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Fixes the black lines bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2927 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -585,11 +585,11 @@ void R_BloomBlend (void)//refdef_t *fd, meshlist_t *meshlist )
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screenText_tcw = ((float)curView_width / (float)screen_texture_width);
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screenText_tch = ((float)curView_height / (float)screen_texture_height);
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if( scr_vrect.height > scr_vrect.width ) {
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sampleText_tcw = ((float)scr_vrect.width / (float)scr_vrect.height);
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sampleText_tcw = ((float)(scr_vrect.width+0.5) / (float)scr_vrect.height);
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sampleText_tch = 1.0f;
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} else {
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sampleText_tcw = 1.0f;
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sampleText_tch = ((float)scr_vrect.height / (float)scr_vrect.width);
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sampleText_tch = ((float)(scr_vrect.height+0.5) / (float)scr_vrect.width);
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}
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sample_width = BLOOM_SIZE * sampleText_tcw;
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sample_height = BLOOM_SIZE * sampleText_tch;
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