mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
Fix some of my breakages.
fix hexen2 blind monsters. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4949 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
d7745478b5
commit
8cfbc1ad26
30 changed files with 307 additions and 214 deletions
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@ -917,7 +917,7 @@ static qintptr_t CG_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, con
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break;
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case CG_S_STARTSOUND:// ( vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx )
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S_StartSound(VM_LONG(arg[1])+1, VM_LONG(arg[2]), S_PrecacheSound(VM_FROMSTRCACHE(arg[3])), VM_POINTER(arg[0]), 1, 1, 0, 0);
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S_StartSound(VM_LONG(arg[1])+1, VM_LONG(arg[2]), S_PrecacheSound(VM_FROMSTRCACHE(arg[3])), VM_POINTER(arg[0]), 1, 1, 0, 0, 0);
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break;
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case CG_S_ADDLOOPINGSOUND:
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@ -1105,6 +1105,7 @@ void CL_Connect_f (void)
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CL_BeginServerConnect(server, 0, false);
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}
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#if defined(CL_MASTER)
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static void CL_ConnectBestRoute_f (void)
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{
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char server[1024];
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@ -1139,6 +1140,7 @@ static void CL_ConnectBestRoute_f (void)
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CL_Disconnect_f ();
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CL_BeginServerConnect(server, 0, true);
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}
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#endif
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static void CL_Join_f (void)
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{
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@ -3874,8 +3876,9 @@ void CL_Init (void)
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Cmd_AddCommand ("cl_status", CL_Status_f);
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Cmd_AddCommandD ("quit", CL_Quit_f, "Use this command when you get angry. Does not save any cvars. Use cfg_save to save settings, or use the menu for a prompt.");
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#if defined(CL_MASTER)
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Cmd_AddCommandD ("connectbr", CL_ConnectBestRoute_f, "connect address:port\nConnect to a qw server using the best route we can detect.");
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#endif
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Cmd_AddCommandD ("connect", CL_Connect_f, "connect scheme://address:port\nConnect to a server. "
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#if defined(FTE_TARGET_WEB)
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"Use a scheme of ws:// or wss:// to connect via using websockets."
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@ -4252,13 +4252,13 @@ void CLQW_ParseStartSoundPacket(void)
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Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
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#ifdef PEXT_CSQC
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if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation, 100, 0))
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if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation, 100, 0, 0))
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#endif
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{
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if (!sound_num)
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S_StopSound(ent, channel);
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else
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation, 0, 0);
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation, 0, 0, 0);
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}
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@ -4346,7 +4346,7 @@ void CLQ2_ParseStartSoundPacket(void)
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if (sfx->loadstate == SLS_FAILED)
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sfx = S_PrecacheSound(va("players/male/%s", cl.sound_precache[sound_num]->name+1));
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}
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S_StartSound (ent, channel, sfx, pos, volume, attenuation, ofs, 0);
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S_StartSound (ent, channel, sfx, pos, volume, attenuation, ofs, 0, 0);
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}
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#endif
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@ -4362,6 +4362,7 @@ void CLNQ_ParseStartSoundPacket(void)
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int i;
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int pitchadj;
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float timeofs;
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unsigned int flags;
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field_mask = MSG_ReadByte();
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@ -4385,6 +4386,11 @@ void CLNQ_ParseStartSoundPacket(void)
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else
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timeofs = 0;
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// if (field_mask & FTESND_FLAGS)
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// flags = MSG_ReadByte();
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// else
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flags = 0;
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if (field_mask & DPSND_LARGEENTITY)
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{
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ent = MSGCL_ReadEntity();
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@ -4412,13 +4418,13 @@ void CLNQ_ParseStartSoundPacket(void)
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pos[i] = MSG_ReadCoord ();
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#ifdef PEXT_CSQC
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if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation, pitchadj, timeofs))
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if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation, pitchadj, timeofs, flags))
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#endif
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{
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if (!sound_num)
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S_StopSound(ent, channel);
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else
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation, timeofs, pitchadj);
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation, timeofs, pitchadj, flags);
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}
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if (ent == cl.playerview[0].playernum+1)
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@ -737,7 +737,7 @@ void SCR_DrawCursor(void)
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key_customcursor[cmod].dirty = false;
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oldcurs = key_customcursor[cmod].handle;
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if (rf->VID_CreateCursor)
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if (rf->VID_CreateCursor && strcmp(key_customcursor[cmod].name, "none"))
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{
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key_customcursor[cmod].handle = rf->VID_CreateCursor(key_customcursor[cmod].name, key_customcursor[cmod].hotspot[0], key_customcursor[cmod].hotspot[1], key_customcursor[cmod].scale);
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if (!key_customcursor[cmod].handle)
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@ -763,7 +763,7 @@ void SCR_DrawCursor(void)
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return;
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//system doesn't support a hardware cursor, so try to draw a software one.
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if (!*key_customcursor[cmod].name)
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if (!strcmp(key_customcursor[cmod].name, "none"))
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return;
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p = R2D_SafeCachePic(key_customcursor[cmod].name);
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@ -1122,7 +1122,7 @@ void CL_ParseTEnt (void)
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if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
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P_RunParticleEffect (pos, vec3_origin, 20, 30);
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S_StartSound (-2, 0, cl_sfx_wizhit, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_wizhit, pos, 1, 1, 0, 0, 0);
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break;
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case TE_KNIGHTSPIKE: // spike hitting wall
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@ -1135,7 +1135,7 @@ void CL_ParseTEnt (void)
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if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
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P_RunParticleEffect (pos, vec3_origin, 226, 20);
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S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_knighthit, pos, 1, 1, 0, 0, 0);
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break;
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case TEDP_SPIKEQUAD:
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@ -1151,16 +1151,16 @@ void CL_ParseTEnt (void)
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P_RunParticleEffect (pos, vec3_origin, 0, 10);
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if ( rand() % 5 )
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S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_tink1, pos, 1, 1, 0, 0, 0);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric1, pos, 1, 1, 0, 0, 0);
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else if (rnd == 2)
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S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric2, pos, 1, 1, 0, 0, 0);
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else
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S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric3, pos, 1, 1, 0, 0, 0);
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}
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break;
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case TE_SPIKE: // spike hitting wall
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@ -1175,16 +1175,16 @@ void CL_ParseTEnt (void)
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P_RunParticleEffect (pos, vec3_origin, 0, 10);
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if ( rand() % 5 )
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S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_tink1, pos, 1, 1, 0, 0, 0);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric1, pos, 1, 1, 0, 0, 0);
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else if (rnd == 2)
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S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric2, pos, 1, 1, 0, 0, 0);
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else
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S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric3, pos, 1, 1, 0, 0, 0);
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}
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break;
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case TEDP_SUPERSPIKEQUAD: // super spike hitting wall
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@ -1201,16 +1201,16 @@ void CL_ParseTEnt (void)
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P_RunParticleEffect (pos, vec3_origin, 0, 20);
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if ( rand() % 5 )
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S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_tink1, pos, 1, 1, 0, 0, 0);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric1, pos, 1, 1, 0, 0, 0);
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else if (rnd == 2)
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S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric2, pos, 1, 1, 0, 0, 0);
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else
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S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric3, pos, 1, 1, 0, 0, 0);
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}
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break;
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case TE_SUPERSPIKE: // super spike hitting wall
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@ -1226,16 +1226,16 @@ void CL_ParseTEnt (void)
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P_RunParticleEffect (pos, vec3_origin, 0, 20);
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if ( rand() % 5 )
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S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_tink1, pos, 1, 1, 0, 0, 0);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric1, pos, 1, 1, 0, 0, 0);
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else if (rnd == 2)
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S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric2, pos, 1, 1, 0, 0, 0);
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else
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S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric3, pos, 1, 1, 0, 0, 0);
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}
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break;
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P_RunParticleEffect (pos, vec3_origin, 0, 10);
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if ( rand() % 5 )
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S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_tink1, pos, 1, 1, 0, 0, 0);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric1, pos, 1, 1, 0, 0, 0);
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else if (rnd == 2)
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S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric2, pos, 1, 1, 0, 0, 0);
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else
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S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric3, pos, 1, 1, 0, 0, 0);
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}
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break;
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case TE_SUPERBULLET:
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@ -1279,16 +1279,16 @@ void CL_ParseTEnt (void)
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P_RunParticleEffect (pos, vec3_origin, 0, 20);
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if ( rand() % 5 )
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S_StartSound (-2, 0, cl_sfx_tink1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_tink1, pos, 1, 1, 0, 0, 0);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-2, 0, cl_sfx_ric1, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric1, pos, 1, 1, 0, 0, 0);
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else if (rnd == 2)
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S_StartSound (-2, 0, cl_sfx_ric2, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric2, pos, 1, 1, 0, 0, 0);
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else
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S_StartSound (-2, 0, cl_sfx_ric3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_ric3, pos, 1, 1, 0, 0, 0);
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}
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break;
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#endif
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@ -1323,7 +1323,7 @@ void CL_ParseTEnt (void)
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// sound
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S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
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// sprite
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if (cl_expsprite.ival) // temp hopefully
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@ -1364,7 +1364,7 @@ void CL_ParseTEnt (void)
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// sound
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S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
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// sprite
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if (type == TE_EXPLOSION && cl_expsprite.ival) // temp hopefully
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@ -1394,7 +1394,7 @@ void CL_ParseTEnt (void)
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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}
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S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
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}
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break;
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@ -1425,7 +1425,7 @@ void CL_ParseTEnt (void)
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dl->channelfade[2] = 0;
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}
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S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
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break;
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case TEDP_TEI_BIGEXPLOSION:
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@ -1456,7 +1456,7 @@ void CL_ParseTEnt (void)
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dl->channelfade[2] = 0;
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}
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S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
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break;
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case TE_TAREXPLOSION: // tarbaby explosion
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@ -1465,7 +1465,7 @@ void CL_ParseTEnt (void)
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pos[2] = MSG_ReadCoord ();
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P_RunParticleEffectType(pos, NULL, 1, pt_tarexplosion);
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S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
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S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
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break;
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case TE_LIGHTNING1: // lightning bolts
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@ -2436,7 +2436,7 @@ static struct{
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#define ATTN_STATIC 1
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void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float delay)
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{
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S_StartSound(entnum, entchannel, sfx, origin, fvol, attenuation, -delay, 0);
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S_StartSound(entnum, entchannel, sfx, origin, fvol, attenuation, -delay, 0, 0);
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}
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void CLQ2_ParseTEnt (void)
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{
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@ -2629,7 +2629,7 @@ fixme:
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else
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P_RunParticleEffect (pos, dir, 0xb0, 40);
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//FIXME : replace or remove this sound
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S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0);
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S_StartSound (0, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0, 0);
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break;
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case Q2TE_SHOTGUN: // bullet hitting wall
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@ -2705,7 +2705,7 @@ fixme:
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ex->angles[1] = 0;
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ex->angles[0]*=-1;
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S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0);
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S_StartSound (0, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0, 0);
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// light
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if (r_explosionlight.value)
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@ -2763,9 +2763,9 @@ fixme:
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// sound
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if (type == Q2TE_GRENADE_EXPLOSION_WATER)
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S_StartSound (-2, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1, 0, 0);
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S_StartSound (0, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1, 0, 0, 0);
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else
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S_StartSound (-2, 0, S_PrecacheSound ("weapons/grenlx1a.wav"), pos, 1, 1, 0, 0);
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S_StartSound (0, 0, S_PrecacheSound ("weapons/grenlx1a.wav"), pos, 1, 1, 0, 0, 0);
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// sprite
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@ -2858,9 +2858,9 @@ fixme:
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// sound
|
||||
if (type == Q2TE_ROCKET_EXPLOSION_WATER)
|
||||
S_StartSound (-2, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, S_PrecacheSound ("weapons/xpld_wat.wav"), pos, 1, 1, 0, 0, 0);
|
||||
else
|
||||
S_StartSound (-2, 0, S_PrecacheSound ("weapons/rocklx1a.wav"), pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, S_PrecacheSound ("weapons/rocklx1a.wav"), pos, 1, 1, 0, 0, 0);
|
||||
|
||||
// sprite
|
||||
// if (!R_ParticleExplosionHeart(pos))
|
||||
|
@ -3032,7 +3032,7 @@ fixme:
|
|||
ex->angles[1] = 0;
|
||||
ex->angles[0]*=-1;
|
||||
|
||||
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0, 0);
|
||||
|
||||
// light
|
||||
if (r_explosionlight.value)
|
||||
|
@ -3081,7 +3081,7 @@ fixme:
|
|||
ex->angles[1] = 0;
|
||||
ex->angles[0]*=-1;
|
||||
|
||||
S_StartSound (-2, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, S_PrecacheSound ("weapons/lashit.wav"), pos, 1, 1, 0, 0, 0);
|
||||
|
||||
// light
|
||||
if (r_explosionlight.value)
|
||||
|
|
|
@ -1294,7 +1294,7 @@ qboolean CSQC_MouseMove(float xdelta, float ydelta, int devid);
|
|||
qboolean CSQC_MousePosition(float xabs, float yabs, int devid);
|
||||
qboolean CSQC_JoystickAxis(int axis, float value, int devid);
|
||||
qboolean CSQC_Accelerometer(float x, float y, float z);
|
||||
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation, float pitchmod, float timeofs);
|
||||
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation, float pitchmod, float timeofs, unsigned int flags);
|
||||
void CSQC_ParseEntities(void);
|
||||
void CSQC_ResetTrails(void);
|
||||
|
||||
|
|
|
@ -1862,13 +1862,15 @@ void Key_Bind_f (void)
|
|||
}
|
||||
if (bindmap)
|
||||
{
|
||||
if (bindmap < 0 || bindmap > KEY_MODIFIER_ALTBINDMAP)
|
||||
if (bindmap <= 0 || bindmap > KEY_MODIFIER_ALTBINDMAP)
|
||||
{
|
||||
if (cl_warncmd.ival)
|
||||
Con_Printf ("unsupported bindmap %i\n", bindmap);
|
||||
return;
|
||||
}
|
||||
if (modifier != ~0)
|
||||
{
|
||||
if (cl_warncmd.ival)
|
||||
Con_Printf ("modifiers cannot be combined with bindmaps\n");
|
||||
return;
|
||||
}
|
||||
|
@ -1997,10 +1999,10 @@ void Key_WriteBindings (vfsfile_t *f)
|
|||
{
|
||||
s = Key_KeynumToString(i, m);
|
||||
//quote it as required
|
||||
if (i == ';' || i <= ' ' || i == '\"')
|
||||
if (i == ';' || i <= ' ' || strchr(s, ' ') || strchr(s, '+') || strchr(s, '\"'))
|
||||
s = COM_QuotedString(s, keybuf, sizeof(keybuf), false);
|
||||
|
||||
if (bindcmdlevel[i][m] != bindcmdlevel[i][0])
|
||||
if (bindcmdlevel[i][m] != RESTRICT_LOCAL)
|
||||
s = va("bindlevel %s %i %s\n", s, bindcmdlevel[i][m], COM_QuotedString(binding, commandbuf, sizeof(commandbuf), false));
|
||||
else
|
||||
s = va("bind %s %s\n", s, COM_QuotedString(binding, commandbuf, sizeof(commandbuf), false));
|
||||
|
@ -2043,7 +2045,7 @@ void Key_Init (void)
|
|||
key_linepos = 1;
|
||||
|
||||
key_dest_mask = kdm_game;
|
||||
key_dest_absolutemouse = kdm_console | kdm_editor | kdm_cwindows;
|
||||
key_dest_absolutemouse = kdm_console | kdm_editor | kdm_cwindows | kdm_emenu;
|
||||
|
||||
//
|
||||
// init ascii characters in console mode
|
||||
|
|
|
@ -748,7 +748,17 @@ void M_Media_Draw (menu_t *menu)
|
|||
{
|
||||
float time, duration;
|
||||
if (S_GetMusicInfo(0, &time, &duration))
|
||||
MP_Hightlight (12, y, va("<< %i:%02i / %i:%02i - %i%% >>", (int)time/60, (int)time%60, (int)duration/60, (int)duration%60, (int)(100*time/duration)), op == selectedoption);
|
||||
{
|
||||
int itime = time;
|
||||
int iduration = duration;
|
||||
if (iduration)
|
||||
{
|
||||
int pct = (int)((100*time)/duration);
|
||||
MP_Hightlight (12, y, va("<< %i:%02i / %i:%02i - %i%% >>", itime/60, itime%60, iduration/60, iduration%60, pct), op == selectedoption);
|
||||
}
|
||||
else
|
||||
MP_Hightlight (12, y, va("<< %i:%02i >>", itime/60, itime%60), op == selectedoption);
|
||||
}
|
||||
else
|
||||
MP_Hightlight (12, y, "<< skip >>", op == selectedoption);
|
||||
}
|
||||
|
|
|
@ -355,7 +355,7 @@ void M_Audio_StartSound (struct menu_s *menu)
|
|||
org[0] = mat[0][0] + 2*(mat[1][0]*(info->testsoundsource->common.posx-320/2) + mat[1][0]*(info->testsoundsource->common.posy-200/2));
|
||||
org[1] = mat[0][1] + 2*(mat[1][1]*(info->testsoundsource->common.posx-320/2) + mat[1][1]*(info->testsoundsource->common.posy-200/2));
|
||||
org[2] = mat[0][2] + 2*(mat[1][2]*(info->testsoundsource->common.posx-320/2) + mat[1][2]*(info->testsoundsource->common.posy-200/2));
|
||||
S_StartSound(-2, 0, S_PrecacheSound("player/pain3.wav"), org, 1, 4, 0, 0);
|
||||
S_StartSound(-2, 0, S_PrecacheSound("player/pain3.wav"), org, 1, 4, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -340,7 +340,7 @@ void M_ToggleMenu_f (void)
|
|||
}
|
||||
#endif
|
||||
#ifdef MENU_DAT
|
||||
if (MP_Toggle())
|
||||
if (MP_Toggle(1))
|
||||
{
|
||||
Key_Dest_Remove(kdm_console|kdm_cwindows);
|
||||
return;
|
||||
|
|
|
@ -463,7 +463,7 @@ int M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keym
|
|||
void MP_CvarChanged(cvar_t *var);
|
||||
qboolean MP_Init (void);
|
||||
void MP_Shutdown (void);
|
||||
qboolean MP_Toggle(void);
|
||||
qboolean MP_Toggle(int mode);
|
||||
void MP_Draw(void);
|
||||
void MP_RegisterCvarsAndCmds(void);
|
||||
void MP_Keydown(int key, int unicode);
|
||||
|
|
|
@ -3684,7 +3684,7 @@ static void PScript_EffectSpawned(part_type_t *ptype, vec3_t org, vec3_t axis[3]
|
|||
if (w <= tw)
|
||||
{
|
||||
if (*ptype->sounds[i].name && ptype->sounds[i].vol > 0)
|
||||
S_StartSound(0, 0, S_PrecacheSound(ptype->sounds[i].name), org, ptype->sounds[i].vol, ptype->sounds[i].atten, -ptype->sounds[i].delay, ptype->sounds[i].pitch);
|
||||
S_StartSound(0, 0, S_PrecacheSound(ptype->sounds[i].name), org, ptype->sounds[i].vol, ptype->sounds[i].atten, -ptype->sounds[i].delay, ptype->sounds[i].pitch, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3259,12 +3259,12 @@ void QCBUILTIN PF_soundupdate (pubprogfuncs_t *prinst, struct globalvars_s *pr_g
|
|||
float volume = G_FLOAT(OFS_PARM3);
|
||||
float attenuation = G_FLOAT(OFS_PARM4);
|
||||
float pitchpct = (prinst->callargc >= 6)?G_FLOAT(OFS_PARM5):0;
|
||||
// unsigned int flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0;
|
||||
unsigned int flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0;
|
||||
float startoffset = (prinst->callargc>=8)?G_FLOAT(OFS_PARM7):0;
|
||||
|
||||
sfx_t *sfx = S_PrecacheSound(sample);
|
||||
|
||||
G_FLOAT(OFS_RETURN) = S_UpdateSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation, startoffset, pitchpct);
|
||||
G_FLOAT(OFS_RETURN) = S_UpdateSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation, startoffset, pitchpct, flags);
|
||||
}
|
||||
void QCBUILTIN PF_stopsound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
|
@ -3288,7 +3288,7 @@ static void QCBUILTIN PF_cs_sound(pubprogfuncs_t *prinst, struct globalvars_s *p
|
|||
float volume;
|
||||
float attenuation;
|
||||
float pitchpct;
|
||||
// unsigned int flags;
|
||||
unsigned int flags;
|
||||
float startoffset;
|
||||
|
||||
sfx_t *sfx;
|
||||
|
@ -3299,12 +3299,12 @@ static void QCBUILTIN PF_cs_sound(pubprogfuncs_t *prinst, struct globalvars_s *p
|
|||
volume = G_FLOAT(OFS_PARM3);
|
||||
attenuation = G_FLOAT(OFS_PARM4);
|
||||
pitchpct = (prinst->callargc>=6)?G_FLOAT(OFS_PARM5):0;
|
||||
// flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0;
|
||||
flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0;
|
||||
startoffset = (prinst->callargc>=8)?G_FLOAT(OFS_PARM7):0;
|
||||
|
||||
sfx = S_PrecacheSound(sample);
|
||||
if (sfx)
|
||||
S_StartSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation, startoffset, pitchpct);
|
||||
S_StartSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation, startoffset, pitchpct, flags);
|
||||
};
|
||||
|
||||
static void QCBUILTIN PF_cs_pointsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
|
@ -3328,7 +3328,7 @@ static void QCBUILTIN PF_cs_pointsound(pubprogfuncs_t *prinst, struct globalvars
|
|||
|
||||
sfx = S_PrecacheSound(sample);
|
||||
if (sfx)
|
||||
S_StartSound(0, 0, sfx, origin, volume, attenuation, 0, pitchpct);
|
||||
S_StartSound(0, 0, sfx, origin, volume, attenuation, 0, pitchpct, 0);
|
||||
}
|
||||
|
||||
static void QCBUILTIN PF_cs_particle(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
|
@ -3610,14 +3610,14 @@ static void QCBUILTIN PF_cl_te_explosion (pubprogfuncs_t *prinst, struct globalv
|
|||
|
||||
Surf_AddStain(pos, -1, -1, -1, 100);
|
||||
|
||||
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
|
||||
}
|
||||
static void QCBUILTIN PF_cl_te_tarexplosion (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
float *pos = G_VECTOR(OFS_PARM0);
|
||||
P_RunParticleEffectType(pos, NULL, 1, pt_tarexplosion);
|
||||
|
||||
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
|
||||
}
|
||||
static void QCBUILTIN PF_cl_te_wizspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
|
@ -3625,7 +3625,7 @@ static void QCBUILTIN PF_cl_te_wizspike (pubprogfuncs_t *prinst, struct globalva
|
|||
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
|
||||
P_RunParticleEffect (pos, vec3_origin, 20, 30);
|
||||
|
||||
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, cl_sfx_knighthit, pos, 1, 1, 0, 0, 0);
|
||||
}
|
||||
static void QCBUILTIN PF_cl_te_knightspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
|
@ -3633,7 +3633,7 @@ static void QCBUILTIN PF_cl_te_knightspike (pubprogfuncs_t *prinst, struct globa
|
|||
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
|
||||
P_RunParticleEffect (pos, vec3_origin, 226, 20);
|
||||
|
||||
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, cl_sfx_knighthit, pos, 1, 1, 0, 0, 0);
|
||||
}
|
||||
static void QCBUILTIN PF_cl_te_lavasplash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
|
@ -3696,7 +3696,7 @@ static void QCBUILTIN PF_cl_te_explosionquad (pubprogfuncs_t *prinst, struct glo
|
|||
dl->channelfade[2] = 0.12;
|
||||
}
|
||||
|
||||
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, cl_sfx_r_exp3, pos, 1, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
//void(vector org, float radius, float lifetime, vector color) te_customflash
|
||||
|
@ -3807,7 +3807,7 @@ static void QCBUILTIN PF_cl_te_explosionrgb (pubprogfuncs_t *prinst, struct glob
|
|||
dl->channelfade[2] = 0;
|
||||
}
|
||||
|
||||
S_StartSound (-2, 0, cl_sfx_r_exp3, org, 1, 1, 0, 0);
|
||||
S_StartSound (0, 0, cl_sfx_r_exp3, org, 1, 1, 0, 0, 0);
|
||||
}
|
||||
static void QCBUILTIN PF_cl_te_particlerain (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
{
|
||||
|
@ -5709,7 +5709,7 @@ void CSQC_Event_Sound (float *origin, wedict_t *wentity, int channel, const char
|
|||
origin = wentity->v->origin;
|
||||
}
|
||||
|
||||
S_StartSound(NUM_FOR_EDICT(csqcprogs, (edict_t*)wentity), channel, S_PrecacheSound(sample), origin, volume, attenuation, timeoffset, pitchadj);
|
||||
S_StartSound(NUM_FOR_EDICT(csqcprogs, (edict_t*)wentity), channel, S_PrecacheSound(sample), origin, volume, attenuation, timeoffset, pitchadj, 0);
|
||||
}
|
||||
|
||||
qboolean CSQC_Event_ContentsTransition(world_t *w, wedict_t *ent, int oldwatertype, int newwatertype)
|
||||
|
@ -7048,7 +7048,7 @@ static void CSQC_EntityCheck(unsigned int entnum)
|
|||
}
|
||||
}
|
||||
|
||||
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation, float pitchmod, float timeofs)
|
||||
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation, float pitchmod, float timeofs, unsigned int flags)
|
||||
{
|
||||
void *pr_globals;
|
||||
csqcedict_t *ent;
|
||||
|
@ -7073,7 +7073,7 @@ int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float
|
|||
G_FLOAT(OFS_PARM4) = attenuation;
|
||||
VectorCopy(pos, G_VECTOR(OFS_PARM5));
|
||||
G_FLOAT(OFS_PARM6) = pitchmod;
|
||||
G_FLOAT(OFS_PARM7) = 0/*flags*/;
|
||||
G_FLOAT(OFS_PARM7) = flags;
|
||||
// G_FLOAT(OFS_PARM8) = timeofs;
|
||||
|
||||
PR_ExecuteProgram(csqcprogs, csqcg.event_sound);
|
||||
|
@ -7095,7 +7095,7 @@ int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float
|
|||
VectorCopy(pos, G_VECTOR(OFS_PARM2));
|
||||
G_FLOAT(OFS_PARM3) = vol;
|
||||
G_FLOAT(OFS_PARM4) = attenuation;
|
||||
G_FLOAT(OFS_PARM5) = 0/*flags*/;
|
||||
G_FLOAT(OFS_PARM5) = flags;
|
||||
G_FLOAT(OFS_PARM6) = timeofs;
|
||||
|
||||
PR_ExecuteProgram(csqcprogs, csqcg.serversound);
|
||||
|
|
|
@ -2322,6 +2322,8 @@ pbool PDECL Menu_CheckHeaderCrc(pubprogfuncs_t *inst, progsnum_t idx, int crc)
|
|||
double menutime;
|
||||
qboolean MP_Init (void)
|
||||
{
|
||||
struct key_cursor_s *m = &key_customcursor[kc_menu];
|
||||
|
||||
if (qrenderer == QR_NONE)
|
||||
{
|
||||
return false;
|
||||
|
@ -2375,8 +2377,13 @@ qboolean MP_Init (void)
|
|||
menuprogparms.user = &menu_world;
|
||||
menu_world.keydestmask = kdm_gmenu;
|
||||
|
||||
//default to free mouse, to match dp's default setting, and because its generally the right thing for a menu.
|
||||
//default to free mouse+hidden cursor, to match dp's default setting, and because its generally the right thing for a menu.
|
||||
key_dest_absolutemouse |= kdm_gmenu;
|
||||
Q_strncpyz(m->name, "none", sizeof(m->name));
|
||||
m->hotspot[0] = 0;
|
||||
m->hotspot[1] = 0;
|
||||
m->scale = 1;
|
||||
m->dirty = true;
|
||||
|
||||
menutime = Sys_DoubleTime();
|
||||
if (!menu_world.progs)
|
||||
|
@ -2624,7 +2631,7 @@ void MP_Keyup(int key, int unicode)
|
|||
inmenuprogs--;
|
||||
}
|
||||
|
||||
qboolean MP_Toggle(void)
|
||||
qboolean MP_Toggle(int mode)
|
||||
{
|
||||
if (!menu_world.progs)
|
||||
return false;
|
||||
|
@ -2633,6 +2640,9 @@ qboolean MP_Toggle(void)
|
|||
return false;
|
||||
#endif
|
||||
|
||||
if (!mode && !Key_Dest_Has(kdm_gmenu))
|
||||
return false;
|
||||
|
||||
if (setjmp(mp_abort))
|
||||
return false;
|
||||
|
||||
|
@ -2644,7 +2654,7 @@ qboolean MP_Toggle(void)
|
|||
if (mp_toggle_function)
|
||||
{
|
||||
void *pr_globals = PR_globals(menu_world.progs, PR_CURRENT);
|
||||
G_FLOAT(OFS_PARM0) = 1;
|
||||
G_FLOAT(OFS_PARM0) = mode;
|
||||
PR_ExecuteProgram(menu_world.progs, mp_toggle_function);
|
||||
}
|
||||
inmenuprogs--;
|
||||
|
|
|
@ -2260,20 +2260,18 @@ void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
|
|||
vec_t scale;
|
||||
vec3_t world_vec;
|
||||
int i, v;
|
||||
float volscale;
|
||||
|
||||
//sounds with absvolume ignore all volume etc cvars+settings
|
||||
if (ch->flags & CF_ABSVOLUME)
|
||||
volscale = 1;
|
||||
else
|
||||
volscale = volume.value * voicevolumemod;
|
||||
|
||||
// anything coming from the view entity will always be full volume
|
||||
if (ch->flags & CF_ABSVOLUME)
|
||||
if (ch->entnum == listener[sc->seat].entnum)
|
||||
{
|
||||
v = ch->master_vol;
|
||||
for (i = 0; i < sc->sn.numchannels; i++)
|
||||
{
|
||||
ch->vol[i] = v;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (ch->entnum == -1 || ch->entnum == cl.playerview[0].playernum+1)
|
||||
{
|
||||
v = ch->master_vol * (ruleset_allow_localvolume.value ? snd_playersoundvolume.value : 1) * volume.value * voicevolumemod;
|
||||
v = ch->master_vol * (ruleset_allow_localvolume.value ? snd_playersoundvolume.value : 1) * volscale;
|
||||
v = bound(0, v, 255);
|
||||
for (i = 0; i < sc->sn.numchannels; i++)
|
||||
{
|
||||
|
@ -2287,6 +2285,16 @@ void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
|
|||
|
||||
dist = VectorNormalize(world_vec) * ch->dist_mult;
|
||||
|
||||
if (ch->flags & CF_NOSPACIALISE)
|
||||
{
|
||||
scale = 1;
|
||||
scale = (1.0 - dist) * scale;
|
||||
v = ch->master_vol * scale * volscale;
|
||||
for (i = 0; i < sc->sn.numchannels; i++)
|
||||
ch->vol[i] = bound(0, v, 255);
|
||||
return;
|
||||
}
|
||||
|
||||
//rotate the world_vec into listener space, so that the audio direction stored in the speakerdir array can be used directly.
|
||||
listener_vec[0] = DotProduct(listener[sc->seat].forward, world_vec);
|
||||
listener_vec[1] = DotProduct(listener[sc->seat].right, world_vec);
|
||||
|
@ -2299,7 +2307,7 @@ void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
|
|||
{
|
||||
scale = 1 + DotProduct(listener_vec, sc->speakerdir[i]);
|
||||
scale = (1.0 - dist) * scale * sc->dist[i];
|
||||
v = ch->master_vol * scale * volume.value * voicevolumemod;
|
||||
v = ch->master_vol * scale * volscale;
|
||||
ch->vol[i] = bound(0, v, 255);
|
||||
}
|
||||
}
|
||||
|
@ -2307,14 +2315,12 @@ void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
|
|||
// =======================================================================
|
||||
// Start a sound effect
|
||||
// =======================================================================
|
||||
static void S_UpdateSoundCard(soundcardinfo_t *sc, qboolean updateonly, channel_t *target_chan, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeoffset, float pitchadj)
|
||||
static void S_UpdateSoundCard(soundcardinfo_t *sc, qboolean updateonly, channel_t *target_chan, int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeoffset, float pitchadj, unsigned int flags)
|
||||
{
|
||||
channel_t *check;
|
||||
int vol;
|
||||
int ch_idx;
|
||||
int skip;
|
||||
int entnum = target_chan->entnum;
|
||||
int entchannel = target_chan->entchannel;
|
||||
int absstartpos = updateonly?target_chan->pos:0;
|
||||
|
||||
if (fvol < 0)
|
||||
|
@ -2343,7 +2349,7 @@ static void S_UpdateSoundCard(soundcardinfo_t *sc, qboolean updateonly, channel_
|
|||
{
|
||||
VectorCopy(origin, target_chan->origin);
|
||||
}
|
||||
target_chan->flags = 0;
|
||||
target_chan->flags = flags;
|
||||
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
|
||||
target_chan->master_vol = vol;
|
||||
target_chan->entnum = entnum;
|
||||
|
@ -2394,7 +2400,7 @@ static void S_UpdateSoundCard(soundcardinfo_t *sc, qboolean updateonly, channel_
|
|||
sc->ChannelUpdate(sc, target_chan, true);
|
||||
}
|
||||
|
||||
float S_UpdateSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj)
|
||||
float S_UpdateSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags)
|
||||
{
|
||||
int i;
|
||||
int result = 0;
|
||||
|
@ -2411,7 +2417,7 @@ float S_UpdateSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float
|
|||
{
|
||||
if (sc->channel[i].entnum == entnum && sc->channel[i].entchannel == entchannel && sc->channel[i].sfx)
|
||||
{
|
||||
S_UpdateSoundCard(sc, true, &sc->channel[i], sfx, origin, fvol, attenuation, timeofs, pitchadj);
|
||||
S_UpdateSoundCard(sc, true, &sc->channel[i], entnum, entchannel, sfx, origin, fvol, attenuation, timeofs, pitchadj, flags);
|
||||
result++;
|
||||
break;
|
||||
}
|
||||
|
@ -2423,7 +2429,7 @@ float S_UpdateSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float
|
|||
return result / (float)cards;
|
||||
}
|
||||
|
||||
void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj)
|
||||
void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags)
|
||||
{
|
||||
soundcardinfo_t *sc;
|
||||
channel_t *target_chan;
|
||||
|
@ -2448,7 +2454,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
|
|||
if (!target_chan)
|
||||
return;
|
||||
|
||||
S_UpdateSoundCard(sc, false, target_chan, sfx, origin, fvol, attenuation, timeofs, pitchadj);
|
||||
S_UpdateSoundCard(sc, false, target_chan, entnum, entchannel, sfx, origin, fvol, attenuation, timeofs, pitchadj, flags);
|
||||
}
|
||||
S_UnlockMixer();
|
||||
}
|
||||
|
@ -2457,7 +2463,6 @@ qboolean S_GetMusicInfo(int musicchannel, float *time, float *duration)
|
|||
{
|
||||
qboolean result = false;
|
||||
soundcardinfo_t *sc;
|
||||
sfxcache_t scachebuf, *c;
|
||||
sfx_t *sfx;
|
||||
*time = 0;
|
||||
*duration = 0;
|
||||
|
@ -2470,26 +2475,20 @@ qboolean S_GetMusicInfo(int musicchannel, float *time, float *duration)
|
|||
sfx = sc->channel[musicchannel].sfx;
|
||||
if (sfx)
|
||||
{
|
||||
if (sfx->loadstate != SLS_LOADED)
|
||||
c = NULL;
|
||||
else if (sfx->decoder.decodedata)
|
||||
if (sfx->loadstate == SLS_LOADED && sfx->decoder.querydata)
|
||||
*duration = sfx->decoder.querydata(sfx, NULL);
|
||||
else if (sfx->decoder.buf)
|
||||
{
|
||||
if (sfx->decoder.querydata)
|
||||
c = sfx->decoder.querydata(sfx, &scachebuf);
|
||||
else
|
||||
c = NULL; //don't bother trying to actually decode anything here.
|
||||
sfxcache_t *c = sfx->decoder.buf;
|
||||
*duration = (float)c->length / c->speed;
|
||||
}
|
||||
else
|
||||
c = sfx->decoder.buf;
|
||||
*duration = 0;
|
||||
|
||||
if (c)
|
||||
{
|
||||
*duration = c->length / c->speed;
|
||||
*time = (sc->channel[musicchannel].pos>>PITCHSHIFT) / (float)snd_speed; //the time into the sound, ignoring play rate.
|
||||
result = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
S_UnlockMixer();
|
||||
|
||||
return result;
|
||||
|
@ -2667,7 +2666,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
|||
ss = &scard->channel[scard->total_chans];
|
||||
scard->total_chans++;
|
||||
|
||||
ss->entnum = -2;
|
||||
ss->entnum = 0;
|
||||
ss->sfx = sfx;
|
||||
ss->rate = 1<<PITCHSHIFT;
|
||||
VectorCopy (origin, ss->origin);
|
||||
|
@ -2844,7 +2843,7 @@ void S_UpdateAmbientSounds (soundcardinfo_t *sc)
|
|||
chan = &sc->channel[AMBIENT_FIRST+ambient_channel];
|
||||
chan->sfx = ambient_sfx[AMBIENT_FIRST+ambient_channel];
|
||||
chan->entnum = -1;
|
||||
chan->flags = CF_FORCELOOP;
|
||||
chan->flags = CF_FORCELOOP | CF_NOSPACIALISE;
|
||||
chan->rate = 1<<PITCHSHIFT;
|
||||
|
||||
VectorCopy(listener[sc->seat].origin, chan->origin);
|
||||
|
@ -3185,7 +3184,7 @@ void S_Play(void)
|
|||
else
|
||||
Q_strncpyz(name, Cmd_Argv(i), sizeof(name));
|
||||
sfx = S_PrecacheSound(name);
|
||||
S_StartSound(cl.playerview[0].playernum+1, -1, sfx, vec3_origin, 1.0, 0.0, 0, 0);
|
||||
S_StartSound(listener[0].entnum, -1, sfx, vec3_origin, 1.0, 0.0, 0, 0, CF_NOSPACIALISE);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
@ -3209,7 +3208,7 @@ void S_PlayVol(void)
|
|||
Q_strncpy(name, Cmd_Argv(i), sizeof(name));
|
||||
sfx = S_PrecacheSound(name);
|
||||
vol = Q_atof(Cmd_Argv(i+1));
|
||||
S_StartSound(cl.playerview[0].playernum+1, -1, sfx, vec3_origin, vol, 0.0, 0, 0);
|
||||
S_StartSound(listener[0].entnum, -1, sfx, vec3_origin, vol, 0.0, 0, 0, CF_NOSPACIALISE);
|
||||
i+=2;
|
||||
}
|
||||
}
|
||||
|
@ -3234,7 +3233,7 @@ void S_SoundList_f(void)
|
|||
else if (sfx->decoder.decodedata)
|
||||
{
|
||||
if (sfx->decoder.querydata)
|
||||
sc = sfx->decoder.querydata(sfx, &scachebuf);
|
||||
sc = (sfx->decoder.querydata(sfx, &scachebuf) < 0)?NULL:&scachebuf;
|
||||
else
|
||||
sc = NULL; //don't bother trying to actually decode anything here.
|
||||
if (!sc)
|
||||
|
@ -3280,7 +3279,7 @@ void S_LocalSound (const char *sound)
|
|||
Con_Printf ("S_LocalSound: can't cache %s\n", sound);
|
||||
return;
|
||||
}
|
||||
S_StartSound (-1, -1, sfx, vec3_origin, 1, 1, 0, 0);
|
||||
S_StartSound (0, -1, sfx, vec3_origin, 1, 1, 0, 0, CF_NOSPACIALISE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -3487,7 +3486,7 @@ void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels,
|
|||
channel_t *c = SND_PickChannel(si, -1, 0);
|
||||
if (c)
|
||||
{
|
||||
c->flags = CF_ABSVOLUME;
|
||||
c->flags = CF_ABSVOLUME|CF_NOSPACIALISE;
|
||||
c->entnum = -1;
|
||||
c->entchannel = 0;
|
||||
c->dist_mult = 0;
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#define p_ov_info ov_info
|
||||
#define p_ov_comment ov_comment
|
||||
#define p_ov_pcm_total ov_pcm_total
|
||||
#define p_ov_time_total ov_time_total
|
||||
#define p_ov_read ov_read
|
||||
#define p_ov_pcm_seek ov_pcm_seek
|
||||
#else
|
||||
|
@ -38,6 +39,7 @@
|
|||
#define p_ov_info ov_info
|
||||
#define p_ov_comment ov_comment
|
||||
#define p_ov_pcm_total ov_pcm_total
|
||||
#define p_ov_time_total ov_time_total
|
||||
#define p_ov_read ov_read
|
||||
#define p_ov_pcm_seek ov_pcm_seek
|
||||
#else
|
||||
|
@ -46,8 +48,8 @@
|
|||
vorbis_info *(VARGS *p_ov_info)(OggVorbis_File *vf,int link);
|
||||
vorbis_comment *(VARGS *p_ov_comment) (OggVorbis_File *vf,int link);
|
||||
ogg_int64_t (VARGS *p_ov_pcm_total)(OggVorbis_File *vf,int i);
|
||||
long (VARGS *p_ov_read)(OggVorbis_File *vf,char *buffer,int length,
|
||||
int bigendianp,int word,int sgned,int *bitstream);
|
||||
double (VARGS *p_ov_time_total)(OggVorbis_File *vf,int i);
|
||||
long (VARGS *p_ov_read)(OggVorbis_File *vf,char *buffer,int length,int bigendianp,int word,int sgned,int *bitstream);
|
||||
int (VARGS *p_ov_pcm_seek)(OggVorbis_File *vf,ogg_int64_t pos);
|
||||
#endif
|
||||
#endif
|
||||
|
@ -75,7 +77,7 @@ typedef struct {
|
|||
sfx_t *s;
|
||||
} ovdecoderbuffer_t;
|
||||
|
||||
static sfxcache_t *OV_Query(struct sfx_s *sfx, struct sfxcache_s *buf);
|
||||
float OV_Query(struct sfx_s *sfx, struct sfxcache_s *buf);
|
||||
static sfxcache_t *OV_DecodeSome(struct sfx_s *sfx, struct sfxcache_s *buf, ssamplepos_t start, int length);
|
||||
static void OV_CancelDecoder(sfx_t *s);
|
||||
static qboolean OV_StartDecode(unsigned char *start, unsigned long length, ovdecoderbuffer_t *buffer);
|
||||
|
@ -119,11 +121,11 @@ qboolean S_LoadOVSound (sfx_t *s, qbyte *data, int datalen, int sndspeed)
|
|||
return true;
|
||||
}
|
||||
|
||||
static sfxcache_t *OV_Query(struct sfx_s *sfx, struct sfxcache_s *buf)
|
||||
float OV_Query(struct sfx_s *sfx, struct sfxcache_s *buf)
|
||||
{
|
||||
ovdecoderbuffer_t *dec = sfx->decoder.buf;
|
||||
if (!dec)
|
||||
buf = NULL;
|
||||
return -1;
|
||||
if (buf)
|
||||
{
|
||||
buf->data = NULL; //you're not meant to actually be using the data here
|
||||
|
@ -134,7 +136,7 @@ static sfxcache_t *OV_Query(struct sfx_s *sfx, struct sfxcache_s *buf)
|
|||
buf->speed = dec->srcspeed;
|
||||
buf->width = 2;
|
||||
}
|
||||
return buf;
|
||||
return p_ov_time_total(&dec->vf, -1);
|
||||
}
|
||||
|
||||
static sfxcache_t *OV_DecodeSome(struct sfx_s *sfx, struct sfxcache_s *buf, ssamplepos_t start, int length)
|
||||
|
@ -162,16 +164,16 @@ static sfxcache_t *OV_DecodeSome(struct sfx_s *sfx, struct sfxcache_s *buf, ssam
|
|||
|
||||
//check pos
|
||||
//fixme: seeking might not be supported
|
||||
p_ov_pcm_seek(&dec->vf, dec->decodedbytestart);
|
||||
p_ov_pcm_seek(&dec->vf, (dec->decodedbytestart * dec->srcspeed) / outspeed);
|
||||
}
|
||||
|
||||
/* if (start > dec->decodedbytestart + dec->decodedbytecount)
|
||||
{
|
||||
dec->decodedbytestart = start;
|
||||
p_ov_pcm_seek(&dec->vf, dec->decodedbytestart);
|
||||
p_ov_pcm_seek(&dec->vf, (dec->decodedbytestart * dec->srcspeed) / outspeed);
|
||||
}
|
||||
*/
|
||||
if (dec->decodedbytecount > snd_speed*8)
|
||||
if (dec->decodedbytecount > outspeed*8)
|
||||
{
|
||||
/*everything is okay, but our buffer is getting needlessly large.
|
||||
keep anything after the 'new' position, but discard all before that
|
||||
|
@ -205,7 +207,7 @@ static sfxcache_t *OV_DecodeSome(struct sfx_s *sfx, struct sfxcache_s *buf, ssam
|
|||
if (dec->decodedbufferbytes < start+length - dec->decodedbytestart + 128) //expand if needed.
|
||||
{
|
||||
// Con_Printf("Expand buffer\n");
|
||||
dec->decodedbufferbytes = (start+length - dec->decodedbytestart) + snd_speed;
|
||||
dec->decodedbufferbytes = (start+length - dec->decodedbytestart) + outspeed;
|
||||
dec->decodedbuffer = BZ_Realloc(dec->decodedbuffer, dec->decodedbufferbytes);
|
||||
}
|
||||
|
||||
|
@ -371,6 +373,7 @@ static qboolean OV_StartDecode(unsigned char *start, unsigned long length, ovdec
|
|||
{(void*)&p_ov_open_callbacks, "ov_open_callbacks"},
|
||||
{(void*)&p_ov_comment, "ov_comment"},
|
||||
{(void*)&p_ov_pcm_total, "ov_pcm_total"},
|
||||
{(void*)&p_ov_time_total, "ov_time_total"},
|
||||
{(void*)&p_ov_clear, "ov_clear"},
|
||||
{(void*)&p_ov_info, "ov_info"},
|
||||
{(void*)&p_ov_read, "ov_read"},
|
||||
|
|
|
@ -37,7 +37,7 @@ typedef struct
|
|||
|
||||
typedef struct {
|
||||
struct sfxcache_s *(*decodedata) (struct sfx_s *sfx, struct sfxcache_s *buf, ssamplepos_t start, int length); //return true when done.
|
||||
struct sfxcache_s *(*querydata) (struct sfx_s *sfx, struct sfxcache_s *buf); //reports length + format info without actually decoding anything.
|
||||
float (*querydata) (struct sfx_s *sfx, struct sfxcache_s *buf); //reports length + original format info without actually decoding anything.
|
||||
void (*ended) (struct sfx_s *sfx); //sound stopped playing and is now silent (allow rewinding or something).
|
||||
void (*purge) (struct sfx_s *sfx); //sound is being purged from memory. destroy everything.
|
||||
void *buf;
|
||||
|
@ -89,8 +89,12 @@ typedef struct
|
|||
unsigned char *buffer; // pointer to mixed pcm buffer (not directly used by mixer)
|
||||
} dma_t;
|
||||
|
||||
#define CF_ABSVOLUME 1 // ignores volume cvar.
|
||||
#define CF_RELIABLE 1 // serverside only. yeah, evil. screw you.
|
||||
#define CF_FORCELOOP 2 // forces looping. set on static sounds.
|
||||
#define CF_NOSPACIALISE 4 // these sounds are played at a fixed volume
|
||||
//#define CF_PAUSED 8 // rate = 0. or something.
|
||||
#define CF_ABSVOLUME 16 // ignores volume cvar.
|
||||
|
||||
typedef struct
|
||||
{
|
||||
sfx_t *sfx; // sfx number
|
||||
|
@ -122,8 +126,8 @@ void S_Init (void);
|
|||
void S_Startup (void);
|
||||
void S_Shutdown (qboolean final);
|
||||
float S_GetSoundTime(int entnum, int entchannel);
|
||||
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj);
|
||||
float S_UpdateSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj);
|
||||
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags);
|
||||
float S_UpdateSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags);
|
||||
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
|
||||
void S_StopSound (int entnum, int entchannel);
|
||||
void S_StopAllSounds(qboolean clear);
|
||||
|
|
|
@ -808,9 +808,11 @@ enum clcq2_ops_e
|
|||
|
||||
#define NQSND_VOLUME (1<<0) // a qbyte
|
||||
#define NQSND_ATTENUATION (1<<1) // a qbyte
|
||||
#define DPSND_LOOPING (1<<2) // a long, supposedly
|
||||
//#define DPSND_LOOPING (1<<2) // a long, supposedly
|
||||
#define FTESND_FLAGS (1<<2) //
|
||||
#define DPSND_LARGEENTITY (1<<3)
|
||||
#define DPSND_LARGESOUND (1<<4)
|
||||
//#define DPSND_SPEEDUSHORT4000 (1<<5) // ushort speed*4000 (speed is usually 1.0, a value of 0.0 is the same as 1.0)
|
||||
#define FTESND_TIMEOFS (1<<6) //signed short, in milliseconds.
|
||||
#define FTESND_PITCHADJ (1<<7) //a byte (speed percent (0=100%))
|
||||
|
||||
|
|
|
@ -171,7 +171,7 @@ struct world_s
|
|||
{
|
||||
void (*Event_Touch)(struct world_s *w, wedict_t *s, wedict_t *o);
|
||||
void (*Event_Think)(struct world_s *w, wedict_t *s);
|
||||
void (*Event_Sound) (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeoffset);
|
||||
void (*Event_Sound) (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeoffset, unsigned int flags);
|
||||
qboolean (*Event_ContentsTransition) (struct world_s *w, wedict_t *ent, int oldwatertype, int newwatertype);
|
||||
model_t *(*Get_CModel)(struct world_s *w, int modelindex);
|
||||
void (*Get_FrameState)(struct world_s *w, wedict_t *s, framestate_t *fstate);
|
||||
|
|
|
@ -5398,6 +5398,12 @@ static void Shader_ReadShader(shader_t *s, char *shadersource, int parsemode)
|
|||
memset(&parsestate, 0, sizeof(parsestate));
|
||||
parsestate.mode = parsemode;
|
||||
|
||||
if (!s->defaulttextures)
|
||||
{
|
||||
s->defaulttextures = Z_Malloc(sizeof(*s->defaulttextures));
|
||||
s->numdefaulttextures = 0;
|
||||
}
|
||||
|
||||
// set defaults
|
||||
s->flags = SHADER_CULL_FRONT;
|
||||
s->uses = 1;
|
||||
|
|
|
@ -1579,13 +1579,13 @@ static const char *glsl_hdrs[] =
|
|||
"#endif\n"
|
||||
"}\n"
|
||||
|
||||
"float ShadowmapFilter(sampler2DShadow samp)\n"
|
||||
"float ShadowmapFilter(sampler2DShadow smap)\n"
|
||||
"{\n"
|
||||
"vec3 shadowcoord = ShadowmapCoord();\n"
|
||||
|
||||
"#if 0\n"//def GL_ARB_texture_gather
|
||||
"vec2 ipart, fpart;\n"
|
||||
"#define dosamp(x,y) textureGatherOffset(s_t4, ipart.xy, vec2(x,y)))\n"
|
||||
"#define dosamp(x,y) textureGatherOffset(smap, ipart.xy, vec2(x,y)))\n"
|
||||
"vec4 tl = step(shadowcoord.z, dosamp(-1.0, -1.0));\n"
|
||||
"vec4 bl = step(shadowcoord.z, dosamp(-1.0, 1.0));\n"
|
||||
"vec4 tr = step(shadowcoord.z, dosamp(1.0, -1.0));\n"
|
||||
|
@ -1597,7 +1597,7 @@ static const char *glsl_hdrs[] =
|
|||
"mix(vec4(tl.rg, tr.rg), vec4(bl.ba, br.ba), fpart.y);\n" //top+bottom rows
|
||||
"return dot(mix(col.rgb, col.agb, fpart.x), vec3(1.0/9.0));\n" //blend r+a, gb are mixed because its pretty much free and gives a nicer dot instruction instead of lots of adds.
|
||||
"#else\n"
|
||||
"#define dosamp(x,y) shadow2D(samp, shadowcoord.xyz + (vec3(x,y,0.0)*l_shadowmapscale.xyx)).r\n"
|
||||
"#define dosamp(x,y) shadow2D(smap, shadowcoord.xyz + (vec3(x,y,0.0)*l_shadowmapscale.xyx)).r\n"
|
||||
"float s = 0.0;\n"
|
||||
"#if r_glsl_pcf >= 1 && r_glsl_pcf < 5\n"
|
||||
"s += dosamp(0.0, 0.0);\n"
|
||||
|
|
|
@ -169,6 +169,9 @@ void INS_ReInit(void)
|
|||
void INS_Shutdown(void)
|
||||
{
|
||||
}
|
||||
void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, char *type, char *devicename, int *qdevid))
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
//nacl supposedly has no way to implement this (other than us writing a listfile in each directory)
|
||||
|
|
|
@ -3032,7 +3032,7 @@ static void QCBUILTIN PF_sound (pubprogfuncs_t *prinst, struct globalvars_s *pr_
|
|||
int volume;
|
||||
float attenuation;
|
||||
int pitchadj;
|
||||
int flags;
|
||||
unsigned int flags;
|
||||
float timeofs;
|
||||
|
||||
entity = G_EDICT(prinst, OFS_PARM0);
|
||||
|
@ -3053,9 +3053,9 @@ static void QCBUILTIN PF_sound (pubprogfuncs_t *prinst, struct globalvars_s *pr_
|
|||
else
|
||||
{
|
||||
//QW uses channel&8 to mean reliable.
|
||||
flags = (channel & 8)?1:0;
|
||||
flags = (channel & 8)?CF_RELIABLE:0;
|
||||
//demangle it so the upper bits are still useful.
|
||||
channel = (channel & 7) | ((channel & 0x1f0) >> 1);
|
||||
channel = (channel & 7) | ((channel & ~15) >> 1);
|
||||
}
|
||||
timeofs = (svprogfuncs->callargc>7)?G_FLOAT(OFS_PARM7):0;
|
||||
|
||||
|
@ -3065,11 +3065,7 @@ static void QCBUILTIN PF_sound (pubprogfuncs_t *prinst, struct globalvars_s *pr_
|
|||
if (volume > 255)
|
||||
volume = 255;
|
||||
|
||||
//should probably be an argument instead, but whatever.
|
||||
if (flags & 1)
|
||||
channel |= 256;
|
||||
|
||||
SVQ1_StartSound (NULL, (wedict_t*)entity, channel, sample, volume, attenuation, pitchadj, timeofs);
|
||||
SVQ1_StartSound (NULL, (wedict_t*)entity, channel, sample, volume, attenuation, pitchadj, timeofs, flags);
|
||||
}
|
||||
|
||||
static void QCBUILTIN PF_pointsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
|
@ -3089,7 +3085,7 @@ static void QCBUILTIN PF_pointsound(pubprogfuncs_t *prinst, struct globalvars_s
|
|||
else
|
||||
pitchpct = 0;
|
||||
|
||||
SVQ1_StartSound (origin, sv.world.edicts, 0, sample, volume, attenuation, pitchpct, 0);
|
||||
SVQ1_StartSound (origin, sv.world.edicts, 0, sample, volume, attenuation, pitchpct, 0, 0);
|
||||
}
|
||||
|
||||
//an evil one from telejano.
|
||||
|
@ -3105,7 +3101,7 @@ static void QCBUILTIN PF_LocalSound(pubprogfuncs_t *prinst, struct globalvars_s
|
|||
if (!isDedicated)
|
||||
{
|
||||
if ((sfx = S_PrecacheSound(s)))
|
||||
S_StartSound(cl.playerview[0].playernum, chan, sfx, cl.playerview[0].simorg, vol, 0.0, 0, 0);
|
||||
S_StartSound(cl.playerview[0].playernum, chan, sfx, cl.playerview[0].simorg, vol, 0.0, 0, 0, CF_NOSPACIALISE);
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
@ -7570,7 +7566,7 @@ static void QCBUILTIN PF_h2StopSound(pubprogfuncs_t *prinst, struct globalvars_s
|
|||
entity = G_EDICT(prinst, OFS_PARM0);
|
||||
channel = G_FLOAT(OFS_PARM1);
|
||||
|
||||
SVQ1_StartSound (NULL, (wedict_t*)entity, channel, "", 1, 0, 0, 0);
|
||||
SVQ1_StartSound (NULL, (wedict_t*)entity, channel, "", 1, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
static void QCBUILTIN PF_h2updatesoundpos(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
|
||||
|
@ -10734,7 +10730,7 @@ void PR_DumpPlatform_f(void)
|
|||
{"m_draw", "void()", MENU},
|
||||
{"m_keydown", "void(float scan, float chr)", MENU},
|
||||
{"m_keyup", "void(float scan, float chr)", MENU},
|
||||
{"m_toggle", "void(float mode)", MENU},
|
||||
{"m_toggle", "void(float wantmode)", MENU},
|
||||
|
||||
{"parm17, parm18, parm19, parm20, parm21, parm22, parm23, parm24, parm25, parm26, parm27, parm28, parm29, parm30, parm31, parm32", "float", QW|NQ},
|
||||
{"parm33, parm34, parm35, parm36, parm37, parm38, parm39, parm40, parm41, parm42, parm43, parm44, parm45, parm46, parm47, parm48", "float", QW|NQ},
|
||||
|
@ -10839,8 +10835,10 @@ void PR_DumpPlatform_f(void)
|
|||
{"CHAN_BODY", "const float", QW|NQ|CS, NULL, CHAN_BODY},
|
||||
{"CHANF_RELIABLE", "const float", QW, NULL, 8},
|
||||
|
||||
{"SOUNDFLAG_RELIABLE", "const float", QW|NQ, NULL, 1},
|
||||
// {"SOUNDFLAG_ABSOLUTEVOL", "const float", CS, NULL, 256},
|
||||
{"SOUNDFLAG_RELIABLE", "const float", QW|NQ, NULL, CF_RELIABLE},
|
||||
{"SOUNDFLAG_ABSVOLUME", "const float", /*QW|NQ|*/CS,NULL, CF_ABSVOLUME},
|
||||
{"SOUNDFLAG_FORCELOOP", "const float", /*QW|NQ|*/CS,NULL, CF_FORCELOOP},
|
||||
{"SOUNDFLAG_NOSPACIALISE", "const float", /*QW|NQ|*/CS,NULL, CF_NOSPACIALISE},
|
||||
|
||||
{"ATTN_NONE", "const float", QW|NQ|CS, "Sounds with this attenuation can be heard throughout the map", ATTN_NONE},
|
||||
{"ATTN_NORM", "const float", QW|NQ|CS, "Standard attenuation", ATTN_NORM},
|
||||
|
|
|
@ -685,7 +685,14 @@ static qintptr_t QVM_AmbientSound (void *offset, quintptr_t mask, const qintptr_
|
|||
static qintptr_t QVM_Sound (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
// ( int edn, int channel, char *samp, float vol, float att )
|
||||
SVQ1_StartSound (NULL, (wedict_t*)Q1QVMPF_EdictNum(svprogfuncs, VM_LONG(arg[0])), VM_LONG(arg[1]), VM_POINTER(arg[2]), VM_FLOAT(arg[3])*255, VM_FLOAT(arg[4]), 0, 0);
|
||||
int channel = VM_LONG(arg[1]);
|
||||
int flags = 0;
|
||||
if (channel & 8)
|
||||
{ //based on quakeworld, remember
|
||||
channel = (channel & 7) | ((channel&~15)>>1);
|
||||
flags |= CF_RELIABLE;
|
||||
}
|
||||
SVQ1_StartSound (NULL, (wedict_t*)Q1QVMPF_EdictNum(svprogfuncs, VM_LONG(arg[0])), channel, VM_POINTER(arg[2]), VM_FLOAT(arg[3])*255, VM_FLOAT(arg[4]), 0, 0, flags);
|
||||
return 0;
|
||||
}
|
||||
static qintptr_t QVM_TraceLine (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
|
@ -952,45 +959,73 @@ static qintptr_t QVM_strncpy (void *offset, quintptr_t mask, const qintptr_t *ar
|
|||
}
|
||||
static qintptr_t QVM_sin (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
qintptr_t fn;
|
||||
VM_FLOAT(fn)=(float)sin(VM_FLOAT(arg[0]));
|
||||
return fn;
|
||||
union
|
||||
{
|
||||
qintptr_t r;
|
||||
float f;
|
||||
} u = {0};
|
||||
u.f = sin(VM_FLOAT(arg[0]));
|
||||
return u.r;
|
||||
}
|
||||
static qintptr_t QVM_cos (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
qintptr_t fn;
|
||||
VM_FLOAT(fn)=(float)cos(VM_FLOAT(arg[0]));
|
||||
return fn;
|
||||
union
|
||||
{
|
||||
qintptr_t r;
|
||||
float f;
|
||||
} u = {0};
|
||||
u.f = cos(VM_FLOAT(arg[0]));
|
||||
return u.r;
|
||||
}
|
||||
static qintptr_t QVM_atan2 (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
int fn;
|
||||
VM_FLOAT(fn)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
|
||||
return fn;
|
||||
union
|
||||
{
|
||||
qintptr_t r;
|
||||
float f;
|
||||
} u = {0};
|
||||
u.f = atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
|
||||
return u.r;
|
||||
}
|
||||
static qintptr_t QVM_sqrt (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
int fn;
|
||||
VM_FLOAT(fn)=(float)sqrt(VM_FLOAT(arg[0]));
|
||||
return fn;
|
||||
union
|
||||
{
|
||||
qintptr_t r;
|
||||
float f;
|
||||
} u = {0};
|
||||
u.f = sqrt(VM_FLOAT(arg[0]));
|
||||
return u.r;
|
||||
}
|
||||
static qintptr_t QVM_floor (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
int fn;
|
||||
VM_FLOAT(fn)=(float)floor(VM_FLOAT(arg[0]));
|
||||
return fn;
|
||||
union
|
||||
{
|
||||
qintptr_t r;
|
||||
float f;
|
||||
} u = {0};
|
||||
u.f = floor(VM_FLOAT(arg[0]));
|
||||
return u.r;
|
||||
}
|
||||
static qintptr_t QVM_ceil (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
int fn;
|
||||
VM_FLOAT(fn)=(float)ceil(VM_FLOAT(arg[0]));
|
||||
return fn;
|
||||
union
|
||||
{
|
||||
qintptr_t r;
|
||||
float f;
|
||||
} u = {0};
|
||||
u.f = ceil(VM_FLOAT(arg[0]));
|
||||
return u.r;
|
||||
}
|
||||
static qintptr_t QVM_acos (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
int fn;
|
||||
VM_FLOAT(fn)=(float)acos(VM_FLOAT(arg[0]));
|
||||
return fn;
|
||||
union
|
||||
{
|
||||
qintptr_t r;
|
||||
float f;
|
||||
} u = {0};
|
||||
u.f = acos(VM_FLOAT(arg[0]));
|
||||
return u.r;
|
||||
}
|
||||
static qintptr_t QVM_Cmd_ArgC (void *offset, quintptr_t mask, const qintptr_t *arg)
|
||||
{
|
||||
|
@ -1614,7 +1649,14 @@ static qintptr_t QVM_Map_Extension (void *offset, quintptr_t mask, const qintptr
|
|||
|
||||
//============== general Quake services ==================
|
||||
|
||||
#if FTE_WORDSIZE == 64
|
||||
#if FTE_WORDSIZE == 32 && !defined(NACL)
|
||||
static int syscallqvm (void *offset, quintptr_t mask, int fn, const int *arg)
|
||||
{
|
||||
if (fn >= countof(traps))
|
||||
return QVM_NotYetImplemented(offset, mask, arg);
|
||||
return traps[fn](offset, mask, arg);
|
||||
}
|
||||
#else
|
||||
static int syscallqvm (void *offset, quintptr_t mask, int fn, const int *arg)
|
||||
{
|
||||
qintptr_t args[13];
|
||||
|
@ -1625,13 +1667,6 @@ static int syscallqvm (void *offset, quintptr_t mask, int fn, const int *arg)
|
|||
return QVM_NotYetImplemented(offset, mask, args);
|
||||
return traps[fn](offset, mask, args);
|
||||
}
|
||||
#else
|
||||
static int syscallqvm (void *offset, quintptr_t mask, int fn, const int *arg)
|
||||
{
|
||||
if (fn >= countof(traps))
|
||||
return QVM_NotYetImplemented(offset, mask, arg);
|
||||
return traps[fn](offset, mask, arg);
|
||||
}
|
||||
#endif
|
||||
|
||||
static qintptr_t EXPORT_FN syscallnative (qintptr_t arg, ...)
|
||||
|
|
|
@ -1306,6 +1306,10 @@ void SV_Loadgame_f (void)
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef MENU_DAT
|
||||
MP_Toggle(0);
|
||||
#endif
|
||||
|
||||
VFS_GETS(f, str, sizeof(str)-1);
|
||||
version = atoi(str);
|
||||
if (version < FTESAVEGAME_VERSION || version >= FTESAVEGAME_VERSION+GT_MAX)
|
||||
|
|
|
@ -1138,8 +1138,8 @@ void VARGS SV_Multicast (vec3_t origin, multicast_t to);
|
|||
#define FULLDIMENSIONMASK 0xffffffff
|
||||
void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int with, int without);
|
||||
|
||||
void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeofs);
|
||||
void SVQ1_StartSound (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeofs);
|
||||
void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeofs, unsigned int flags);
|
||||
void SVQ1_StartSound (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeofs, unsigned int flags);
|
||||
void SV_PrintToClient(client_t *cl, int level, const char *string);
|
||||
void SV_TPrintToClient(client_t *cl, int level, const char *string);
|
||||
void SV_StuffcmdToClient(client_t *cl, const char *string);
|
||||
|
|
|
@ -610,6 +610,10 @@ void SV_Map_f (void)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef MENU_DAT
|
||||
MP_Toggle(0);
|
||||
#endif
|
||||
|
||||
for (i=0 ; i<svs.allocated_client_slots ; i++) //we need to drop all q2 clients. We don't mix q1w with q2.
|
||||
{
|
||||
if (svs.clients[i].state>cs_connected) //so that we don't send a datagram
|
||||
|
|
|
@ -1254,7 +1254,7 @@ static void WPhys_CheckWaterTransition (world_t *w, wedict_t *ent)
|
|||
{
|
||||
if (ent->v->watertype == Q1CONTENTS_EMPTY && *sv_sound_watersplash.string)
|
||||
{ // just crossed into water
|
||||
w->Event_Sound(NULL, ent, 0, sv_sound_watersplash.string, 255, 1, 0, 0);
|
||||
w->Event_Sound(NULL, ent, 0, sv_sound_watersplash.string, 255, 1, 0, 0, 0);
|
||||
}
|
||||
ent->v->watertype = cont;
|
||||
ent->v->waterlevel = 1;
|
||||
|
@ -1263,7 +1263,7 @@ static void WPhys_CheckWaterTransition (world_t *w, wedict_t *ent)
|
|||
{
|
||||
if (ent->v->watertype != Q1CONTENTS_EMPTY && *sv_sound_watersplash.string)
|
||||
{ // just crossed into open
|
||||
w->Event_Sound(NULL, ent, 0, sv_sound_watersplash.string, 255, 1, 0, 0);
|
||||
w->Event_Sound(NULL, ent, 0, sv_sound_watersplash.string, 255, 1, 0, 0, 0);
|
||||
}
|
||||
ent->v->watertype = Q1CONTENTS_EMPTY;
|
||||
ent->v->waterlevel = cont;
|
||||
|
@ -1449,7 +1449,7 @@ static void WPhys_Physics_Step (world_t *w, wedict_t *ent)
|
|||
{
|
||||
if (hitsound && *sv_sound_land.string)
|
||||
{
|
||||
w->Event_Sound(NULL, ent, 0, sv_sound_land.string, 255, 1, 0, 0);
|
||||
w->Event_Sound(NULL, ent, 0, sv_sound_land.string, 255, 1, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -979,24 +979,16 @@ Larger attenuations will drop off. (max 4 attenuation)
|
|||
|
||||
==================
|
||||
*/
|
||||
void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeofs)
|
||||
void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeofs, unsigned int flags)
|
||||
{
|
||||
int sound_num;
|
||||
int extfield_mask;
|
||||
int qwflags;
|
||||
int i;
|
||||
qboolean use_phs;
|
||||
qboolean reliable;
|
||||
qboolean reliable = flags & 1;
|
||||
int requiredextensions = 0;
|
||||
|
||||
if (channel & 256)
|
||||
{
|
||||
channel &= ~256;
|
||||
reliable = true;
|
||||
}
|
||||
else
|
||||
reliable = false;
|
||||
|
||||
if (volume < 0 || volume > 255)
|
||||
{
|
||||
Con_Printf ("SV_StartSound: volume = %i", volume);
|
||||
|
@ -1078,7 +1070,7 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, const cha
|
|||
extfield_mask |= FTESND_TIMEOFS;
|
||||
|
||||
#ifdef PEXT_SOUNDDBL
|
||||
if (channel >= 8 || ent >= 2048 || sound_num > 0xff || (pitchadj && pitchadj != 100))
|
||||
if (channel >= 8 || ent >= 2048 || sound_num > 0xff || (pitchadj && pitchadj != 100) || timeofs)
|
||||
{
|
||||
//if any of the above conditions evaluates to true, then we can't use standard qw protocols
|
||||
MSG_WriteByte (&sv.multicast, svcfte_soundextended);
|
||||
|
@ -1168,7 +1160,7 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, const cha
|
|||
SV_MulticastProtExt(origin, reliable ? MULTICAST_ALL_R : MULTICAST_ALL, seenmask, requiredextensions, 0);
|
||||
}
|
||||
|
||||
void SVQ1_StartSound (float *origin, wedict_t *wentity, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeofs)
|
||||
void SVQ1_StartSound (float *origin, wedict_t *wentity, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeofs, unsigned int flags)
|
||||
{
|
||||
edict_t *entity = (edict_t*)wentity;
|
||||
int i;
|
||||
|
@ -1186,7 +1178,7 @@ void SVQ1_StartSound (float *origin, wedict_t *wentity, int channel, const char
|
|||
//making them all reliable avoids packetloss and phs issues.
|
||||
//this applies only to pushers. you won't get extra latency on player actions because of this.
|
||||
//be warned that it does mean you might be able to hear people triggering stuff on the other side of the map however.
|
||||
channel |= 256;
|
||||
flags |= CF_RELIABLE;
|
||||
}
|
||||
else if (progstype == PROG_QW)
|
||||
{ //quakeworld puts the sound ONLY at the entity's actual origin. this is annoying and stupid. I'm not really sure what to do here. it seems wrong.
|
||||
|
@ -1199,7 +1191,7 @@ void SVQ1_StartSound (float *origin, wedict_t *wentity, int channel, const char
|
|||
}
|
||||
}
|
||||
|
||||
SV_StartSound(NUM_FOR_EDICT(svprogfuncs, entity), origin, entity->xv->dimension_seen, channel, sample, volume, attenuation, pitchadj, timeofs);
|
||||
SV_StartSound(NUM_FOR_EDICT(svprogfuncs, entity), origin, entity->xv->dimension_seen, channel, sample, volume, attenuation, pitchadj, timeofs, flags);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -6157,6 +6157,8 @@ void SV_RunCmdCleanup(void)
|
|||
playertouchmax = 0;
|
||||
}
|
||||
|
||||
void Sh_CalcPointLight(vec3_t point, vec3_t light);
|
||||
|
||||
/*
|
||||
===========
|
||||
SV_RunCmd
|
||||
|
@ -6330,8 +6332,18 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
|
|||
if (sv.world.worldmodel && sv.world.worldmodel->funcs.LightPointValues)
|
||||
{
|
||||
vec3_t diffuse, ambient, dir;
|
||||
sv.world.worldmodel->funcs.LightPointValues(sv.world.worldmodel, sv_player->v->origin, diffuse, ambient, dir);
|
||||
sv_player->xv->light_level = (ambient[0]+ambient[1]+ambient[2])/3.0+(diffuse[0]+diffuse[1]+diffuse[2])/6.0;
|
||||
float lev = 0;
|
||||
#ifdef RTLIGHTS
|
||||
Sh_CalcPointLight(sv_player->v->origin, ambient);
|
||||
lev += VectorLength(ambient);
|
||||
|
||||
if (!r_shadow_realtime_world.ival || r_shadow_realtime_world_lightmaps.value)
|
||||
#endif
|
||||
{
|
||||
cl.worldmodel->funcs.LightPointValues(cl.worldmodel, sv_player->v->origin, ambient, diffuse, dir);
|
||||
lev += (VectorLength(ambient) + VectorLength(diffuse)/2.0)/256;
|
||||
}
|
||||
sv_player->xv->light_level = lev * 255;
|
||||
}
|
||||
else
|
||||
sv_player->xv->light_level = 128; //don't know, some dummy value.
|
||||
|
|
Loading…
Reference in a new issue