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defs needed for realtime lighting on models and for doom replacement texture loading (when lacking the origional texture - which shouldn't be happening in my testbed.).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@564 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 1 deletions
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@ -289,7 +289,7 @@ void R_DrawAliasModel (entity_t *e);
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//gl_alias.c
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void R_DrawGAliasModel (entity_t *e);
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void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius);
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void R_DrawGAliasModelLighting (entity_t *e);
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void R_DrawGAliasModelLighting (entity_t *e, vec3_t lightpos, vec3_t colours, float radius);
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//misc model formats
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void R_DrawAlias3Model (entity_t *ent);
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@ -319,6 +319,7 @@ void GL_BuildLightmaps (void);
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void GL_LoadShaders(void);
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int Mod_LoadReplacementTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust);
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extern int image_width, image_height;
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int Mod_LoadHiResTexture(char *name, qboolean mipmap, qboolean alpha, qboolean gammaadjust);
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int Mod_LoadBumpmapTexture(char *name);
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