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Just fixing my errors before TimeServ moans some more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2383 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 6 additions and 4 deletions
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@ -1983,6 +1983,7 @@ void Media_Init(void)
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Cmd_AddCommand("music_rewind", Media_Rewind_f);
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Cmd_AddCommand("music_next", Media_Next_f);
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#if defined(RGLQUAKE)
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Cmd_AddCommand("capture", Media_RecordFilm_f);
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Cmd_AddCommand("capturedemo", Media_RecordDemo_f);
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Cmd_AddCommand("capturestop", Media_StopRecordFilm_f);
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@ -1992,6 +1993,7 @@ void Media_Init(void)
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Cvar_Register(&capturesound, "AVI capture controls");
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Cvar_Register(&capturerate, "AVI capture controls");
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Cvar_Register(&capturecodec, "AVI capture controls");
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#endif
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#if defined(WINAVI)
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Cvar_Register(&capturesoundbits, "AVI capture controls");
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@ -3774,7 +3774,7 @@ qboolean Q2BSP_EdictInFatPVS(model_t *mod, edict_t *ent);
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void Q2BSP_FindTouchedLeafs(model_t *mod, edict_t *ent);
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#endif
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void GLQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
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void SWQ2BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
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void SWQ2BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
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/*
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==================
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@ -438,7 +438,7 @@ int SWR_LightPoint (vec3_t p)
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return r;
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}
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void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
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void SWQ1BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
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{
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vec3_t end;
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float r;
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@ -451,7 +451,7 @@ void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambie
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end[1] = point[1];
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end[2] = point[2] - 2048;
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r = SWRecursiveLightPoint3C(cl.worldmodel->nodes, point, end);
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r = SWRecursiveLightPoint3C(mod->nodes, point, end);
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if (r < 0)
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{
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res_diffuse[0] = 0;
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@ -1969,7 +1969,7 @@ float RadiusFromBounds (vec3_t mins, vec3_t maxs);
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void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
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void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
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void SWQ1BSP_LightPointValues(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
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void SWR_Q1BSP_StainNode (mnode_t *node, float *parms);
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/*
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