Fix some qtv/browser connectivity bugs/timing issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6175 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2022-01-28 10:48:29 +00:00
parent 5fb58a8990
commit a61976a3e6
2 changed files with 18 additions and 4 deletions

View file

@ -1059,11 +1059,22 @@ void HTTPSV_GetMethod(cluster_t *cluster, oproxy_t *pend)
{ {
if (HTTPSV_GetHeaderField((char*)pend->inbuffer, "Upgrade", upgrade, sizeof(upgrade)) && !stricmp(upgrade, "websocket")) if (HTTPSV_GetHeaderField((char*)pend->inbuffer, "Upgrade", upgrade, sizeof(upgrade)) && !stricmp(upgrade, "websocket"))
{ {
char wsprot[64];
char ver[64]; char ver[64];
char key[64]; char key[64];
HTTPSV_GetHeaderField((char*)pend->inbuffer, "Sec-WebSocket-Key", key, sizeof(key)); HTTPSV_GetHeaderField((char*)pend->inbuffer, "Sec-WebSocket-Key", key, sizeof(key));
if (HTTPSV_GetHeaderField((char*)pend->inbuffer, "Sec-WebSocket-Version", ver, sizeof(ver)) && atoi(ver) != 13) HTTPSV_GetHeaderField((char*)pend->inbuffer, "Sec-WebSocket-Protocol", wsprot, sizeof(wsprot));
if (strcmp(wsprot, "quake") && strcmp(wsprot, "fteqw"))
{
#define dest pend
HTTPSV_SendHTTPHeader(cluster, pend, "404", "text/html", true);
HTTPSV_SendHTMLHeader(cluster, pend, "Websocket SubProtocol not recognised", "");
HTMLPRINT("<h1>Websocket SubProtocol not recognised</h1>");
HTTPSV_SendHTMLFooter(cluster, pend);
}
else if (HTTPSV_GetHeaderField((char*)pend->inbuffer, "Sec-WebSocket-Version", ver, sizeof(ver)) && atoi(ver) != 13)
{ {
s = "HTTP/1.1 426 Upgrade Required\r\n" s = "HTTP/1.1 426 Upgrade Required\r\n"
"Sec-WebSocket-Version: 13\r\n" "Sec-WebSocket-Version: 13\r\n"
@ -1086,12 +1097,14 @@ void HTTPSV_GetMethod(cluster_t *cluster, oproxy_t *pend)
"Connection: Upgrade\r\n" "Connection: Upgrade\r\n"
"Access-Control-Allow-Origin: *\r\n" //allow cross-origin requests. this means you can use any domain to play on any public server. "Access-Control-Allow-Origin: *\r\n" //allow cross-origin requests. this means you can use any domain to play on any public server.
"Sec-WebSocket-Accept: %s\r\n" "Sec-WebSocket-Accept: %s\r\n"
// "Sec-WebSocket-Protocol: FTEQTVWebSocket\r\n" "Sec-WebSocket-Protocol: %s\r\n"
"\r\n", acceptkey); "\r\n", acceptkey, wsprot);
//send the websocket handshake response. //send the websocket handshake response.
Net_ProxySend(cluster, pend, padkey, strlen(padkey)); Net_ProxySend(cluster, pend, padkey, strlen(padkey));
pend->websocket.websocket = true; pend->websocket.websocket = true;
pend->droptime = cluster->curtime + 20*1000;
printf("websocket upgrade\n"); printf("websocket upgrade\n");
} }
pend->drop = false; pend->drop = false;

View file

@ -796,7 +796,8 @@ qboolean Netchan_Process (netchan_t *chan, netmsg_t *msg)
// read the qport if we are a server // read the qport if we are a server
if (!chan->isclient) if (!chan->isclient)
ReadShort (msg); if (chan->qport != ReadShort (msg))
return false;
reliable_message = sequence >> 31; reliable_message = sequence >> 31;
reliable_ack = sequence_ack >> 31; reliable_ack = sequence_ack >> 31;