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removing some old code
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@107 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 2 additions and 8 deletions
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@ -235,7 +235,6 @@ qbyte *GLMod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer
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qbyte *GLMod_LeafnumPVS (int leafnum, struct model_s *model, qbyte *buffer);
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qbyte *GLMod_LeafnumPVS (int leafnum, struct model_s *model, qbyte *buffer);
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void GLMod_Think (void);
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void GLMod_Think (void);
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void GLMod_ReloadTextures(void);
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void GLMod_NowLoadExternal(void);
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void GLMod_NowLoadExternal(void);
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void GLR_WipeStains(void);
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void GLR_WipeStains(void);
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void R_LoadSkys (void);
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void R_LoadSkys (void);
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@ -254,7 +253,6 @@ struct mleaf_s *SWMod_PointInLeaf (float *p, struct model_s *model);
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qbyte *SWMod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
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qbyte *SWMod_LeafPVS (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
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void SWMod_Think (void);
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void SWMod_Think (void);
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void SWMod_ReloadTextures(void);
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void SWMod_NowLoadExternal(void);
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void SWMod_NowLoadExternal(void);
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#endif
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#endif
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@ -552,8 +552,6 @@ void (*Mod_TouchModel) (char *name);
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struct mleaf_s *(*Mod_PointInLeaf) (float *p, struct model_s *model);
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struct mleaf_s *(*Mod_PointInLeaf) (float *p, struct model_s *model);
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qbyte *(*Mod_Q1LeafPVS) (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
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qbyte *(*Mod_Q1LeafPVS) (struct mleaf_s *leaf, struct model_s *model, qbyte *buffer);
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void (*Mod_NowLoadExternal) (void);
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void (*Mod_NowLoadExternal) (void);
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void (*Mod_ReloadTextures) (void);
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void (*Mod_Think) (void);
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void (*Mod_Think) (void);
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@ -808,7 +806,6 @@ void R_SetRenderer(r_qrenderer_t wanted)
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Mod_PointInLeaf = SWMod_PointInLeaf;
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Mod_PointInLeaf = SWMod_PointInLeaf;
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Mod_Q1LeafPVS = SWMod_LeafPVS;
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Mod_Q1LeafPVS = SWMod_LeafPVS;
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Mod_NowLoadExternal = SWMod_NowLoadExternal;
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Mod_NowLoadExternal = SWMod_NowLoadExternal;
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Mod_ReloadTextures = SWMod_ReloadTextures;
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#else
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#else
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Mod_Init = GLMod_Init;
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Mod_Init = GLMod_Init;
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Mod_Think = GLMod_Think;
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Mod_Think = GLMod_Think;
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@ -821,7 +818,6 @@ void R_SetRenderer(r_qrenderer_t wanted)
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Mod_PointInLeaf = GLMod_PointInLeaf;
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Mod_PointInLeaf = GLMod_PointInLeaf;
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Mod_Q1LeafPVS = GLMod_LeafPVS;
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Mod_Q1LeafPVS = GLMod_LeafPVS;
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Mod_NowLoadExternal = GLMod_NowLoadExternal;
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Mod_NowLoadExternal = GLMod_NowLoadExternal;
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Mod_ReloadTextures = GLMod_ReloadTextures;
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#endif
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#endif
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@ -894,7 +890,6 @@ void R_SetRenderer(r_qrenderer_t wanted)
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Mod_PointInLeaf = SWMod_PointInLeaf;
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Mod_PointInLeaf = SWMod_PointInLeaf;
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Mod_Q1LeafPVS = SWMod_LeafPVS;
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Mod_Q1LeafPVS = SWMod_LeafPVS;
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Mod_NowLoadExternal = SWMod_NowLoadExternal;
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Mod_NowLoadExternal = SWMod_NowLoadExternal;
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Mod_ReloadTextures = SWMod_ReloadTextures;
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@ -968,7 +963,6 @@ void R_SetRenderer(r_qrenderer_t wanted)
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Mod_PointInLeaf = GLMod_PointInLeaf;
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Mod_PointInLeaf = GLMod_PointInLeaf;
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Mod_Q1LeafPVS = GLMod_LeafPVS;
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Mod_Q1LeafPVS = GLMod_LeafPVS;
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Mod_NowLoadExternal = GLMod_NowLoadExternal;
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Mod_NowLoadExternal = GLMod_NowLoadExternal;
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Mod_ReloadTextures = GLMod_ReloadTextures;
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@ -1018,6 +1012,8 @@ qboolean R_ApplyRenderer (rendererstate_t *newr)
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Hunk_FreeToLowMark(host_hunklevel); //is this a good idea?
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Hunk_FreeToLowMark(host_hunklevel); //is this a good idea?
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gl_skyboxname.modified = true;
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if (qrenderer) //graphics stuff only when not dedicated
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if (qrenderer) //graphics stuff only when not dedicated
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{
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{
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qbyte *data;
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qbyte *data;
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