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Don't let corpses move through plats by standing on the corpse.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3544 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 1 additions and 7 deletions
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@ -905,7 +905,7 @@ wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent)
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{
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trace_t trace;
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trace = World_Move (w, ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, 0, ent);
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trace = World_Move (w, ent->v->origin, ent->v->mins, ent->v->maxs, ent->v->origin, ((ent->v->solid == SOLID_NOT || ent->v->solid == SOLID_TRIGGER)?MOVE_NOMONSTERS:0), ent);
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if (trace.startsolid)
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return w->edicts;
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@ -1139,12 +1139,6 @@ static trace_t World_ClipMoveToEntity (world_t *w, wedict_t *ent, vec3_t eorg, v
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TransformedTrace(model, hullnum, ent->v->frame, start, end, mins, maxs, &trace, eorg, ent->v->angles);
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}
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}
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if (trace.startsolid)
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{
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if (ent != w->edicts)
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Con_Printf("Trace started solid\n");
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}
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}
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// did we clip the move?
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