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Added blood and telesplash from the custom 'cool' particle set to the built in 'spikeset'.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1308 fc73d0e0-1445-4013-8a0c-d673dee63da5
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parent
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1 changed files with 75 additions and 14 deletions
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@ -220,6 +220,8 @@ char *particle_set_spikeset =
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"r_part t_tracer3\n"
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"r_part t_tracer3\n"
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"{\n"
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"{\n"
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"}\n"
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"}\n"
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//qw blood
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"r_part te_lightningblood\n"
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"r_part te_lightningblood\n"
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"{\n"
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"{\n"
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" texture \"particles/bloodtrail\"\n"
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" texture \"particles/bloodtrail\"\n"
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@ -240,24 +242,45 @@ char *particle_set_spikeset =
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" stains 1\n"
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" stains 1\n"
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" blend add\n"
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" blend add\n"
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"}\n"
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"}\n"
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//qw blood
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"r_part te_blood\n"
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"r_part te_blood\n"
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"{\n"
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"{\n"
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" texture \"particles/bloodtrail\"\n"
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" texture \"particles/blood\"\n"
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" count 1\n"
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" count 10\n"
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" scale 15\n"
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" scale 10\n"
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" alpha 0.3\n"
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" alpha 0.3\n"
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" die 1\n"
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" die 2\n"
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" randomvel 32\n"
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" randomvel 40\n"
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" veladd 32\n"
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" veladd 0\n"
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" red 192\n"
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" red 220\n"
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" green 0\n"
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" green 0\n"
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" blue 0\n"
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" blue 0\n"
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" reddelta -128\n"
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" reddelta -100\n"
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" greendelta 0\n"
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" gravity 200\n"
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" reddelta 0\n"
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" stains 2\n"
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" gravity 100\n"
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" scalefactor 0.9\n"
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"friction 1\n"
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" rotationstart 0 360\n"
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" stains 1\n"
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"}\n"
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//nq blood
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"r_part pe_73\n"
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"{\n"
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" texture \"particles/blood\"\n"
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" count 1\n"
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" scale 20\n"
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" alpha 0.3\n"
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" die 2\n"
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" randomvel 40\n"
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" veladd 0\n"
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" red 220\n"
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" green 0\n"
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" blue 0\n"
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" reddelta -100\n"
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" gravity 200\n"
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" stains 2\n"
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" scalefactor 0.9\n"
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" rotationstart 0 360\n"
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"}\n"
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"}\n"
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#if 1
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#if 1
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@ -677,7 +700,45 @@ char *particle_set_spikeset =
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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//Teleport splash
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//Teleport splash
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#if 1 //a simpler effect.
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#if 1 //two rings moving upwards, costs less
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"r_part teleportsplashdown\n"
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"{\n"
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" texture \"textures/smoke\"\n"
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" count 32\n"
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" scale 32\n"
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" scalefactor 1\n"
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" alpha 0.3\n"
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" die 1\n"
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" randomvel 0\n"
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" veladd -52\n"
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" red 255\n"
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" green 256\n"
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" blue 256\n"
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" friction 1\n"
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" spawnorg 32 0\n"
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" spawnmode uniformcircle\n"
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"}\n"
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"r_part te_teleportsplash\n"
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"{\n"
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" texture \"textures/smoke\"\n"
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" count 32\n"
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" scale 32\n"
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" scalefactor 1\n"
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" alpha 0.3\n"
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" die 1\n"
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" randomvel 0\n"
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" veladd 52\n"
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" red 255\n"
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" green 256\n"
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" blue 256\n"
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" friction 1\n"
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" spawnorg 32 0\n"
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" spawnmode uniformcircle\n"
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" assoc teleportsplashdown\n"
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"}\n"
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#elif 1 //a simpler effect.
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"r_part te_teleportsplash\n"
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"r_part te_teleportsplash\n"
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"{\n"
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"{\n"
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" count 64\n"
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" count 64\n"
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