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Changed gl_ztrick to default on 0 instead of 1.
To quote LordHavoc: GF3 and Radeon and later cards have zbuffer optimizations that only work if ztrick is off, mainly Radeon I believe git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1945 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -239,7 +239,7 @@ cvar_t r_menutint = SCVAR("r_menutint", "0.68 0.4 0.13");
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#if defined(RGLQUAKE)
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cvar_t gl_schematics = SCVAR("gl_schematics","0");
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cvar_t gl_ztrick = SCVAR("gl_ztrick","1");
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cvar_t gl_ztrick = SCVAR("gl_ztrick","0");
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cvar_t gl_lerpimages = SCVAR("gl_lerpimages", "1");
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extern cvar_t r_waterlayers;
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cvar_t gl_triplebuffer = SCVARF("gl_triplebuffer", "1", CVAR_ARCHIVE);
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