Fix for the script Evaron gave me yesterday. Specifically: Disable auto-repeat on triggering binds.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3881 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-07-19 12:34:49 +00:00
parent 20180cf49f
commit 8ea074e55e

View file

@ -1434,19 +1434,6 @@ void Key_Event (int pnum, int key, unsigned int unicode, qboolean down)
if (down)
{
key_repeats[key]++;
/*
if (key != K_BACKSPACE
&& key != K_DEL
&& key != K_PAUSE
&& key != K_PGUP
&& key != K_PGDN
&& key != K_LEFTARROW
&& key != K_RIGHTARROW
&& key != K_UPARROW
&& key != K_DOWNARROW
&& key_repeats[key] > 1)
return; // ignore most autorepeats
*/
// if (key >= 200 && !keybindings[key]) //is this too annoying?
// Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) );
@ -1631,6 +1618,10 @@ void Key_Event (int pnum, int key, unsigned int unicode, qboolean down)
|| (key_dest == key_console && !consolekeys[key])
|| (key_dest == key_game && ( cls.state == ca_active || !consolekeys[key] ) ) )
{
/*don't auto-repeat binds as it breaks too many scripts*/
if (key_repeats[key] > 1)
return;
deltaused[key][keystate] = true;
kb = keybindings[key][keystate];
if (pnum)