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Added $chealth macro, as origionally asked for by up2nogood..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1310 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1104,6 +1104,35 @@ char *Macro_LastDropTime (void)
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return macro_buf;
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}
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char *Macro_CombinedHealth(void)
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{
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float h;
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float t, a, m;
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//total health = health+armour*armourfrac
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//however,you're dead if health drops below 0 rather than the entire equation.
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if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR1)
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t = 0.3;
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else if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR2)
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t = 0.6;
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else if (cl.stats[SP][STAT_ITEMS] & IT_ARMOR3)
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t = 0.8;
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else
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t = 0;
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a = cl.stats[SP][STAT_ARMOR];
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h = cl.stats[SP][STAT_HEALTH];
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//work out the max useful armour
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//this will under-exagurate, due to usage of ceil based on damage
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m = h/(1-t);
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if (a > m)
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a = m;
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h = h + a;
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Q_snprintfz (macro_buf, 32, "%d", (int)h);
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return macro_buf;
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}
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/*
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$matchname
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you can use to get the name of the match
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@ -1178,6 +1207,8 @@ static void TP_InitMacros(void)
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// Cmd_AddMacro("matchstatus", Macro_Match_Status, false);
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// Cmd_AddMacro("mp3info", , false);
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// Cmd_AddMacro("triggermatch", Macro_LastTrigger_Match, false);
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Cmd_AddMacro("chealth", Macro_CombinedHealth, true);
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}
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#define MAX_MACRO_STRING 1024
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