make sure clients always know their own velocity. this is required for cl_bob, and other things I guess.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4583 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-01-15 02:32:13 +00:00
parent 9a38addfaf
commit 964c8899b0

View file

@ -1182,6 +1182,9 @@ void SVFTE_EmitPacketEntities(client_t *client, packet_entities_t *to, sizebuf_t
if (client->pendingentbits[j] & UF_REMOVE)
client->pendingentbits[j] = (client->pendingentbits[j] & ~UF_REMOVE) | UF_RESET2;
client->pendingentbits[j] |= SVFTE_DeltaCalcBits(o, n);
//even if prediction is disabled, we want to force velocity info to be sent for the local player. This is used by view bob and things.
if (j == client->edict->entnum && (n->u.q1.velocity[0] || n->u.q1.velocity[1] || n->u.q1.velocity[2]))
client->pendingentbits[j] |= UF_PREDINFO;
}
*o = *n;
j++;
@ -2850,6 +2853,12 @@ void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *cli
state->u.q1.velocity[1] = ent->v->velocity[1] * 8;
state->u.q1.velocity[2] = ent->v->velocity[2] * 8;
}
else if (ent == cl->edict)
{
state->u.q1.velocity[0] = ent->v->velocity[0] * 8;
state->u.q1.velocity[1] = ent->v->velocity[1] * 8;
state->u.q1.velocity[2] = ent->v->velocity[2] * 8;
}
}
if (client && client->edict && (ent->v->owner == client->edict->entnum))