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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1798 fc73d0e0-1445-4013-8a0c-d673dee63da5
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b6b20b55ed
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4 changed files with 35 additions and 28 deletions
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@ -1203,6 +1203,35 @@ void() PlayerPreThink =
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makevectors (self.v_angle); // is this still used
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if (self.cycle1 < time)
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{
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if (self.currentmenu != "none")
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DisplayMenu();
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//if (class == 0 || self.team == 0)
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// return;
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Identify();
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PositionControl();
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SpeedControl();
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WeightControl();
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ArmorCheck();
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Crosshair();
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if (self.health > self.max_health)
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self.health = self.max_health;
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if (self.ragetime > time)
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stuffcmd(self, "v_cshift 75 0 0 75\n");
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else if (self.sneak > 0)
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stuffcmd(self, "v_cshift 0 75 0 75\n");
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else
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stuffcmd(self, "v_cshift 0 0 0 0\n");
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self.cycle1 = time + 0.5;
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}
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if (self.materialize > 0)
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{
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self.materialize = self.materialize - 1;
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@ -1248,30 +1277,6 @@ void() PlayerPreThink =
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self.deathtype = "";
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if (self.cycle1 < time)
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{
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Identify();
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PositionControl();
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SpeedControl();
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WeightControl();
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ArmorCheck();
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Crosshair();
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if (self.currentmenu != "none")
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DisplayMenu();
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if (self.health > self.max_health)
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self.health = self.max_health;
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if (self.ragetime > time)
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stuffcmd(self, "v_cshift 75 0 0 75\n");
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else if (self.sneak > 0)
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stuffcmd(self, "v_cshift 0 75 0 75\n");
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else
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stuffcmd(self, "v_cshift 0 0 0 0\n");
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self.cycle1 = time + 0.5;
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}
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if (self.cycle2 < time)
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{
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@ -300,13 +300,15 @@ void(entity targ, entity inflictor, entity attacker, float damage) T_Damage =
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break;
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}
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if (damage <= 0)
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if (take <= 0)
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{
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damage = 0;
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take = 0;
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sound (targ, CHAN_BODY, targ.armornoise, 1, ATTN_NORM);
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return;
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}
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targ.health = targ.health - take;
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if (targ.health <= 0)
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@ -188,7 +188,7 @@ void() ai_melee =
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if (vlen(delta) > 60)
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return;
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ldmg = (random() + random() + random()) * 3;
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ldmg = 6+random()*6;
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T_Damage (self.enemy, self, self, ldmg);
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};
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@ -1094,7 +1094,7 @@ void() W_Attack =
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else if (weap == IID_WP_DKS1)
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FireAssaultRifle(30, 2, "weapons/dks-1.wav", 8000, 0.5);
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else if (weap == IID_WP_MOONLIGHT)
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FireAssaultRifle(16, 2, "weapons/m4a1.wav", 4000, 0.1);
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FireAssaultRifle(16, 2, "weapons/m4-nw.wav", 4000, 0.1);
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//float IID_WP_SA80 = 420;
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//float IID_WP_GAUSERIFLE = 421;
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