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https://github.com/nzp-team/fteqw.git
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jogi wants to see the current status, this prolly won't compile, but nothing autobuilds any of this stuff anyway
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3973 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 133 additions and 48 deletions
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@ -1,44 +1,42 @@
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typedef struct
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{
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int maxpoints;
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int something;
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int numpoints;
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vector pos[64];
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float totallength;
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} spline_t;
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typedef struct
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{
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int numsplines;
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spline_t spline[64];
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} splinedata_t;
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static splinedata_t *splinedata;
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float starttime;
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float endtime;
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float startfov;
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float endfov;
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spline_t view;
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spline_t focus;
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} cam_t;
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typedef struct
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{
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int numcams;
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int selcam;
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int ver;
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cam_t cam[64];
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} camdata_t;
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static camdata_t *camdata;
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static var float splinefile = -1;
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void() spline_init =
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{
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/*precache the shader*/
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shaderforname("camsplineshader", "{\n{\nmap splinetexture.tga\nblendfunc blend\nrgbgen vertex\nalphagen vertex\n}\n}\n");
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shaderforname("camsplineshader", "{\n{\nmap construction.tga\nblendfunc blend\nrgbgen vertex\nalphagen vertex\n}\n}\n");
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splinefile = fopen("spline.dat", FILE_MMAP_RW, sizeof(splinedata_t));
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splinefile = fopen("spline.dat", FILE_MMAP_RW, sizeof(camdata_t));
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if (splinefile < 0)
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{
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/*too lazy to create a file, just use it as a malloc*/
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splinefile = fopen("", FILE_MMAP_RW, sizeof(splinedata_t));
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splinefile = fopen("", FILE_MMAP_RW, sizeof(camdata_t));
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}
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splinedata = (splinedata_t*)(fgets(splinefile));
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print("Temp test code\n");
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splinedata->numsplines = 1;
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splinedata->spline[0].maxpoints = 4;
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splinedata->spline[0].pos[0] = '-1024 -1024';
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splinedata->spline[0].pos[1] = '+1024 -1024';
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splinedata->spline[0].pos[2] = '+1024 +1024';
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splinedata->spline[0].pos[3] = '-1024 +1024';
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splinedata->spline[0].pos[4] = '-1024 +1024';
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splinedata->spline[0].pos[5] = '+1024 +1024';
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splinedata->spline[0].pos[6] = '+1024 -1024';
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splinedata->spline[0].pos[7] = '-1024 -1024';
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camdata = (camdata_t*)(fgets(splinefile));
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};
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void() spline_shutdown =
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{
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@ -46,38 +44,125 @@ void() spline_shutdown =
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splinefile = -1;
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};
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/*called each frame*/
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void(float attime) spline_overrides =
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static void spline_calclength(spline_t *s)
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{
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local spline_t *spline;
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/*find correct spline based upon time global*/
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if (spline->something)
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int i;
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s->totallength = 0;
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for (i = 0; i < s->numpoints - 1; i++)
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{
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// setviewprop(VF_ORIGIN, somepos);
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// setviewprop(VF_ANGLE, someangle);
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// setviewprop(VF_AFOV, 90);
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s->totallength = s->totallength + vlen(s->pos[i] - s->pos[i+1]);
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}
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};
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static vector(spline_t *s, float frac) spline_pos =
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{
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vector v1, v2;
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frac *= s->numpoints;
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if (frac < 0)
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{
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v1 = s->pos[0];
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v2 = s->pos[1];
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}
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else if (frac >= s->numpoints)
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{
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v1 = s->pos[s->numpoints-2];
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v2 = s->pos[s->numpoints-1];
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frac -= s->numpoints;
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}
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else
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{
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v1 = s->pos[s->numpoints];
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v2 = s->pos[s->numpoints+1];
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frac = frac - (float)(int)frac;
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}
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return v1 * (1-frac) + v2 * frac;
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};
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static vector(spline_t *s, float frac) spline_dir =
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{
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return normalize(spline_pos(s, frac+0.001) - spline_pos(s, frac-0.001));
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};
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static vector(vector pos, vector dir, vector view) beamdir =
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{
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vector result;
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view = normalize(view - pos);
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//crossproduct view+dir
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result_x = dir_y*view_z - dir_z*view_y;
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result_y = dir_z*view_x - dir_x*view_z;
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result_z = dir_x*view_y - dir_y*view_x;
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return result;
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};
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static void(spline_t *s) spline_draw =
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{
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local float step, frac;
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local vector pos, pos1, pos2, vpos;
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local vector bdir;
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/*example of drawing convex polygons*/
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R_BeginPolygon("camsplineshader");
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R_PolygonVertex(s->pos[0], '0 0', '1 1 1', 1);
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R_PolygonVertex(s->pos[1], '1 0', '1 1 1', 1);
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R_PolygonVertex(s->pos[2], '1 1', '1 1 1', 1);
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R_PolygonVertex(s->pos[3], '0 1', '1 1 1', 1);
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R_EndPolygon();
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vpos = getviewprop(VF_ORIGIN);
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/*do another with the same shader*/
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R_PolygonVertex(s->pos[4], '0 0', '1 1 1', 1);
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R_PolygonVertex(s->pos[5], '1 0', '1 1 1', 1);
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R_PolygonVertex(s->pos[6], '1 1', '1 1 1', 1);
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R_PolygonVertex(s->pos[7], '0 1', '1 1 1', 1);
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R_EndPolygon();
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/*calc the initial beam positions*/
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pos = spline_pos(s, 0);
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bdir = beamdir(pos, spline_dir(s, 0), vpos)*8;
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pos1 = pos + bdir;
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pos2 = pos - bdir;
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for (frac = 0; frac < 1; )
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{
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frac += step;
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if (frac > 1)
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frac = 1;
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pos = spline_pos(s, frac);
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/*emit prior verts*/
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R_PolygonVertex(pos1, '0 0', '1 1 1', 1);
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R_PolygonVertex(pos2, '1 0', '1 1 1', 1);
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/*calc intersitial beam position*/
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pos2 = spline_dir(s, frac);
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bdir = beamdir(pos, spline_dir(s, frac), vpos)*8;
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pos1 = pos + bdir;
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pos2 = pos - bdir;
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/*emit current verts*/
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R_PolygonVertex(pos2, '1 1', '1 1 1', 1);
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R_PolygonVertex(pos1, '0 1', '1 1 1', 1);
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R_EndPolygon();
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}
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};
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/*called to move the view to some simulation time*/
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void(float attime) spline_overrides =
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{
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local cam_t *cam;
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local int i;
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local vector src, dst;
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local float frac;
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/*find correct spline based upon time*/
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for (i = 0; i < camdata->numcams; i++)
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{
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cam = &camdata->cam[i];
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if (cam->starttime <= attime && cam->endtime > attime)
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break;
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}
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/*give up if no matches*/
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if (i == camdata->numcams)
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return;
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frac = (attime - cam->starttime) / (cam->endtime - cam->starttime);
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src = spline_pos(&cam->view, frac);
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dst = spline_pos(&cam->focus, frac);
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setviewprop(VF_ORIGIN, src);
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setviewprop(VF_ANGLES, vectoangles(dst - src));
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setviewprop(VF_AFOV, (cam->startfov * (1-frac)) + (cam->endfov * frac));
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};
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void() editor_spline_add =
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spline_init();
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/*add visible splines to the scene*/
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for (i = 0; i < splinedata->numsplines; i+=1i)
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spline_draw(&splinedata->spline[i]);
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for (i = 0; i < camdata->numcams; i+=1i)
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spline_draw(&camdata->cam[i].view);
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/*sort out the overrides*/
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// spline_overrides(simtime);
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/*draw menu*/
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/*dunno if the light editor has any convienient code*/
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drawrawstring('0 32 0', "crappy not-implemented menu", '8 8 0', '1 1 1', 1);
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drawrawstring('0 32 0', sprintf("spline %i / %i", camdata->selcam, camdata->numcams), '8 8 0', '1 1 1', 1);
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};
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float(float keycode, float unicode, vector curmousepos) editor_spline_key
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{
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