diff --git a/engine/client/cl_tent.c b/engine/client/cl_tent.c index 21c307346..abe91bb8c 100644 --- a/engine/client/cl_tent.c +++ b/engine/client/cl_tent.c @@ -1437,13 +1437,6 @@ typedef struct { vec3_t dlightcfade; } clcustomtents_t; -#define CTE_CUSTOMCOUNT 1 -#define CTE_CUSTOMDIRECTION 2 -#define CTE_STAINS 4 -#define CTE_GLOWS 8 -#define CTE_CHANNELFADE 16 -#define CTE_ISBEAM 128 - clcustomtents_t customtenttype[255]; //network based. void CL_ParseCustomTEnt(void) { diff --git a/engine/common/protocol.h b/engine/common/protocol.h index 52aef18ba..e82a1699f 100644 --- a/engine/common/protocol.h +++ b/engine/common/protocol.h @@ -678,6 +678,15 @@ enum { TEDP_TEI_PLASMAHIT = 79, }; + +#define CTE_CUSTOMCOUNT 1 +#define CTE_CUSTOMDIRECTION 2 +#define CTE_STAINS 4 +#define CTE_GLOWS 8 +#define CTE_CHANNELFADE 16 +#define CTE_CUSTOMVELOCITY 32 +#define CTE_ISBEAM 128 + //FTE's version of TEI_SHOWLMP2 #define SL_ORG_NW 0 #define SL_ORG_NE 1 diff --git a/engine/gl/shader.h b/engine/gl/shader.h index 8fddd8135..1c3d5215e 100644 --- a/engine/gl/shader.h +++ b/engine/gl/shader.h @@ -429,9 +429,8 @@ void Sh_Shutdown(void); void BE_BaseEntShadowDepth(void); //Sets the given light+colour to be the current one that everything is to be lit/culled by. void BE_SelectDLight(dlight_t *dl, vec3_t colour); - -void BE_SelectEntity(entity_t *ent); //Returns true if the mesh is not lit by the current light qboolean BE_LightCullModel(vec3_t org, model_t *model); #endif +void BE_SelectEntity(entity_t *ent); #endif diff --git a/engine/server/server.h b/engine/server/server.h index 6251cc18f..48b91ef70 100644 --- a/engine/server/server.h +++ b/engine/server/server.h @@ -73,14 +73,6 @@ typedef struct { qbyte dlighttime; qbyte dlightcfade[3]; } svcustomtents_t; -#define CTE_CUSTOMCOUNT 1 -#define CTE_CUSTOMDIRECTION 2 -#define CTE_STAINS 4 -#define CTE_GLOWS 8 -#define CTE_CHANNELFADE 16 -#define CTE_CUSTOMVELOCITY 32 -#define CTE_UNUSED2 64 -#define CTE_ISBEAM 128 typedef struct laggedpacket_s {