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Fixed some mipmapping, so we probably get higher fps now, yay. :p
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1321 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -342,7 +342,7 @@ static int Shader_FindImage ( char *name, int flags )
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if ( !Q_stricmp (name, "$whiteimage") ) {
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return 0;
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} else {
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return Mod_LoadHiResTexture(name, NULL, !!(flags & IT_NOMIPMAP), true, true);//GL_FindImage ( name, flags );
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return Mod_LoadHiResTexture(name, NULL, !(flags & IT_NOMIPMAP), true, true);//GL_FindImage ( name, flags );
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}
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}
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