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Whoops, that fixed d3d, but broke GL. Anyway, here's a fix that works for both.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3404 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1045,8 +1045,8 @@ int Font_DrawChar(int px, int py, unsigned int charcode)
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}
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else
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{
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sx = ((px-0.5+c->left)*(int)vid.width) / (float)vid.pixelwidth;
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sy = ((py-0.5+c->top)*(int)vid.height) / (float)vid.pixelheight;
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sx = ((px-vid.pixeloffset+c->left)*(int)vid.width) / (float)vid.pixelwidth;
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sy = ((py-vid.pixeloffset+c->top)*(int)vid.height) / (float)vid.pixelheight;
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sw = ((c->bmw+1)*vid.width) / (float)vid.pixelwidth;
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sh = ((c->bmh+1)*vid.height) / (float)vid.pixelheight;
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v = Font_BeginChar(fontplanes.texnum[c->texplane]);
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