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Builds now. Whether it works or not is an entirely different matter.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3450 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 8 deletions
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@ -364,8 +364,6 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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vid.width = info->width;
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vid.height = info->height;
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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vid.numpages = 3;
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vid.colormap = host_colormap;
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@ -404,8 +402,6 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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if (TinyGLBase->lib_Version > 50 || (TinyGLBase->lib_Version == 50 && TinyGLBase->lib_Revision >= 9))
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{
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vid.rowbytes = vid.width;
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vid.direct = 0; /* Isn't used anywhere, but whatever. */
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vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
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if (info->fullscreen)
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@ -596,11 +592,10 @@ void GLVID_DeInit()
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}
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}
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void GL_BeginRendering (int *x, int *y, int *width, int *height)
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void GL_BeginRendering()
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{
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*x = *y = 0;
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*width = real_width;
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*height = real_height;
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vid.pixelwidth = real_width;
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vid.pixelheight = real_height;
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}
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void GL_EndRendering (void)
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