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more Heightmap fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4088 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1015,7 +1015,7 @@ qbyte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
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#ifdef TERRAIN
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void Terr_DrawTerrainModel (batch_t **batch, entity_t *e);
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qboolean Terr_LoadTerrainModel (model_t *mod, void *buffer);
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void Terr_PurgeTerrainModel(model_t *mod, int lightmapsonly);
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void Terr_PurgeTerrainModel(model_t *mod, qboolean lightmapsonly, qboolean lightmapreusable);
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void *Mod_LoadTerrainInfo(model_t *mod, char *loadname); //call this after loading a bsp
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qboolean Heightmap_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int contentmask, struct trace_s *trace);
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unsigned int Heightmap_PointContents(model_t *model, vec3_t axis[3], vec3_t org);
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