From 7ca164248824941a86ec44a9968ca6253fb6983d Mon Sep 17 00:00:00 2001 From: Spoike Date: Fri, 27 May 2005 08:22:56 +0000 Subject: [PATCH] Fixed r_shadows. Whoops. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1056 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_ppl.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/engine/gl/gl_ppl.c b/engine/gl/gl_ppl.c index 30d658d6f..b6904634a 100644 --- a/engine/gl/gl_ppl.c +++ b/engine/gl/gl_ppl.c @@ -1054,7 +1054,7 @@ static void PPL_BaseChain_Specular_FP(msurface_t *s, texture_t *tex) qglClientActiveTextureARB(GL_TEXTURE1_ARB); qglTexCoordPointer(2, GL_FLOAT, 0, s->mesh->lmst_array); - qglVertexPointer(3, GL_FLOAT, sizeof(GL_FLOAT)*4, s->mesh->xyz_array); + qglVertexPointer(3, GL_FLOAT, 0, s->mesh->xyz_array); qglDrawElements(GL_TRIANGLES, s->mesh->numindexes, GL_UNSIGNED_INT, s->mesh->indexes); } @@ -2078,7 +2078,7 @@ void PPL_LightTexturesFP(model_t *model, vec3_t modelorigin, dlight_t *light, ve qglMultiTexCoord3fARB(GL_TEXTURE3_ARB, s->plane->normal[0], s->plane->normal[1], s->plane->normal[2]); qglTexCoordPointer(2, GL_FLOAT, 0, s->mesh->st_array); - qglVertexPointer(3, GL_FLOAT, sizeof(float)*4, s->mesh->xyz_array); + qglVertexPointer(3, GL_FLOAT, 0, s->mesh->xyz_array); qglDrawElements(GL_TRIANGLES, s->mesh->numindexes, GL_UNSIGNED_INT, s->mesh->indexes); } @@ -2306,7 +2306,7 @@ void PPL_LightBModelTexturesFP(entity_t *e, dlight_t *light, vec3_t colour) qglMultiTexCoord3fARB(GL_TEXTURE3_ARB, s->plane->normal[0], s->plane->normal[1], s->plane->normal[2]); qglTexCoordPointer(2, GL_FLOAT, 0, s->mesh->st_array); - qglVertexPointer(3, GL_FLOAT, sizeof(float)*4, s->mesh->xyz_array); + qglVertexPointer(3, GL_FLOAT, 0, s->mesh->xyz_array); qglDrawElements(GL_TRIANGLES, s->mesh->numindexes, GL_UNSIGNED_INT, s->mesh->indexes); @@ -3051,7 +3051,7 @@ void PPL_RecursiveWorldNode_r (mnode_t *node) shadowsurfcount++; - qglVertexPointer(3, GL_FLOAT, sizeof(float)*4, surf->mesh->xyz_array); + qglVertexPointer(3, GL_FLOAT, 0, surf->mesh->xyz_array); qglDrawElements(GL_TRIANGLES, surf->mesh->numindexes, GL_UNSIGNED_INT, surf->mesh->indexes); //fixme:this only works becuse q1bsps don't have combined meshes yet... @@ -3226,7 +3226,7 @@ void PPL_RecursiveWorldNodeQ2_r (mnode_t *node) } //front face - qglVertexPointer(3, GL_FLOAT, sizeof(GLfloat)*4, surf->mesh->xyz_array); + qglVertexPointer(3, GL_FLOAT, 0, surf->mesh->xyz_array); qglDrawElements(GL_TRIANGLES, surf->mesh->numindexes, GL_UNSIGNED_INT, surf->mesh->indexes); //fixme:this only works becuse q1bsps don't have combined meshes yet... @@ -3425,7 +3425,7 @@ void PPL_RecursiveWorldNode (dlight_t *dl) if (dl->worldshadowmesh) { qglEnableClientState(GL_VERTEX_ARRAY); - qglVertexPointer(3, GL_FLOAT, sizeof(vec3_t), dl->worldshadowmesh->verts); + qglVertexPointer(3, GL_FLOAT, 0, dl->worldshadowmesh->verts); qglDrawElements(GL_TRIANGLES, dl->worldshadowmesh->numindicies, GL_UNSIGNED_INT, dl->worldshadowmesh->indicies); return; } @@ -3568,7 +3568,7 @@ void PPL_DrawBrushModelShadow(dlight_t *dl, entity_t *e) } //front face - qglVertexPointer(3, GL_FLOAT, 4*sizeof(float), surf->mesh->xyz_array); + qglVertexPointer(3, GL_FLOAT, 0, surf->mesh->xyz_array); qglDrawArrays(GL_POLYGON, 0, surf->mesh->numvertexes); for (v = 0; v < surf->mesh->numvertexes; v++)