Added presence of QCJIT to the 'version' command if enabled.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3871 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2011-07-13 13:43:20 +00:00
parent 26e2638301
commit 7fa677ccf5
2 changed files with 8 additions and 3 deletions

View file

@ -3165,6 +3165,10 @@ void COM_Version_f (void)
Con_Printf("Direct3D available\n");
#endif
#ifdef QCJIT
Con_Printf("QuakeC just-in-time compiler (QCJIT) enabled\n");
#endif
#ifdef _SDL
Con_Printf("SDL version: %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
#endif

View file

@ -303,7 +303,7 @@
<OutDir Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">d:\d drive\games\qwserver\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
@ -391,6 +391,7 @@
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">fteqwsv</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">
<Midl>
@ -991,7 +992,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;SERVERONLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>QCJIT;_DEBUG;WIN32;_WINDOWS;SERVERONLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
@ -1013,7 +1014,7 @@
</ResourceCompile>
<Link>
<AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../../fteqwsv.exe</OutputFile>
<OutputFile>d:\d drive\games\qwserver\fteqwsv.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>