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Fix postprocess screwyness with the classic sbar.
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1 changed files with 2 additions and 1 deletions
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@ -1978,7 +1978,8 @@ texid_t R_RenderPostProcess (texid_t sourcetex, texid_t sourcedepth, int type, s
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GLBE_FBO_Sources(sourcetex, sourcedepth);
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sourcetex = R2D_RT_Configure(restexname, w, h, TF_RGBA32, RT_IMAGEFLAGS);
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GLBE_FBO_Update(&fbo_postproc, 0, &sourcetex, 1, r_nulltex, w, h, 0);
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R2D_ScalePic(0, 0, r_refdef.vrect.width, r_refdef.vrect.height, shader);
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qglViewport(0,0,w,h);
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R2D_ScalePic(0, 0, vid.fbvwidth, vid.fbvheight, shader);
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if (R2D_Flush)
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R2D_Flush();
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GLBE_RenderToTextureUpdate2d(true);
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