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Fix music not looping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5674 fc73d0e0-1445-4013-8a0c-d673dee63da5
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9c0c6c5cc1
1 changed files with 44 additions and 28 deletions
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@ -169,6 +169,8 @@ static char media_loopingtrack[MAX_QPATH]; //name of track to loop afterwards
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qboolean media_fadeout;
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float media_fadeouttime;
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qboolean Media_CleanupTrackName(const char *track, int *out_track, char *result, size_t resultsize);
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//whatever music track was previously playing has terminated.
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//return value is the new sample to start playing.
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//*starttime says the time into the track that we should resume playing at
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@ -254,7 +256,10 @@ sfx_t *Media_NextTrack(int musicchannelnum, float *starttime)
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*media_playtrack = 0;
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}
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else
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Q_strncpyz(media_currenttrack, media_loopingtrack, sizeof(media_currenttrack));
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{
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if (!Media_CleanupTrackName(media_loopingtrack, NULL, media_currenttrack, sizeof(media_currenttrack)))
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Q_strncpyz(media_currenttrack, "", sizeof(media_currenttrack));
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}
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#ifdef HAVE_JUKEBOX
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Q_strncpyz(media_friendlyname, "", sizeof(media_friendlyname));
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media_playlistcurrent = MEDIA_GAMEMUSIC;
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@ -324,11 +329,8 @@ void Media_WriteCurrentTrack(sizebuf_t *buf)
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MSG_WriteByte (buf, 0);
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}
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//controls which music track should be playing right now
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//track and looptrack will usually be the same thing, track is what to play NOW, looptrack is what to keep re-playing after, or "-" for stop.
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qboolean Media_NamedTrack(const char *track, const char *looptrack)
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qboolean Media_CleanupTrackName(const char *track, int *out_track, char *result, size_t resultsize)
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{
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unsigned int tracknum;
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//FIXME: for q2, gog uses ../music/Track%02i.ogg, with various remapping requirements for the mission packs.
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static char *path[] =
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{
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@ -352,26 +354,11 @@ qboolean Media_NamedTrack(const char *track, const char *looptrack)
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".wav",
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NULL
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};
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char trackname[MAX_QPATH];
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char tryname[MAX_QPATH];
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int bestdepth = 0x7fffffff, d;
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int ie, ip;
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unsigned int tracknum;
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char *trackend;
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if (!track && !looptrack)
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{
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*media_playtrack = *media_loopingtrack = 0;
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Media_Changed(MEDIA_GAMEMUSIC);
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return true;
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}
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if (!track || !*track) //ignore calls if the primary track is invalid. whatever is already playing will continue to play.
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return false;
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if (!looptrack || !*looptrack) //null or empty looptrack loops using the primary track, for compat with q3.
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looptrack = track;
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if (!strcmp(looptrack, "-")) //- for the looptrack argument can be used to prevent looping.
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looptrack = "";
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unsigned int ip, ie;
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int bestdepth = 0x7fffffff, d;
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char tryname[MAX_QPATH];
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//check if its a proper number (0123456789 without any other weird stuff. if so, we can use fake track paths or actual cd tracks)
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tracknum = strtoul(track, &trackend, 10);
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@ -410,7 +397,7 @@ qboolean Media_NamedTrack(const char *track, const char *looptrack)
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if (d < bestdepth)
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{
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bestdepth = d;
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Q_strncpy(trackname, tryname, sizeof(trackname));
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Q_strncpy(result, tryname, resultsize);
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}
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}
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}
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@ -423,7 +410,7 @@ qboolean Media_NamedTrack(const char *track, const char *looptrack)
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if (d < bestdepth)
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{
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bestdepth = d;
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Q_strncpy(trackname, tryname, sizeof(trackname));
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Q_strncpy(result, tryname, resultsize);
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}
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}
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}
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@ -438,14 +425,43 @@ qboolean Media_NamedTrack(const char *track, const char *looptrack)
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if (d < bestdepth)
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{
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bestdepth = d;
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Q_strncpy(trackname, tryname, sizeof(trackname));
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Q_strncpy(result, tryname, resultsize);
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}
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}
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}
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}
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//okay, do that faketrack thing if we got one.
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if (out_track)
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*out_track = tracknum;
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if (bestdepth < 0x7fffffff)
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return true;
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return false;
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}
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//controls which music track should be playing right now
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//track and looptrack will usually be the same thing, track is what to play NOW, looptrack is what to keep re-playing after, or "-" for stop.
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qboolean Media_NamedTrack(const char *track, const char *looptrack)
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{
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unsigned int tracknum;
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char trackname[MAX_QPATH];
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if (!track && !looptrack)
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{
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*media_playtrack = *media_loopingtrack = 0;
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Media_Changed(MEDIA_GAMEMUSIC);
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return true;
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}
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if (!track || !*track) //ignore calls if the primary track is invalid. whatever is already playing will continue to play.
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return false;
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if (!looptrack || !*looptrack) //null or empty looptrack loops using the primary track, for compat with q3.
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looptrack = track;
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if (!strcmp(looptrack, "-")) //- for the looptrack argument can be used to prevent looping.
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looptrack = "";
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//okay, do that faketrack thing if we got one.
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if (Media_CleanupTrackName(track, &tracknum, trackname, sizeof(trackname)))
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{
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#ifdef HAVE_CDPLAYER
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cdplaytracknum = 0;
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