Added some cvars and stuff.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1392 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-09-28 23:38:51 +00:00
parent b9bc54f3a4
commit 8af4819804

View file

@ -144,6 +144,8 @@ cvar_t mod_md3flags = {"mod_md3flags", "1"};
cvar_t gl_lateswap = {"gl_lateswap", "0"};
cvar_t gl_mylumassuck = {"gl_mylumassuck", "0"};
cvar_t scr_sshot_type = {"scr_sshot_type", "jpg"};
@ -166,10 +168,10 @@ cvar_t gl_shadeq3 = {"gl_shadeq3", "1"}; //use if you want.
extern cvar_t r_vertexlight;
cvar_t gl_shadeq1 = {"gl_shadeq1", "0", NULL, CVAR_CHEAT}; //FIXME: :(
cvar_t gl_shadeq1_name = {"gl_shadeq1_name", "*"};
#endif
cvar_t gl_blend2d = {"gl_blend2d", "0"};
cvar_t gl_blendsprites = {"gl_blendsprites", "0"};
#endif
cvar_t r_bloodstains = {"r_bloodstains", "1"};
@ -343,8 +345,10 @@ void GLRenderer_Init(void)
Cvar_Register (&gl_shadeq3, GLRENDEREROPTIONS);
Cvar_Register (&gl_blend2d, GLRENDEREROPTIONS);
Cvar_Register (&gl_blendsprites, GLRENDEREROPTIONS);
#endif
Cvar_Register (&gl_blendsprites, GLRENDEREROPTIONS);
Cvar_Register (&gl_mylumassuck, GLRENDEREROPTIONS);
}
#endif
#if defined(SWQUAKE)
@ -973,6 +977,15 @@ vidmode_t vid_modes[] =
};
#define NUMVIDMODES sizeof(vid_modes)/sizeof(vid_modes[0])
qboolean M_Vid_GetMove(int num, int *w, int *h)
{
if ((unsigned)num >= NUMVIDMODES)
return false;
*w = vid_modes[num].width;
*h = vid_modes[num].height;
return true;
}
typedef struct {
menucombo_t *renderer;