compile fix for webgl port's non-features.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4500 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-10-08 17:18:44 +00:00
parent da01f6a98a
commit a7a29c0907

View file

@ -1929,7 +1929,9 @@ void WPhys_RunEntity (world_t *w, wedict_t *ent)
case MOVETYPE_PHYSICS: case MOVETYPE_PHYSICS:
if (WPhys_RunThink(w, ent)) if (WPhys_RunThink(w, ent))
World_LinkEdict (w, ent, true); World_LinkEdict (w, ent, true);
#ifdef USEODE
w->ode.hasodeents = true; w->ode.hasodeents = true;
#endif
break; break;
default: default:
// SV_Error ("SV_Physics: bad movetype %i on %s", (int)ent->v->movetype, PR_GetString(w->progs, ent->v->classname)); // SV_Error ("SV_Physics: bad movetype %i on %s", (int)ent->v->movetype, PR_GetString(w->progs, ent->v->classname));