(altname, "bmodels", true, false, true);
|
||||
}
|
||||
if (!tx->gl_texturenumfb) //generate one (if possible).
|
||||
tx->gl_texturenumfb = GL_LoadTextureFB(altname, tx->width, tx->height, base, true, true);
|
||||
|
@ -1032,14 +1036,18 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
|
|||
if (gl_bump.value<2) //set to 2 to have faster loading.
|
||||
{
|
||||
_snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
|
||||
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, true, false, false);
|
||||
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, loadname, true, false, false);
|
||||
if (!tx->gl_texturenumbumpmap)
|
||||
tx->gl_texturenumbumpmap = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
|
||||
}
|
||||
if (!tx->gl_texturenumbumpmap)
|
||||
{
|
||||
if (gl_load24bit.value)
|
||||
{
|
||||
_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
|
||||
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname);
|
||||
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, loadname);
|
||||
if (!tx->gl_texturenumbumpmap)
|
||||
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(altname, "bmodels");
|
||||
}
|
||||
else
|
||||
_snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
|
||||
|
@ -1058,7 +1066,9 @@ TRACE(("dbg: GLMod_LoadTextures: inittexturedescs\n"));
|
|||
if (gl_specular.value && gl_load24bit.value)
|
||||
{
|
||||
_snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
|
||||
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, true, false, false);
|
||||
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, loadname, true, false, false);
|
||||
if (!tx->gl_texturenumspec)
|
||||
tx->gl_texturenumspec = Mod_LoadHiResTexture(altname, "bmodels", true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1208,14 +1218,17 @@ void GLMod_NowLoadExternal(void)
|
|||
tx->alphaed = alphaed;
|
||||
}
|
||||
|
||||
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, true, false, true)))
|
||||
tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", true, false, true);
|
||||
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, loadname, true, false, true)))
|
||||
if (!(tx->gl_texturenum = Mod_LoadHiResTexture(tx->name, "bmodels", true, false, true)))
|
||||
tx->gl_texturenum = Mod_LoadReplacementTexture("light1_4", NULL, true, false, true); //a fallback. :/
|
||||
texture_mode = GL_LINEAR;
|
||||
}
|
||||
}
|
||||
if (!tx->gl_texturenumbumpmap && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump)
|
||||
{
|
||||
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name));
|
||||
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), loadname);
|
||||
if (!tx->gl_texturenumbumpmap)
|
||||
tx->gl_texturenumbumpmap = Mod_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels");
|
||||
if (!tx->gl_texturenumbumpmap)
|
||||
{
|
||||
qbyte *data;
|
||||
|
@ -2824,7 +2837,7 @@ void * GLMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum
|
|||
|
||||
COM_StripExtension(loadmodel->name, name);
|
||||
strcat(name, va("_%i", framenum));
|
||||
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, true, true, true);
|
||||
pspriteframe->gl_texturenum = Mod_LoadReplacementTexture(name, "sprites", true, true, true);
|
||||
if (version == SPRITE32_VERSION)
|
||||
{
|
||||
size *= 4;
|
||||
|
@ -3023,7 +3036,7 @@ void GLMod_LoadSprite2Model (model_t *mod, void *buffer)
|
|||
|
||||
frame = psprite->frames[i].frameptr = Hunk_AllocName(sizeof(mspriteframe_t), loadname);
|
||||
|
||||
frame->gl_texturenum = Mod_LoadHiResTexture(pframetype->name, true, true, true);
|
||||
frame->gl_texturenum = Mod_LoadHiResTexture(pframetype->name, NULL, true, true, true);
|
||||
frame->width = LittleLong(pframetype->width);
|
||||
frame->height = LittleLong(pframetype->height);
|
||||
origin[0] = LittleLong (pframetype->origin_x);
|
||||
|
|
|
@ -990,7 +990,7 @@ static void PPL_BaseChain_NPR_Sketch(msurface_t *first)
|
|||
r_drawflat.modified = false;
|
||||
for (i = 0; i < sizeof(textures)/sizeof(textures[0]); i++)
|
||||
{
|
||||
textures[i] = Mod_LoadHiResTexture(va("sketch%i", i+1), true, false, false);
|
||||
textures[i] = Mod_LoadHiResTexture(va("sketch%i", i+1), "sketch", true, false, false);
|
||||
if (!textures[i])
|
||||
{
|
||||
int data[128*128];
|
||||
|
@ -1714,7 +1714,7 @@ void PPL_CreateLightTexturesProgram(void)
|
|||
|
||||
char *frag =
|
||||
"uniform sampler2D baset;\n"
|
||||
"#ifdef BUMP\n"
|
||||
"#if defined(BUMP) || defined(SPECULAR)\n"
|
||||
"uniform sampler2D bumpt;\n"
|
||||
"#endif\n"
|
||||
"#ifdef SPECULAR\n"
|
||||
|
@ -1736,10 +1736,12 @@ void PPL_CreateLightTexturesProgram(void)
|
|||
"{\n"
|
||||
"#ifdef BUMP\n"
|
||||
" vec3 bases = vec3(texture2D(baset, tcbase));\n"
|
||||
" vec3 bumps = vec3(texture2D(bumpt, tcbase)) * 2.0 - 1.0;\n"
|
||||
"#else\n"
|
||||
" vec3 diff = vec3(texture2D(baset, tcbase));\n"
|
||||
"#endif\n"
|
||||
"#if defined(BUMP) || defined(SPECULAR)\n"
|
||||
" vec3 bumps = vec3(texture2D(bumpt, tcbase)) * 2.0 - 1.0;\n"
|
||||
"#endif\n"
|
||||
"#ifdef SPECULAR\n"
|
||||
" vec3 specs = vec3(texture2D(speculart, tcbase));\n"
|
||||
"#endif\n"
|
||||
|
|
|
@ -1532,7 +1532,7 @@ void R_RenderScene (void)
|
|||
R_Clear
|
||||
=============
|
||||
*/
|
||||
int gldepthfunc;
|
||||
int gldepthfunc = GL_LEQUAL;
|
||||
void R_Clear (void)
|
||||
{
|
||||
if (r_mirroralpha.value != 1.0)
|
||||
|
@ -1543,7 +1543,7 @@ void R_Clear (void)
|
|||
qglClear (GL_DEPTH_BUFFER_BIT);
|
||||
gldepthmin = 0;
|
||||
gldepthmax = 0.5;
|
||||
qglDepthFunc (gldepthfunc=GL_LEQUAL);
|
||||
gldepthfunc=GL_LEQUAL;
|
||||
}
|
||||
#ifdef SIDEVIEWS
|
||||
else if (gl_ztrick.value && !gl_ztrickdisabled)
|
||||
|
@ -1561,13 +1561,13 @@ void R_Clear (void)
|
|||
{
|
||||
gldepthmin = 0;
|
||||
gldepthmax = 0.49999;
|
||||
qglDepthFunc (gldepthfunc=GL_LEQUAL);
|
||||
gldepthfunc=GL_LEQUAL;
|
||||
}
|
||||
else
|
||||
{
|
||||
gldepthmin = 1;
|
||||
gldepthmax = 0.5;
|
||||
qglDepthFunc (gldepthfunc=GL_GEQUAL);
|
||||
gldepthfunc=GL_GEQUAL;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1578,9 +1578,10 @@ void R_Clear (void)
|
|||
qglClear (GL_DEPTH_BUFFER_BIT);
|
||||
gldepthmin = 0;
|
||||
gldepthmax = 1;
|
||||
qglDepthFunc (gldepthfunc=GL_GEQUAL);
|
||||
gldepthfunc=GL_LEQUAL;
|
||||
}
|
||||
|
||||
qglDepthFunc (gldepthfunc);
|
||||
qglDepthRange (gldepthmin, gldepthmax);
|
||||
}
|
||||
|
||||
|
@ -1873,6 +1874,9 @@ void GLR_RenderView (void)
|
|||
extern msurface_t *r_alpha_surfaces;
|
||||
double time1 = 0, time2;
|
||||
|
||||
if (qglGetError())
|
||||
Con_Printf("GL Error before drawing scene\n");
|
||||
|
||||
if (r_norefresh.value || !glwidth || !glheight)
|
||||
{
|
||||
GL_DoSwap();
|
||||
|
@ -2004,6 +2008,9 @@ void GLR_RenderView (void)
|
|||
// Con_Printf ("%3i ms %4i wpoly %4i epoly\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys);
|
||||
}
|
||||
|
||||
if (qglGetError())
|
||||
Con_Printf("GL Error drawing scene\n");
|
||||
|
||||
if (!scenepp_ww_program)
|
||||
return;
|
||||
|
||||
|
@ -2024,9 +2031,6 @@ void GLR_RenderView (void)
|
|||
vheight *= 2;
|
||||
}
|
||||
|
||||
if (qglGetError())
|
||||
Con_Printf("GL Error before drawing with shaderobjects\n");
|
||||
|
||||
// get the maxtexcoords while we're at it
|
||||
vs = glwidth / vwidth;
|
||||
vt = glheight / vheight;
|
||||
|
|
|
@ -942,8 +942,10 @@ R_NewMap
|
|||
*/
|
||||
void GLR_NewMap (void)
|
||||
{
|
||||
char namebuf[MAX_QPATH];
|
||||
extern cvar_t host_mapname;
|
||||
int i;
|
||||
|
||||
/*
|
||||
if (cl.worldmodel->fromgame == fg_quake3 && cls.netchan.remote_address.type != NA_LOOPBACK)
|
||||
{
|
||||
|
@ -965,7 +967,9 @@ void GLR_NewMap (void)
|
|||
VectorInverse(r_worldentity.axis[1]);
|
||||
r_worldentity.model = cl.worldmodel;
|
||||
|
||||
Cvar_Set(&host_mapname, cl.worldmodel->name);
|
||||
|
||||
COM_StripExtension(COM_SkipPath(cl.worldmodel->name), namebuf);
|
||||
Cvar_Set(&host_mapname, namebuf);
|
||||
|
||||
// clear out efrags in case the level hasn't been reloaded
|
||||
// FIXME: is this one short?
|
||||
|
|
|
@ -281,7 +281,7 @@ static void Shader_ParseSkySides ( char **ptr, int *images )
|
|||
images[i] = 0;
|
||||
} else {
|
||||
Com_sprintf ( path, sizeof(path), "%s_%s", token, suf[i] );
|
||||
images[i] = Mod_LoadHiResTexture ( path, true, false, true);//|IT_SKY );
|
||||
images[i] = Mod_LoadHiResTexture ( path, NULL, true, false, true);//|IT_SKY );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -342,7 +342,7 @@ static int Shader_FindImage ( char *name, int flags )
|
|||
if ( !Q_stricmp (name, "$whiteimage") ) {
|
||||
return 0;
|
||||
} else {
|
||||
return Mod_LoadHiResTexture(name, !!(flags & IT_NOMIPMAP), true, true);//GL_FindImage ( name, flags );
|
||||
return Mod_LoadHiResTexture(name, NULL, !!(flags & IT_NOMIPMAP), true, true);//GL_FindImage ( name, flags );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -896,7 +896,6 @@ static shaderkey_t shaderpasskeys[] =
|
|||
|
||||
int Shader_InitCallback (char *name, int size, void *param)
|
||||
{
|
||||
name+=8; //skip the scripts/ part
|
||||
strcpy(shaderbuf+shaderbuflen, name);
|
||||
Shader_MakeCache(shaderbuf+shaderbuflen);
|
||||
shaderbuflen += strlen(name)+1;
|
||||
|
@ -947,7 +946,7 @@ static void Shader_MakeCache ( char *path )
|
|||
shadercache_t *cache;
|
||||
int size;
|
||||
|
||||
Com_sprintf( filename, sizeof(filename), "scripts/%s", path );
|
||||
Com_sprintf( filename, sizeof(filename), "%s", path );
|
||||
Con_DPrintf ( "...loading '%s'\n", filename );
|
||||
|
||||
size = FS_LoadFile ( filename, (void **)&buf );
|
||||
|
@ -1722,7 +1721,7 @@ void Shader_DefaultBSP(char *shortname, shader_t *s)
|
|||
pass = &s->passes[1];
|
||||
pass->flags = SHADER_PASS_BLEND | SHADER_PASS_NOCOLORARRAY;
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, true, false, true);//GL_FindImage (shortname, 0);
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, NULL, true, false, true);//GL_FindImage (shortname, 0);
|
||||
pass->blendsrc = GL_ZERO;
|
||||
pass->blenddst = GL_SRC_COLOR;
|
||||
pass->blendmode = GL_MODULATE;
|
||||
|
@ -1751,7 +1750,7 @@ void Shader_DefaultBSPVertex(char *shortname, shader_t *s)
|
|||
shaderpass_t *pass;
|
||||
pass = &s->passes[0];
|
||||
pass->tcgen = TC_GEN_BASE;
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, true, false, true);//GL_FindImage (shortname, 0);
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, NULL, true, false, true);//GL_FindImage (shortname, 0);
|
||||
pass->depthfunc = GL_LEQUAL;
|
||||
pass->flags = SHADER_PASS_DEPTHWRITE;
|
||||
pass->rgbgen = RGB_GEN_VERTEX;
|
||||
|
@ -1780,7 +1779,7 @@ void Shader_DefaultBSPFlare(char *shortname, shader_t *s)
|
|||
pass->blendsrc = GL_ONE;
|
||||
pass->blenddst = GL_ONE;
|
||||
pass->blendmode = GL_MODULATE;
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, true, true, true);//GL_FindImage (shortname, 0);
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, NULL, true, true, true);//GL_FindImage (shortname, 0);
|
||||
pass->depthfunc = GL_LEQUAL;
|
||||
pass->rgbgen = RGB_GEN_VERTEX;
|
||||
pass->alphagen = ALPHA_GEN_IDENTITY;
|
||||
|
@ -1806,7 +1805,7 @@ void Shader_DefaultSkin(char *shortname, shader_t *s)
|
|||
shaderpass_t *pass;
|
||||
pass = &s->passes[0];
|
||||
pass->flags = SHADER_PASS_DEPTHWRITE;
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, true, true, true);//GL_FindImage (shortname, 0);
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, NULL, true, true, true);//GL_FindImage (shortname, 0);
|
||||
pass->depthfunc = GL_LEQUAL;
|
||||
pass->rgbgen = RGB_GEN_LIGHTING_DIFFUSE;
|
||||
pass->numtcmods = 0;
|
||||
|
@ -1832,7 +1831,7 @@ void Shader_DefaultSkinShell(char *shortname, shader_t *s)
|
|||
shaderpass_t *pass;
|
||||
pass = &s->passes[0];
|
||||
pass->flags = SHADER_PASS_DEPTHWRITE | SHADER_PASS_BLEND;
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, true, true, true);//GL_FindImage (shortname, 0);
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, NULL, true, true, true);//GL_FindImage (shortname, 0);
|
||||
pass->depthfunc = GL_LEQUAL;
|
||||
pass->rgbgen = RGB_GEN_ENTITY;
|
||||
pass->alphagen = ALPHA_GEN_ENTITY;
|
||||
|
@ -1864,7 +1863,7 @@ void Shader_Default2D(char *shortname, shader_t *s)
|
|||
pass->blendsrc = GL_SRC_ALPHA;
|
||||
pass->blenddst = GL_ONE_MINUS_SRC_ALPHA;
|
||||
pass->blendmode = GL_MODULATE;
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, false, true, true);//GL_FindImage (shortname, IT_NOPICMIP|IT_NOMIPMAP);
|
||||
pass->anim_frames[0] = Mod_LoadHiResTexture(shortname, NULL, false, true, true);//GL_FindImage (shortname, IT_NOPICMIP|IT_NOMIPMAP);
|
||||
pass->depthfunc = GL_LEQUAL;
|
||||
pass->rgbgen = RGB_GEN_VERTEX;
|
||||
pass->alphagen = ALPHA_GEN_VERTEX;
|
||||
|
@ -1927,7 +1926,7 @@ int R_LoadShader ( char *name, void(*defaultgen)(char *name, shader_t*))
|
|||
Shader_GetPathAndOffset( shortname, &ts, &offset );
|
||||
|
||||
if ( ts ) {
|
||||
Com_sprintf ( path, sizeof(path), "scripts/%s", ts );
|
||||
Com_sprintf ( path, sizeof(path), "%s", ts );
|
||||
length = FS_LoadFile ( path, (void **)&buf );
|
||||
}
|
||||
|
||||
|
|
|
@ -209,16 +209,36 @@ qboolean GLInitialise (char *renderer)
|
|||
|
||||
strcpy(opengldllname, renderer);
|
||||
|
||||
Con_Printf ("Loading renderer dll %s\n", renderer);
|
||||
hInstGL = LoadLibrary(opengldllname);
|
||||
if (*renderer)
|
||||
{
|
||||
Con_DPrintf ("Loading renderer dll \"%s\"", renderer);
|
||||
hInstGL = LoadLibrary(opengldllname);
|
||||
|
||||
if (hInstGL)
|
||||
Con_DPrintf (" Success\n");
|
||||
else
|
||||
Con_DPrintf (" Failed\n");
|
||||
}
|
||||
else
|
||||
hInstGL = NULL;
|
||||
|
||||
if (!hInstGL)
|
||||
{
|
||||
hInstGL = LoadLibrary("opengl32");
|
||||
strcpy(opengldllname, "opengl32");
|
||||
Con_DPrintf ("Loading renderer dll \"%s\"", opengldllname);
|
||||
hInstGL = LoadLibrary(opengldllname);
|
||||
|
||||
if (hInstGL)
|
||||
Con_DPrintf (" Success\n");
|
||||
else
|
||||
Con_DPrintf (" Failed\n");
|
||||
}
|
||||
if (!hInstGL)
|
||||
{
|
||||
Con_Printf ("Couldn't load %s\n", opengldllname);
|
||||
if (*renderer)
|
||||
Con_Printf ("Couldn't load %s or %s\n", renderer, opengldllname);
|
||||
else
|
||||
Con_Printf ("Couldn't load %s\n", opengldllname);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -265,13 +265,26 @@ void R_DrawSkyChain (msurface_t *s)
|
|||
R_LoadSkys
|
||||
==================
|
||||
*/
|
||||
static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
|
||||
static char *skyname_suffix[][6] = {
|
||||
{"px", "py", "nx", "ny", "pz", "nz"},
|
||||
{"posx", "posy", "negx", "negy", "posz", "negz"},
|
||||
{"rt", "bk", "lf", "ft", "up", "dn"}
|
||||
};
|
||||
|
||||
static char *skyname_pattern[] = {
|
||||
"%s_%s",
|
||||
"%s%s",
|
||||
"env/%s%s",
|
||||
"gfx/env/%s%s"
|
||||
};
|
||||
|
||||
int skyboxtex[6];
|
||||
void R_LoadSkys (void)
|
||||
{
|
||||
int i;
|
||||
char name[MAX_QPATH];
|
||||
char *boxname;
|
||||
int p, s;
|
||||
|
||||
if (*gl_skyboxname.string)
|
||||
boxname = gl_skyboxname.string; //user forced
|
||||
|
@ -289,9 +302,14 @@ void R_LoadSkys (void)
|
|||
{
|
||||
for (i=0 ; i<6 ; i++)
|
||||
{
|
||||
_snprintf (name, sizeof(name), "env/%s%s.tga", boxname, suf[i]);
|
||||
|
||||
skyboxtex[i] = Mod_LoadHiResTexture(name, false, false, true);
|
||||
for (p = 0; p < sizeof(skyname_pattern)/sizeof(skyname_pattern[0]); p++)
|
||||
{
|
||||
for (s = 0; s < sizeof(skyname_suffix)/sizeof(skyname_suffix[0]); s++)
|
||||
{
|
||||
_snprintf (name, sizeof(name), skyname_pattern[p], boxname, skyname_suffix[s][i]);
|
||||
skyboxtex[i] = Mod_LoadHiResTexture(name, NULL, false, false, true);
|
||||
}
|
||||
}
|
||||
if (!skyboxtex[i])
|
||||
break;
|
||||
|
||||
|
@ -876,7 +894,7 @@ void GLR_InitSky (texture_t *mt)
|
|||
|
||||
sprintf(name, "%s_solid", mt->name);
|
||||
Q_strlwr(name);
|
||||
solidskytexture = Mod_LoadReplacementTexture(name, true, false, true);
|
||||
solidskytexture = Mod_LoadReplacementTexture(name, NULL, true, false, true);
|
||||
if (!solidskytexture)
|
||||
solidskytexture = GL_LoadTexture32(name, 128, 128, trans, true, false);
|
||||
/*
|
||||
|
@ -901,7 +919,7 @@ void GLR_InitSky (texture_t *mt)
|
|||
|
||||
sprintf(name, "%s_trans", mt->name);
|
||||
Q_strlwr(name);
|
||||
alphaskytexture = Mod_LoadReplacementTexture(name, true, true, true);
|
||||
alphaskytexture = Mod_LoadReplacementTexture(name, NULL, true, true, true);
|
||||
if (!alphaskytexture)
|
||||
alphaskytexture = GL_LoadTexture32(name, 128, 128, trans, true, true);
|
||||
/*
|
||||
|
|
|
@ -275,7 +275,7 @@ int Doom_LoadFlat(char *name)
|
|||
|
||||
sprintf(texname, "flat-%-.8s", name);
|
||||
Q_strlwr(texname);
|
||||
tex = Mod_LoadReplacementTexture(texname, true, false, true);
|
||||
tex = Mod_LoadReplacementTexture(texname, "flats", true, false, true);
|
||||
if (tex)
|
||||
return tex;
|
||||
|
||||
|
@ -1173,7 +1173,7 @@ static int Doom_LoadPatch(char *name)
|
|||
return texnum;
|
||||
}
|
||||
//all else failed.
|
||||
gldoomtextures[texnum].gltexture = Mod_LoadHiResTexture(name, true, false, true);
|
||||
gldoomtextures[texnum].gltexture = Mod_LoadHiResTexture(name, "patches", true, false, true);
|
||||
gldoomtextures[texnum].width = image_width;
|
||||
gldoomtextures[texnum].height = image_height;
|
||||
return texnum;
|
||||
|
|
|
@ -321,10 +321,10 @@ void R_DrawWorld (void);
|
|||
void GL_BuildLightmaps (void);
|
||||
|
||||
void GL_LoadShaders(void);
|
||||
int Mod_LoadReplacementTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust);
|
||||
int Mod_LoadReplacementTexture(char *name, char *subpath, qboolean mipmap, qboolean alpha, qboolean gammaadjust);
|
||||
extern int image_width, image_height;
|
||||
int Mod_LoadHiResTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust);
|
||||
int Mod_LoadBumpmapTexture(char *name);
|
||||
int Mod_LoadHiResTexture(char *name, char *subpath, qboolean mipmap, qboolean alpha, qboolean gammaadjust);
|
||||
int Mod_LoadBumpmapTexture(char *name, char *subpath);
|
||||
|
||||
#define LMBLOCK_WIDTH 128
|
||||
#define LMBLOCK_HEIGHT 128
|
||||
|
|
|
@ -1,338 +0,0 @@
|
|||
|
||||
libmad - MPEG audio decoder library
|
||||
Copyright (C) 2000-2004 Underbit Technologies, Inc.
|
||||
|
||||
$Id$
|
||||
|
||||
===============================================================================
|
||||
|
||||
Version 0.15.1 (beta)
|
||||
|
||||
* Updated to autoconf 2.59, automake 1.8.2, libtool 1.5.2.
|
||||
|
||||
* Replaced Layer III IMDCT routine with one based on a faster algorithm,
|
||||
improving both speed and accuracy.
|
||||
|
||||
* Improved portability of the Huffman table initialization.
|
||||
|
||||
* Fixed a problem that could result in an assertion failure in layer3.c
|
||||
due to an invalid Layer III free format bitrate.
|
||||
|
||||
* Improved the robustness of Layer II bitrate/mode combinations, and added
|
||||
a new MAD_ERROR_BADMODE error enum. The allowability of low-bitrate
|
||||
stereo streams is influenced by the --enable-strict-iso option to
|
||||
`configure'.
|
||||
|
||||
Version 0.15.0 (beta)
|
||||
|
||||
* Updated to autoconf 2.57, automake 1.7.5, libtool 1.4.3.
|
||||
|
||||
* Added new mad_f_div() API routine.
|
||||
|
||||
* Added a 64th entry to the Layer I/Layer II scalefactor table, for better
|
||||
compatibility with existing streams. The --enable-strict-iso option to
|
||||
`configure' can be used to disable use of this entry.
|
||||
|
||||
* Modified the header decoding routine to allow the reserved emphasis
|
||||
value, for better compatibility with existing streams. The
|
||||
--enable-strict-iso option to `configure' can be used to restore the
|
||||
previous behavior of reporting this value as an error.
|
||||
|
||||
* Added new MAD_EMPHASIS_RESERVED enumeration constant.
|
||||
|
||||
* Fixed a bug in the ARM version of mad_f_scale64() discovered by Andre
|
||||
McCurdy.
|
||||
|
||||
* Rewrote PowerPC assembly for minor gains.
|
||||
|
||||
* Modified mad_timer_fraction() to avoid the possibility of division by
|
||||
zero when 0 is passed as the second argument.
|
||||
|
||||
* Fixed a non-fatal problem caused by attempting to designate ancillary
|
||||
bits in Layer III after a decoding error.
|
||||
|
||||
* Changed to build a shared library by default.
|
||||
|
||||
* Changed to use native Cygwin build by default; give --host=mingw32 to
|
||||
`configure' to use MinGW (and avoid a dependency on the Cygwin DLL).
|
||||
|
||||
Version 0.14.2 (beta)
|
||||
|
||||
* Changed Cygwin builds to use MinGW; resulting Win32 executables no
|
||||
longer have a dependency on Cygwin DLLs.
|
||||
|
||||
* Added a new mad_stream_errorstr() API function to libmad for retrieving
|
||||
a string description of the current error condition.
|
||||
|
||||
Version 0.14.1 (beta)
|
||||
|
||||
* Updated config.guess and config.sub to latest upstream versions.
|
||||
|
||||
* Enabled libtool versioning rather than release numbering.
|
||||
|
||||
* Improved the documentation in minimad.c.
|
||||
|
||||
* Several other small fixes.
|
||||
|
||||
Version 0.14.0 (beta)
|
||||
|
||||
* Added a 64-bit FPM negation operation to improve performance of subband
|
||||
synthesis on some platforms.
|
||||
|
||||
* Improved MSVC++ portability and added MSVC++ project files.
|
||||
|
||||
* Added rounding to Layer III requantization for slightly better accuracy.
|
||||
|
||||
Version 0.13.0 (beta)
|
||||
|
||||
* Ancillary data is now properly extracted from Layer III streams.
|
||||
|
||||
* Rewrote the Layer III joint stereo decoding routine to correct a major
|
||||
MPEG-2 problem and a minor MPEG-1 problem decoding intensity stereo.
|
||||
|
||||
* Eliminated the dependency on sign-extending right shifts for Layer I and
|
||||
Layer II.
|
||||
|
||||
* Renamed `private' field to `private_bits' for better C++ compatibility.
|
||||
|
||||
* Gratuitously renamed `sfreq' field to `samplerate' and
|
||||
MAD_ERROR_BADSAMPLEFREQ constant to MAD_ERROR_BADSAMPLERATE.
|
||||
|
||||
* Added `samplerate' and `channels' fields to synth.pcm struct to allow
|
||||
these to be different from the decoded frame, and for simpler access.
|
||||
|
||||
* Added new mad_stream_options() and mad_decoder_options() API entries for
|
||||
special runtime decoding options.
|
||||
|
||||
* Added new MAD_OPTION_IGNORECRC and MAD_OPTION_HALFSAMPLERATE options.
|
||||
|
||||
* Added new MAD_FLAG_FREEFORMAT indicator flag.
|
||||
|
||||
* Fixed some bugs in the async decoder.
|
||||
|
||||
* Added a new mad_timer_multiply() API routine.
|
||||
|
||||
* Eliminated `+' from asm constraints under Intel for better compatibility
|
||||
with some compilers.
|
||||
|
||||
* Fixed a PIC-related problem in imdct_l_arm.S.
|
||||
|
||||
* Eliminated a static variable to make libmad thread-safe.
|
||||
|
||||
Version 0.12.5 (beta)
|
||||
|
||||
* Modified Layer III requantization to occur during Huffman decoding for
|
||||
significant performance gains.
|
||||
|
||||
* Optimized short block IMDCT by eliminating redundant calculations.
|
||||
|
||||
* Made several other Layer III performance improvements; added
|
||||
ASO_INTERLEAVE1, ASO_INTERLEAVE2, and ASO_ZEROCHECK
|
||||
architecture-specific options for best performance on various
|
||||
architectures.
|
||||
|
||||
* Optimized synthesis DCT to store result values as soon as they are
|
||||
calculated.
|
||||
|
||||
Version 0.12.4 (beta)
|
||||
|
||||
* New PowerPC fixed-point assembly courtesy of David Blythe.
|
||||
|
||||
* Reorganized fixed-point assembly routines for easier maintenance and
|
||||
better performance.
|
||||
|
||||
* Improved performance of subband synthesis through better indexing and
|
||||
fewer local variables.
|
||||
|
||||
* Added alias reduction for the lower two subbands of mixed short blocks,
|
||||
per a report of ambiguity with ISO/IEC 11172-3 and for uniformity with
|
||||
most other implementations. Also improved alias reduction performance
|
||||
using multiply/accumulate.
|
||||
|
||||
* Added --enable-strict-iso option to `configure' to override best
|
||||
accepted practices such as the alias reduction for mixed short blocks.
|
||||
|
||||
* Improved performance of Layer III IMDCT by using longer
|
||||
multiply/accumulate runs where possible.
|
||||
|
||||
Version 0.12.3 (beta)
|
||||
|
||||
* Added MPEG 2.5 support.
|
||||
|
||||
* Added preliminary support for parameterizing the binary point position
|
||||
in the fixed-point representation.
|
||||
|
||||
* Added multiply/accumulate optimization to the Layer III IMDCT for long
|
||||
blocks.
|
||||
|
||||
* Fixed a bug in the handling of Layer III mixed_block_flag.
|
||||
|
||||
* Fixed a configure problem when multiple -O CFLAGS are present.
|
||||
|
||||
Version 0.12.2 (beta)
|
||||
|
||||
* Rearranged the synthesis polyphase filterbank memory vector for better
|
||||
locality of reference, and rewrote mad_synth_frame() to accommodate,
|
||||
resulting in improved performance.
|
||||
|
||||
* Discovered a combination of compiler optimization flags that further
|
||||
improve performance.
|
||||
|
||||
* Changed some array references in layer3.c to pointer derefs.
|
||||
|
||||
Version 0.12.1 (beta)
|
||||
|
||||
* Resolved the intensity + MS joint stereo issue (a simple bug).
|
||||
OPT_ISKLUGE is no longer considered to be a kluge.
|
||||
|
||||
* Fixed another, hopefully last main_data memory bug.
|
||||
|
||||
* Split part of struct mad_frame into struct mad_header for convenience
|
||||
and size.
|
||||
|
||||
Version 0.12.0 (alpha)
|
||||
|
||||
* Changed the build environment to use automake and libtool. A libmad
|
||||
shared library can now be built using the --enable-shared option to
|
||||
`configure'.
|
||||
|
||||
* Added another callback to MAD's high-level decoder API after the frame
|
||||
header has been read but before the frame's audio data is decoded.
|
||||
|
||||
* Streamlined header processing so that mad_frame_decode() can be called
|
||||
with or without having already called mad_frame_header().
|
||||
|
||||
* Fixed some other header reading miscellany, including CRC handling and
|
||||
free bitrate detection, and frame length verification with free
|
||||
bitrates.
|
||||
|
||||
* Fixed a problem with Layer III free bitrates > 320 kbps. The main_data
|
||||
buffer size should now be large enough to handle any size frame, by
|
||||
virtue of the maximum possible part2_3_length.
|
||||
|
||||
* Further developed the async API; arbitrary messages can now be passed to
|
||||
the subsidiary decoding process.
|
||||
|
||||
* Streamlined timer.c and extended its interface. It now has support for
|
||||
video frame/field lengths, including output support for drop-frame
|
||||
encoding.
|
||||
|
||||
* Replaced many constant integer preprocessor defines with enums.
|
||||
|
||||
Version 0.11.4 (beta)
|
||||
|
||||
* Fixed free format bitrate discovery.
|
||||
|
||||
* Changed the timer implementation and extended its interface.
|
||||
|
||||
* Integrated Nicolas Pitre's patch for pre-shifting at compile-time and
|
||||
for better multiply/accumulate code output.
|
||||
|
||||
* Applied Simon Burge's patch to imdct_l_arm.S for a.out compatibility.
|
||||
|
||||
* Added -mtune=strongarm for all ARM targets.
|
||||
|
||||
Version 0.11.3 (beta)
|
||||
|
||||
* Added new --enable-speed and --enable-accuracy options for `configure'
|
||||
to automatically select appropriate SSO/ASO options, et al.
|
||||
|
||||
* Modified subband synthesis to use multiply/accumulate optimization (if
|
||||
available) for better speed and/or accuracy.
|
||||
|
||||
* Incorporated Andre McCurdy's changes for further rounding optimizations
|
||||
in the rest of his code.
|
||||
|
||||
Version 0.11.2 (beta)
|
||||
|
||||
* Incorporated Nicolas Pitre's ARM assembly and parameterized scaling
|
||||
changes.
|
||||
|
||||
* Incorporated Andre McCurdy's ARM assembly optimization (used only if
|
||||
--enable-aso is given to `configure' to enable architecture-specific
|
||||
optimizations.)
|
||||
|
||||
* Reduced FPM_INTEL assembly to two instructions.
|
||||
|
||||
* Fixed accuracy problems with certain FPM modes in synth.c.
|
||||
|
||||
* Improved the accuracy of FPM_APPROX.
|
||||
|
||||
* Improved the accuracy of SSO.
|
||||
|
||||
* Improved sync discovery by checking for a sync word in the following
|
||||
frame.
|
||||
|
||||
* Minor code clean-up.
|
||||
|
||||
* Added experimental rules for generating a libmad.so shared library.
|
||||
|
||||
Version 0.11.1 (beta)
|
||||
|
||||
* Moved libmad code into a separate directory.
|
||||
|
||||
* Changed SSO to be disabled by default, as output accuracy is deemed to
|
||||
be more important than speed in the general case.
|
||||
|
||||
* Fixed a bug in Layer III sanity checking that could cause a crash on
|
||||
certain random data input.
|
||||
|
||||
* Extended the Layer III requantization table from 8191 to 8206 as some
|
||||
encoders are known to use these values, even though ISO/IEC 11172-3
|
||||
suggests the maximum should be 8191.
|
||||
|
||||
Version 0.11.0 (beta)
|
||||
|
||||
* Implemented MPEG-2 extension to Lower Sampling Frequencies.
|
||||
|
||||
* Improved Layer III performance by avoiding IMDCT calculation when all
|
||||
input samples are zero.
|
||||
|
||||
* Significantly reduced size of Layer II tables.
|
||||
|
||||
Version 0.10.3 (beta)
|
||||
|
||||
* Improved SSO output quality.
|
||||
|
||||
* Made portable to cygwin.
|
||||
|
||||
* Localized memory references in III_huffdecode() for better performance.
|
||||
|
||||
Version 0.10.2 (beta)
|
||||
|
||||
* Rewrote Layer III long block 36-point IMDCT routine for better
|
||||
performance.
|
||||
|
||||
* Improved subband synthesis fixed-point games somewhat.
|
||||
|
||||
Version 0.10.1 (beta)
|
||||
|
||||
* Added a subband synthesis optimization (SSO) which involves modifying
|
||||
the fixed-point multiplication method during windowing. This produces
|
||||
subtle differences in the output but improves performance greatly.
|
||||
|
||||
* Added I_STEREO and MS_STEREO flags to frame struct.
|
||||
|
||||
* Eliminated privately-used CRCFAILED flag.
|
||||
|
||||
* Fixed a bug where Layer III decoding could crash on some badly-formatted
|
||||
(e.g. non-MPEG) bitstreams.
|
||||
|
||||
* Miscellaneous code clean-up.
|
||||
|
||||
Version 0.10.0 (beta)
|
||||
|
||||
* Added SPARC fixed-point math support.
|
||||
|
||||
* Revamped libmad API for better high- and low-level support.
|
||||
|
||||
* Documented more of the code.
|
||||
|
||||
* Changed sync semantics such that new stream buffers are assumed to be
|
||||
sync-aligned.
|
||||
|
||||
* Changed Layer III to dynamically allocate static memory so as not to
|
||||
waste it (about 6.4K) when only decoding Layer I or Layer II.
|
||||
|
||||
===============================================================================
|
||||
|
|
@ -1503,7 +1503,7 @@ static LONG CALLBACK MainWndProc(HWND hWnd,UINT message,
|
|||
if (projecttree)
|
||||
{
|
||||
gotodefbox = CreateWindowEx(WS_EX_CLIENTEDGE, "EDIT", (LPCTSTR) NULL,
|
||||
WS_CHILD | WS_CLIPCHILDREN | ES_WANTRETURN,
|
||||
WS_CHILD | WS_CLIPCHILDREN,
|
||||
0, 0, 320, 200, hWnd, (HMENU) 0xCAC, ghInstance, (LPSTR) NULL);
|
||||
ShowWindow(gotodefbox, SW_SHOW);
|
||||
|
||||
|
|
|
@ -1783,10 +1783,13 @@ void PF_setmodel (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
if (m[0] == '*' || (*m&&progstype == PROG_H2))
|
||||
{
|
||||
mod = Mod_ForName (m, true);
|
||||
VectorCopy (mod->mins, e->v->mins);
|
||||
VectorCopy (mod->maxs, e->v->maxs);
|
||||
VectorSubtract (mod->maxs, mod->mins, e->v->size);
|
||||
SV_LinkEdict (e, false);
|
||||
if (mod)
|
||||
{
|
||||
VectorCopy (mod->mins, e->v->mins);
|
||||
VectorCopy (mod->maxs, e->v->maxs);
|
||||
VectorSubtract (mod->maxs, mod->mins, e->v->size);
|
||||
SV_LinkEdict (e, false);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -1815,10 +1818,13 @@ void PF_setmodel (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
if (mod)
|
||||
{
|
||||
mod = Mod_ForName (m, false);
|
||||
VectorCopy (mod->mins, e->v->mins);
|
||||
VectorCopy (mod->maxs, e->v->maxs);
|
||||
VectorSubtract (mod->maxs, mod->mins, e->v->size);
|
||||
SV_LinkEdict (e, false);
|
||||
if (mod)
|
||||
{
|
||||
VectorCopy (mod->mins, e->v->mins);
|
||||
VectorCopy (mod->maxs, e->v->maxs);
|
||||
VectorSubtract (mod->maxs, mod->mins, e->v->size);
|
||||
SV_LinkEdict (e, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1841,10 +1847,13 @@ void PF_setmodel (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
if (sv.models[i])
|
||||
{
|
||||
mod = Mod_ForName (m, false);
|
||||
VectorCopy (mod->mins, e->v->mins);
|
||||
VectorCopy (mod->maxs, e->v->maxs);
|
||||
VectorSubtract (mod->maxs, mod->mins, e->v->size);
|
||||
SV_LinkEdict (e, false);
|
||||
if (mod)
|
||||
{
|
||||
VectorCopy (mod->mins, e->v->mins);
|
||||
VectorCopy (mod->maxs, e->v->maxs);
|
||||
VectorSubtract (mod->maxs, mod->mins, e->v->size);
|
||||
SV_LinkEdict (e, false);
|
||||
}
|
||||
}
|
||||
//qw was fixed - it never sets the size of an alias model.
|
||||
}
|
||||
|
@ -3002,9 +3011,9 @@ void PF_localcmd (progfuncs_t *prinst, struct globalvars_s *pr_globals)
|
|||
|
||||
str = PR_GetStringOfs(prinst, OFS_PARM0);
|
||||
if (!strcmp(str, "host_framerate 0\n"))
|
||||
Cbuf_AddText ("sv_mintic 0\n", RESTRICT_SERVER); //hmm... do this better...
|
||||
Cbuf_AddText ("sv_mintic 0\n", RESTRICT_INSECURE); //hmm... do this better...
|
||||
else
|
||||
Cbuf_AddText (str, RESTRICT_SERVER);
|
||||
Cbuf_AddText (str, RESTRICT_INSECURE);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -111,8 +111,8 @@ int numlight;
|
|||
extern int sv_lightningmodel;
|
||||
#endif
|
||||
|
||||
edict_t *csqcent[MAX_EDICTS];
|
||||
int csqcnuments;
|
||||
static edict_t *csqcent[MAX_EDICTS];
|
||||
static int csqcnuments;
|
||||
|
||||
qboolean SV_AddNailUpdate (edict_t *ent)
|
||||
{
|
||||
|
|
|
@ -47,9 +47,14 @@ netadr_t master_adr[MAX_MASTERS]; // address of group servers
|
|||
|
||||
client_t *host_client; // current client
|
||||
|
||||
cvar_t sv_mintic = {"sv_mintic","0.03"}; // bound the size of the
|
||||
cvar_t sv_maxtic = {"sv_maxtic","0.1"}; // physics time tic
|
||||
cvar_t sv_nailhack = {"sv_nailhack","0"}; // physics time tic
|
||||
// bound the size of the physics time tic
|
||||
#ifdef SERVERONLY
|
||||
cvar_t sv_mintic = {"sv_mintic","0.03"};
|
||||
#else
|
||||
cvar_t sv_mintic = {"sv_mintic","0"}; //client builds can think as often as they want.
|
||||
#endif
|
||||
cvar_t sv_maxtic = {"sv_maxtic","0.1"};
|
||||
cvar_t sv_nailhack = {"sv_nailhack","0"};
|
||||
|
||||
|
||||
cvar_t timeout = {"timeout","65"}; // seconds without any message
|
||||
|
|
|
@ -22,8 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#ifndef CLIENTONLY
|
||||
#include "winquake.h"
|
||||
|
||||
#define Q_strncatz strncat
|
||||
|
||||
void SV_MVDStop_f (void);
|
||||
|
||||
#define demo_size_padding 0x1000
|
||||
|
@ -1931,9 +1929,7 @@ void SV_MVDEasyRecord_f (void)
|
|||
|
||||
int MVD_StreamStartListening(int port)
|
||||
{
|
||||
char name[256];
|
||||
int sock;
|
||||
struct hostent *hent;
|
||||
|
||||
struct sockaddr_in address;
|
||||
// int fromlen;
|
||||
|
|
|
@ -637,7 +637,7 @@ void StartQuakeServer(void)
|
|||
parms.argc = com_argc;
|
||||
parms.argv = com_argv;
|
||||
|
||||
parms.memsize = 12*1024*1024;
|
||||
parms.memsize = 32*1024*1024;
|
||||
|
||||
if ((t = COM_CheckParm ("-heapsize")) != 0 &&
|
||||
t + 1 < com_argc)
|
||||
|
|
|
@ -3826,6 +3826,7 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
|
|||
if (progstype == PROG_H2)
|
||||
sv_player->v->light_level = 128; //hmm... HACK!!!
|
||||
|
||||
sv_player->v->Version++;
|
||||
sv_player->v->button0 = ucmd->buttons & 1;
|
||||
sv_player->v->button2 = (ucmd->buttons >> 1) & 1;
|
||||
if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows.
|
||||
|
|
Loading…
Reference in a new issue