diff --git a/engine/client/r_partset.c b/engine/client/r_partset.c index 3959f26cb..53f912db9 100644 --- a/engine/client/r_partset.c +++ b/engine/client/r_partset.c @@ -220,6 +220,8 @@ char *particle_set_spikeset = "r_part t_tracer3\n" "{\n" "}\n" + +//qw blood "r_part te_lightningblood\n" "{\n" " texture \"particles/bloodtrail\"\n" @@ -240,24 +242,45 @@ char *particle_set_spikeset = " stains 1\n" " blend add\n" "}\n" + +//qw blood "r_part te_blood\n" "{\n" -" texture \"particles/bloodtrail\"\n" -" count 1\n" -" scale 15\n" +" texture \"particles/blood\"\n" +" count 10\n" +" scale 10\n" " alpha 0.3\n" -" die 1\n" -" randomvel 32\n" -" veladd 32\n" -" red 192\n" +" die 2\n" +" randomvel 40\n" +" veladd 0\n" +" red 220\n" " green 0\n" " blue 0\n" -" reddelta -128\n" -" greendelta 0\n" -" reddelta 0\n" -" gravity 100\n" -"friction 1\n" -" stains 1\n" +" reddelta -100\n" +" gravity 200\n" +" stains 2\n" +" scalefactor 0.9\n" +" rotationstart 0 360\n" +"}\n" + +//nq blood +"r_part pe_73\n" +"{\n" +" texture \"particles/blood\"\n" +" count 1\n" +" scale 20\n" +" alpha 0.3\n" +" die 2\n" +" randomvel 40\n" +" veladd 0\n" +" red 220\n" +" green 0\n" +" blue 0\n" +" reddelta -100\n" +" gravity 200\n" +" stains 2\n" +" scalefactor 0.9\n" +" rotationstart 0 360\n" "}\n" #if 1 @@ -677,7 +700,45 @@ char *particle_set_spikeset = ////////////////////////////////////////////////// //Teleport splash -#if 1 //a simpler effect. +#if 1 //two rings moving upwards, costs less +"r_part teleportsplashdown\n" +"{\n" +" texture \"textures/smoke\"\n" +" count 32\n" +" scale 32\n" +" scalefactor 1\n" +" alpha 0.3\n" +" die 1\n" +" randomvel 0\n" +" veladd -52\n" +" red 255\n" +" green 256\n" +" blue 256\n" +" friction 1\n" +" spawnorg 32 0\n" +" spawnmode uniformcircle\n" +"}\n" + +"r_part te_teleportsplash\n" +"{\n" +" texture \"textures/smoke\"\n" +" count 32\n" +" scale 32\n" +" scalefactor 1\n" +" alpha 0.3\n" +" die 1\n" +" randomvel 0\n" +" veladd 52\n" +" red 255\n" +" green 256\n" +" blue 256\n" +" friction 1\n" +" spawnorg 32 0\n" +" spawnmode uniformcircle\n" +" assoc teleportsplashdown\n" +"}\n" + +#elif 1 //a simpler effect. "r_part te_teleportsplash\n" "{\n" " count 64\n"