diff --git a/engine/client/snd_sdl.c b/engine/client/snd_sdl.c index 46560019d..e8364c024 100644 --- a/engine/client/snd_sdl.c +++ b/engine/client/snd_sdl.c @@ -14,30 +14,6 @@ //FIXME: One thing I saw in quakeforge was that quakeforge basically leaves the audio locked except for a really short period of time. //An interesting idea, which ensures the driver can only paint in a small time-frame. this would possibly allow lower latency painting. -/* -================== -S_BlockSound -================== -*/ -//all devices -void S_BlockSound (void) -{ - soundcardinfo_t *sc; - wavhandle_t *wh; - - snd_blocked++; - - for (sc = sndcardinfo; sc; sc=sc->next) - { - if (sc->Submit == WAV_Submit && !sc->inactive_sound) - { - wh = sc->handle; - if (snd_blocked == 1) - waveOutReset (wh->hWaveOut); - } - } -} - static void SSDL_Shutdown(soundcardinfo_t *sc) { Con_Printf("Shutdown SDL sound\n");