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Try and get alsa to start up and work a bit more reliably, an impossible task, I know.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3192 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 17 additions and 3 deletions
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@ -225,7 +225,7 @@ static int ALSA_InitCard (soundcardinfo_t *sc, int cardnum)
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memset(hw, 0, psnd_pcm_hw_params_sizeof());
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memset(hw, 0, psnd_pcm_hw_params_sizeof());
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//WARNING: 'default' as the default sucks arse. it adds about a second's worth of lag.
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//WARNING: 'default' as the default sucks arse. it adds about a second's worth of lag.
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devname = Cvar_Get(va("snd_alsadevice%i", cardnum+1), cardnum==0?"hw":"", 0, "Sound controls");
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devname = Cvar_Get(va("snd_alsadevice%i", cardnum+1), (cardnum==0?"hw":(cardnum==1?"default":"")), 0, "Sound controls");
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pcmname = devname->string;
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pcmname = devname->string;
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if (!*pcmname)
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if (!*pcmname)
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@ -239,13 +239,13 @@ static int ALSA_InitCard (soundcardinfo_t *sc, int cardnum)
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sc->inactive_sound = true; //linux sound devices always play sound, even when we're not the active app...
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sc->inactive_sound = true; //linux sound devices always play sound, even when we're not the active app...
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Con_Printf("Initing ALSA sound device %s\n", pcmname);
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Con_Printf("Initing ALSA sound device \"%s\"\n", pcmname);
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err = psnd_pcm_open (&pcm, pcmname, SND_PCM_STREAM_PLAYBACK,
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err = psnd_pcm_open (&pcm, pcmname, SND_PCM_STREAM_PLAYBACK,
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SND_PCM_NONBLOCK);
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SND_PCM_NONBLOCK);
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if (0 > err)
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if (0 > err)
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{
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{
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Con_Printf (CON_ERROR "Error: audio open error: %s\n", psnd_strerror (err));
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Con_Printf (CON_ERROR "Error: open error: %s\n", psnd_strerror (err));
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return 0;
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return 0;
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}
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}
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Con_Printf ("ALSA: Using PCM %s.\n", pcmname);
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Con_Printf ("ALSA: Using PCM %s.\n", pcmname);
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@ -408,6 +408,20 @@ static int ALSA_InitCard (soundcardinfo_t *sc, int cardnum)
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sc->handle = pcm;
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sc->handle = pcm;
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ALSA_GetDMAPos (sc); // sets shm->buffer
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ALSA_GetDMAPos (sc); // sets shm->buffer
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//alsa doesn't seem to like high mixahead values
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//(maybe it tells us above somehow...)
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//so force it lower
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//quake's default of 0.2 was for 10fps rendering anyway
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//so force it down to 0.1 which is the default for halflife at least, and should give better latency
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{
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extern cvar_t _snd_mixahead;
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if (_snd_mixahead.value >= 0.2)
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{
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Con_Printf("Alsa Hack: _snd_mixahead forced lower\n");
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_snd_mixahead.value = 0.1;
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}
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}
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return true;
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return true;
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error:
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error:
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