From 868f13cb2986033c839e5de2f124185806c802f6 Mon Sep 17 00:00:00 2001 From: Spoike Date: Wed, 2 Jun 2021 15:29:56 +0000 Subject: [PATCH] Fix for FTE_CONFIG=wastes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5885 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_shader.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c index 85d462f51..a585a802b 100644 --- a/engine/gl/gl_shader.c +++ b/engine/gl/gl_shader.c @@ -7059,7 +7059,11 @@ void Shader_Default2D(parsestate_t *ps, const char *shortname, const void *genar shader_t *s = ps->s; if (Shader_ParseShader(ps, "default2d")) return; - if (sh_config.progs_supported && qrenderer != QR_DIRECT3D9 && !dpcompat_nopremulpics.ival) + if (sh_config.progs_supported && qrenderer != QR_DIRECT3D9 +#ifdef HAVE_LEGACY + && !dpcompat_nopremulpics.ival +#endif + ) { //hexen2 needs premultiplied alpha to avoid looking ugly //but that results in problems where things are drawn with alpha not 0, so scale vertex colour by alpha in the fragment program