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hlmdl: added "support" for fullbright and chrome materials. still requires GLSL additions upstream.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5389 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 55 additions and 4 deletions
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@ -320,11 +320,30 @@ qboolean QDECL Mod_LoadHLModel (model_t *mod, void *buffer, size_t fsize)
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for(i = 0; i < texheader->numtextures; i++)
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{
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Q_snprintfz(shaders[i].name, sizeof(shaders[i].name), "%s/%s", mod->name, COM_SkipPath(tex[i].name));
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/* handle the special textures - eukara */
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if (tex[i].flags) {
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char *shader;
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if (tex[i].flags & HLMDLFL_FULLBRIGHT) {
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if (tex[i].flags & HLMDLFL_CHROME) {
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shader = HLSHADER_FULLBRIGHTCHROME;
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} else {
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shader = HLSHADER_FULLBRIGHT;
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}
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} else if (tex[i].flags & HLMDLFL_CHROME) {
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shader = HLSHADER_CHROME;
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}
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shaders[i].shader = R_RegisterShader(shaders[i].name, SUF_NONE, shader);
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shaders[i].shader->defaulttextures->base = Image_GetTexture(shaders[i].name, "", IF_NOALPHA, (qbyte *) texheader + tex[i].offset, (qbyte *) texheader + tex[i].w * tex[i].h + tex[i].offset, tex[i].w, tex[i].h, TF_8PAL24);
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shaders[i].shader->width = tex[i].w;
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shaders[i].shader->height = tex[i].h;
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} else {
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memset(&shaders[i].defaulttex, 0, sizeof(shaders[i].defaulttex));
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shaders[i].defaulttex.base = Image_GetTexture(shaders[i].name, "", IF_NOALPHA, (qbyte *) texheader + tex[i].offset, (qbyte *) texheader + tex[i].w * tex[i].h + tex[i].offset, tex[i].w, tex[i].h, TF_8PAL24);
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shaders[i].w = tex[i].w;
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shaders[i].h = tex[i].h;
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}
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}
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model->numskinrefs = texheader->skinrefs;
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model->numskingroups = texheader->skingroups;
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@ -14,6 +14,38 @@
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#define HLPOLYHEADER (('T' << 24) + ('S' << 16) + ('D' << 8) + 'I') /* little-endian "IDST" */
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#define HLMDLHEADER "IDST"
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/* flags - eukara */
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#define HLMDLFL_FLAT 0x0001
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#define HLMDLFL_CHROME 0x0002
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#define HLMDLFL_FULLBRIGHT 0x0004
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#define HLSHADER_FULLBRIGHT \
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"{\n" \
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"program defaultskin\n" \
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"{\n" \
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"map $diffuse\n" \
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"}\n" \
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"}\n"
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#define HLSHADER_CHROME \
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"{\n" \
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"program defaultskin#CHROME\n" \
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"{\n" \
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"map $diffuse\n" \
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"tcgen environment\n" \
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"rgbgen lightingdiffuse\n" \
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"}\n" \
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"}\n"
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#define HLSHADER_FULLBRIGHTCHROME \
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"{\n" \
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"program defaultskin#CHROME\n" \
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"{\n" \
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"map $diffuse\n" \
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"tcgen environment\n" \
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"}\n" \
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"}\n"
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/*
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-----------------------------------------------------------------------------------------------------------------------
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main model header
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