mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
d3d renderers actually render stuff now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2814 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
203ed87b73
commit
9d5b7f8d63
1 changed files with 1 additions and 1 deletions
|
@ -358,6 +358,7 @@ extern cvar_t r_waterlayers;
|
|||
#if defined(RGLQUAKE) || defined(D3DQUAKE)
|
||||
void GLD3DRenderer_Init(void)
|
||||
{
|
||||
Cvar_Register (&gl_mindist, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&gl_load24bit, GRAPHICALNICETIES);
|
||||
}
|
||||
#endif
|
||||
|
@ -407,7 +408,6 @@ void GLRenderer_Init(void)
|
|||
Cvar_Register (&gl_motionblurscale, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&gl_max_size, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&gl_maxdist, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&gl_mindist, GLRENDEREROPTIONS);
|
||||
Cvar_Register (&vid_multisample, GLRENDEREROPTIONS);
|
||||
|
||||
Cvar_Register (&gl_fontinwardstep, GRAPHICALNICETIES);
|
||||
|
|
Loading…
Reference in a new issue