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Fix edgefriction with nq physics.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5423 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -8666,7 +8666,7 @@ static void SV_UserFriction (void)
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trace = World_Move (&sv.world, start, vec3_origin, vec3_origin, stop, true, (wedict_t*)sv_player);
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if (trace.fraction == 1.0)
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friction = sv_friction.value*pm_edgefriction.value;
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friction = sv_friction.value*(*pm_edgefriction.string?pm_edgefriction.value:2);
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else
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friction = sv_friction.value;
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