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https://github.com/nzp-team/fteqw.git
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Updated TW's config to include static freetype linking on Windows etc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5281 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 32 additions and 24 deletions
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@ -14,24 +14,30 @@
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#define GAME_SHORTNAME "wastes" //short alphanumeric description
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#define GAME_FULLNAME FULLENGINENAME //full name of the game we're playing
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#define GAME_BASEGAMES GAME_SHORTNAME //comma-separate list of basegame strings to use
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#define GAME_PROTOCOL "FTE-Wastes" //so other games won't show up in the server browser
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#define GAME_DEFAULTPORT 23000
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#define GAME_PROTOCOL "FTE-TW" //so other games won't show up in the server browser
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#define GAME_DEFAULTPORT 23000 // This is our port. Don't mess with it or use it for any custom games
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//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
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//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
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//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
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// All my fault -eukara
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#define MENU_NATIVECODE
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#define ENGINE_ROUTING
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#define USE_INTERNAL_BULLET
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#undef MENU_NATIVECODE // Will make a debut eventually, hopefully
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#if defined(WIN32)
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#define FREETYPE_STATIC
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#endif
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// What do we use
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//#define D3D9QUAKE
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//#define GLQUAKE
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#undef D3D11QUAKE
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#if defined(WIN32) && !defined(D3D8QUAKE)
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#define D3D8QUAKE
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#ifndef GLQUAKE
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#define GLQUAKE
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#endif
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#undef VKQUAKE
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#ifndef VKQUAKE
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#define VKQUAKE
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#endif
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#undef HEADLESSQUAKE
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#undef WAYLANDQUAKE
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@ -46,30 +52,36 @@
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#define MENU_DAT
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#define PSET_SCRIPT
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#define VOICECHAT
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#undef RTLIGHTS
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#define RTLIGHTS
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#ifndef MULTITHREAD
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#define MULTITHREAD //misc basic multithreading - dsound, downloads, basic stuff that's unlikely to have race conditions.
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#endif
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#define LOADERTHREAD //worker threads for loading misc stuff. falls back on main thread if not supported.
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//#define USEAREAGRID //world collision optimisation. REQUIRED for performance with xonotic. hopefully it helps a few other mods too.
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#define USERBE
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#define AVAIL_FREETYPE //for truetype font rendering
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#define IMAGEFMT_DDS //.dds files embed mipmaps and texture compression. faster to load.
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#define DECOMPRESS_ETC2
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#define DECOMPRESS_RGTC
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#define DECOMPRESS_S3TC
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#define NOBUILTINMENUS
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#define NOLEGACY //just spike trying to kill off crappy crap...
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#define NOLEGACY //just spike trying to kill off crappy crap...
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#define AVAIL_DINPUT
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#ifndef DEBUG
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#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
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#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
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#endif
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// Various package formats
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#define PACKAGE_PK3
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#undef PACKAGE_Q1PAK
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#define PACKAGE_TEXWAD // We need this for HL WAD3 support
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#define PACKAGE_Q1PAK // HL content will benefit from this, too
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#undef PACKAGE_DOOMWAD
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#define PACKAGE_TEXWAD // We need this for WAD3 support
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// Map formats
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#define Q3BSPS
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#define Q1BSPS // Half-Life Support
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#define Q3BSPS // What we use
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#define Q1BSPS // HL content support
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#undef Q2BSPS
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#undef RFBSPS
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#undef TERRAIN
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@ -78,6 +90,7 @@
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// Model formats
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#define INTERQUAKEMODELS
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#define HALFLIFEMODELS // HL content support
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#undef SPRMODELS
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#undef SP2MODELS
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#undef DSPMODELS
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@ -88,10 +101,11 @@
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#undef ZYMOTICMODELS
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#undef DPMMODELS
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#undef PSKMODELS
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#undef HALFLIFEMODELS
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// What do we NOT want to use
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#undef AVAIL_FREETYPE //for truetype font rendering
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#undef D3D9QUAKE
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#undef D3D11QUAKE
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#undef D3D8QUAKE
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#undef AVAIL_WASAPI //windows advanced sound api
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#undef AVAIL_DSOUND
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#undef BOTLIB_STATIC //q3 botlib
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@ -103,11 +117,7 @@
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#undef AVAIL_MP3_ACM //.mp3 support (in windows).
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#undef IMAGEFMT_KTX
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#undef IMAGEFMT_PKM
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#undef IMAGEFMT_DDS //.dds files embed mipmaps and texture compression. faster to load.
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#undef IMAGEFMT_BLP //legacy crap
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#undef DECOMPRESS_ETC2
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#undef DECOMPRESS_RGTC
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#undef DECOMPRESS_S3TC
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#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
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#undef USE_SQLITE //sql-database-as-file support
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#undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
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@ -154,8 +164,6 @@
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#undef HAVE_MEDIA_ENCODER //capture/capturedemo work.
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#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
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//#define USE_INTERNAL_BULLET
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#ifdef COMPILE_OPTS
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//things to configure qclib, which annoyingly doesn't include this file itself
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-DOMIT_QCC //disable the built-in qcc
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