Added 24 bit texture loading to the options menu

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@54 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-08-27 00:38:41 +00:00
parent de990c14d6
commit 96689f0e00

View file

@ -395,6 +395,7 @@ void M_Menu_FPS_f (void)
MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress);y+=8; MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress);y+=8;
MC_AddCheckBox(menu, 48, y, "Other Water Effect", &gl_waterripples);y+=8; MC_AddCheckBox(menu, 48, y, "Other Water Effect", &gl_waterripples);y+=8;
MC_AddSlider(menu, 48, y, " 2D resolution", &gl_2dscale, 0, 1);y+=8; MC_AddSlider(menu, 48, y, " 2D resolution", &gl_2dscale, 0, 1);y+=8;
MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit);y+=8;
break; break;
#endif #endif
#ifdef SWQUAKE #ifdef SWQUAKE
@ -410,8 +411,6 @@ void M_Menu_FPS_f (void)
break; break;
} }
// MC_AddCheckBox(menu, 48, y, "32 bit texture loading", &r_32bit);y+=8; ADD ME
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false); menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
} }