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compile fix for webgl port's non-features.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4500 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1929,7 +1929,9 @@ void WPhys_RunEntity (world_t *w, wedict_t *ent)
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case MOVETYPE_PHYSICS:
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case MOVETYPE_PHYSICS:
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if (WPhys_RunThink(w, ent))
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if (WPhys_RunThink(w, ent))
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World_LinkEdict (w, ent, true);
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World_LinkEdict (w, ent, true);
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#ifdef USEODE
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w->ode.hasodeents = true;
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w->ode.hasodeents = true;
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#endif
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break;
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break;
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default:
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default:
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// SV_Error ("SV_Physics: bad movetype %i on %s", (int)ent->v->movetype, PR_GetString(w->progs, ent->v->classname));
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// SV_Error ("SV_Physics: bad movetype %i on %s", (int)ent->v->movetype, PR_GetString(w->progs, ent->v->classname));
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