diff --git a/engine/shaders/glsl/default2d.glsl b/engine/shaders/glsl/default2d.glsl index a3d874ca9..eeacb71d3 100644 --- a/engine/shaders/glsl/default2d.glsl +++ b/engine/shaders/glsl/default2d.glsl @@ -3,11 +3,12 @@ //beware that a few things use this, including apparently fonts and bloom rescaling. //its really not meant to do anything special. +varying vec2 tc; +varying vec4 vc; + #ifdef VERTEX_SHADER attribute vec2 v_texcoord; attribute vec4 v_colour; -varying vec2 tc; -varying vec4 vc; void main () { tc = v_texcoord; @@ -17,8 +18,6 @@ void main () #endif #ifdef FRAGMENT_SHADER uniform sampler2D s_t0; -in vec2 tc; -varying vec4 vc; void main () { gl_FragColor = texture2D(s_t0, tc) * vc;