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added some lcd native resolutions, added Bilinear/Trilinear switcher in menu_video as well
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1879 fc73d0e0-1445-4013-8a0c-d673dee63da5
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e713a9b5ab
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1 changed files with 42 additions and 3 deletions
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@ -972,11 +972,16 @@ vidmode_t vid_modes[] =
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{ "640x480", 640, 480},
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{ "640x480", 640, 480},
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{ "800x600", 800, 600},
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{ "800x600", 800, 600},
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{ "960x720", 960, 720},
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{ "960x720", 960, 720},
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{ "1024x768", 1024, 768},
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{ "1024x768 (XGA: 14-15inch LCD Native)", 1024, 768},
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{ "1152x864", 1152, 864},
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{ "1152x864", 1152, 864},
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{ "1280x960", 1280, 960},
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{ "1280x960", 1280, 960},
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{ "1600x1200", 1600, 1200}, //sw height is bound to 200 to 1024
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{ "1280x1024 (SXGA: 17-19inch LCD Native)", 1280, 1024},
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{ "2048x1536", 2048, 1536} //too much width will disable water warping (>1280) (but at that resolution, it's almost unnoticable)
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{ "1440x900 (WXGA: 19inch Widescreen LCD Native Resolution)", 1440, 900},
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{ "1600x1200 (UXGA: 20+inch LCD Native Resolution)", 1600, 1200}, //sw height is bound to 200 to 1024
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{ "1680x1050 (WSXGA: 20inch Widescreen LCD Native)", 1680, 1050},
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{ "1920x1200 (WUXGA: 24inch Widescreen LCD Native)", 1920, 1200},
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{ "2048x1536", 2048, 1536}, //too much width will disable water warping (>1280) (but at that resolution, it's almost unnoticable)
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{ "2560x1600 (30inch Widescreen LCD Native)", 2560, 1600}
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};
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};
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#define NUMVIDMODES sizeof(vid_modes)/sizeof(vid_modes[0])
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#define NUMVIDMODES sizeof(vid_modes)/sizeof(vid_modes[0])
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@ -995,6 +1000,7 @@ typedef struct {
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menucombo_t *modecombo;
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menucombo_t *modecombo;
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menucombo_t *conscalecombo;
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menucombo_t *conscalecombo;
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menucombo_t *bppcombo;
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menucombo_t *bppcombo;
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menucombo_t *texturefiltercombo;
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menuedit_t *customwidth;
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menuedit_t *customwidth;
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menuedit_t *customheight;
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menuedit_t *customheight;
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} videomenuinfo_t;
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} videomenuinfo_t;
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@ -1075,6 +1081,19 @@ qboolean M_VideoApply (union menuoption_s *op,struct menu_s *menu,int key)
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break;
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break;
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}
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}
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switch(info->texturefiltercombo->selectedoption)
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{
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case 0:
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Cbuf_AddText("gl_texturemode gl_linear_mipmap_nearest\n", RESTRICT_LOCAL);
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break;
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case 1:
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Cbuf_AddText("gl_texturemode gl_linear_mipmap_linear\n", RESTRICT_LOCAL);
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break;
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case 2:
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Cbuf_AddText("gl_texturemode gl_linear_mipmap_linear\n",RESTRICT_LOCAL);
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break;
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}
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Cbuf_AddText(va("vid_bpp %i\n", selectedbpp), RESTRICT_LOCAL);
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Cbuf_AddText(va("vid_bpp %i\n", selectedbpp), RESTRICT_LOCAL);
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switch(info->renderer->selectedoption)
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switch(info->renderer->selectedoption)
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@ -1128,13 +1147,23 @@ void M_Menu_Video_f (void)
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"32",
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"32",
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NULL
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NULL
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};
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};
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static const char *texturefilternames[] =
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{
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"Bilinear",
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"Trilinear",
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"Anisotropy",
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NULL
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};
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videomenuinfo_t *info;
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videomenuinfo_t *info;
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menu_t *menu;
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menu_t *menu;
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int prefabmode;
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int prefabmode;
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int prefab2dmode;
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int prefab2dmode;
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int currentbpp;
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int currentbpp;
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int currenttexturefilter;
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int i, y;
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int i, y;
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char bilinear[] = "gl_linear_mipmap_nearest";
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char trilinear[] = "gl_linear_mipmap_linear";
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prefabmode = -1;
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prefabmode = -1;
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prefab2dmode = -1;
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prefab2dmode = -1;
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for (i = 0; i < sizeof(vid_modes)/sizeof(vidmode_t); i++)
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for (i = 0; i < sizeof(vid_modes)/sizeof(vidmode_t); i++)
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@ -1179,6 +1208,15 @@ void M_Menu_Video_f (void)
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else
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else
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currentbpp = 0;
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currentbpp = 0;
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if (strcmp(gl_texturemode.string,trilinear))
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currenttexturefilter = 0;
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else if (strcmp(gl_texturemode.string,bilinear))
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currenttexturefilter = 1;
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//else if (gl_texture_anisotropic_filtering.value > 1)
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//currenttexturefilter = 2;
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else
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currenttexturefilter = 0;
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MC_AddCenterPicture(menu, 4, "vidmodes");
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MC_AddCenterPicture(menu, 4, "vidmodes");
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@ -1206,6 +1244,7 @@ void M_Menu_Video_f (void)
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MC_AddSlider(menu, 16, y, " Screen size", &scr_viewsize, 30, 120);y+=8;
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MC_AddSlider(menu, 16, y, " Screen size", &scr_viewsize, 30, 120);y+=8;
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MC_AddSlider(menu, 16, y, " Gamma", &v_gamma, 0.3, 1); y+=8;
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MC_AddSlider(menu, 16, y, " Gamma", &v_gamma, 0.3, 1); y+=8;
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MC_AddSlider(menu, 16, y, " Contrast", &v_contrast, 1, 3); y+=8;
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MC_AddSlider(menu, 16, y, " Contrast", &v_contrast, 1, 3); y+=8;
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info->texturefiltercombo = MC_AddCombo(menu, 16, y, " Texture Filter ", texturefilternames, currenttexturefilter); y+=8;
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 152, 32, NULL, false);
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 152, 32, NULL, false);
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menu->selecteditem = (union menuoption_s *)info->renderer;
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menu->selecteditem = (union menuoption_s *)info->renderer;
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