mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 03:51:32 +00:00
server browser plugin files.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@343 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
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4 changed files with 2257 additions and 0 deletions
149
plugins/serverb/cl_master.h
Normal file
149
plugins/serverb/cl_master.h
Normal file
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#include "../plugin.h"
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#define MAX_INFO_STRING 196
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#define MAX_SERVERINFO_STRING 512
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#define MAX_LOCALINFO_STRING 32768
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#define MAX_CLIENTS 32
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#define A2C_PRINT 'n' // print a message on client
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#define M2C_MASTER_REPLY 'd' // + \n + qw server port list
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#define PORT_ANY -1
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#ifdef _WIN32
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#include "winsock.h"
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#define EWOULDBLOCK WSAEWOULDBLOCK
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#define ECONNREFUSED WSAECONNREFUSED
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#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
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#define EMSGSIZE WSAEMSGSIZE
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#define ECONNABORTED WSAECONNABORTED
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#define ECONNRESET WSAECONNRESET
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#define qerrno WSAGetLastError()
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#else
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#define qerrno errno
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netinet/in.h>
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#include <errno.h>
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typedef int SOCKET;
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#endif
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#define SS_FTESERVER 1 //hehehe...
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#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
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#define SS_NETQUAKE 4
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#define SS_FAVORITE 8 //filter all others.
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#define SS_KEEPINFO 16
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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#define MT_BAD 0 //this would be an error
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#define MT_BCASTQW 1 //-1status
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#define MT_BCASTQ2 2 //-1status
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#define MT_BCASTNQ 3 //see code
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#define MT_SINGLEQW 4 //-1status
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#define MT_SINGLEQ2 5 //-1status
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#define MT_SINGLENQ 6 //see code.
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#define MT_MASTERQW 7 //c\n\0
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#define MT_MASTERQ2 8 //query
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//contains info about a server in greater detail. Could be too mem intensive.
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typedef struct serverdetailedinfo_s {
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char info[MAX_SERVERINFO_STRING];
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int numplayers;
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struct {
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int userid;
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int frags;
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float time;
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int ping;
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char name[64];
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char skin[64];
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char topc;
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char botc;
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} players[MAX_CLIENTS];
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} serverdetailedinfo_t;
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//hold minimum info.
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typedef struct serverinfo_s {
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char name[64]; //hostname.
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struct sockaddr_in adr;
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short players;
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short maxplayers;
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short tl;
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short fl;
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char gamedir[8+1];
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char map[8+1];
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int refreshtime; //msecs
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qbyte special; //flags
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unsigned short ping;
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int sends;
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serverdetailedinfo_t *moreinfo;
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struct serverinfo_s *next;
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} serverinfo_t;
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typedef struct master_s{
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struct master_s *next;
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struct sockaddr_in adr;
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int type;
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char name[1];
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} master_t;
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struct {
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qboolean inuse;
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struct sockaddr_in adr;
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serverdetailedinfo_t *detail;
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int linenum;
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} selectedserver;
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typedef struct player_s {
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char name[16];
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int frags;
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int colour;
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char skin[8];
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struct sockaddr_in adr;
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struct player_s *next;
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} player_t;
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void SListOptionChanged(serverinfo_t *newserver);
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extern serverinfo_t *firstserver;
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extern master_t *master;
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extern player_t *mplayers;
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void CL_QueryServers(void);
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int NET_CheckPollSockets(void);
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void MasterInfo_Request(master_t *mast);
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serverinfo_t *Master_InfoForServer (struct sockaddr_in addr);
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serverinfo_t *Master_InfoForNum (int num);
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int Master_TotalCount(void);
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void Master_QueryServer(serverinfo_t *server);
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void MasterInfo_WriteServers(void);
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void MasterInfo_Begin(void);
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char *NET_AdrToString(const struct sockaddr_in *a);
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#define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N
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#define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.)
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#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else.
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#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)
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951
plugins/serverb/m_master.c
Normal file
951
plugins/serverb/m_master.c
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#include "cl_master.h"
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int K_UPARROW,
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K_DOWNARROW,
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K_ENTER,
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K_DEL,
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K_BACKSPACE,
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K_ESCAPE,
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K_PGDN,
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K_PGUP,
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K_SPACE,
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K_LEFTARROW,
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K_RIGHTARROW;
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#define RESTRICT_LOCAL 64
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enum {
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SLISTTYPE_SERVERS,
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SLISTTYPE_FAVORITES,
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SLISTTYPE_SOURCES,
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SLISTTYPE_OPTIONS //must be last
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} slist_option;
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int slist_numoptions;
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int slist_firstoption;
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int slist_type;
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void M_DrawServers(void);
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void M_SListKey(int key);
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#define CVAR_ARCHIVE 0
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#define cvargroup "Server Browser Vars"
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//filtering
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vmcvar_t sb_hideempty = {"sb_hideempty", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_hidenotempty = {"sb_hidenotempty", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_hidefull = {"sb_hidefull", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_hidedead = {"sb_hidedead", "1", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_hidequake2 = {"sb_hidequake2", "1", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_hidenetquake = {"sb_hidenetquake", "1", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_hidequakeworld = {"sb_hidequakeworld", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_maxping = {"sb_maxping", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_gamedir = {"sb_gamedir", "", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_mapname = {"sb_mapname", "", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_showping = {"sb_showping", "1", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_showaddress = {"sb_showaddress", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_showmap = {"sb_showmap", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_showgamedir = {"sb_showgamedir", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_showplayers = {"sb_showplayers", "1", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_showfraglimit = {"sb_showfraglimit", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_showtimelimit = {"sb_showtimelimit", "0", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_filterkey = {"sb_filterkey", "hostname", cvargroup, CVAR_ARCHIVE};
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vmcvar_t sb_filtervalue = {"sb_filtervalue", "", cvargroup, CVAR_ARCHIVE};
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#undef cvargroup
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vmcvar_t *cvarlist[] ={
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&sb_hideempty,
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&sb_hidenotempty,
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&sb_hidefull,
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&sb_hidedead,
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&sb_hidequake2,
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&sb_hidenetquake,
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&sb_hidequakeworld,
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&sb_maxping,
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&sb_gamedir,
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&sb_mapname,
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&sb_showping,
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&sb_showaddress,
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&sb_showmap,
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&sb_showgamedir,
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&sb_showplayers,
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&sb_showfraglimit,
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&sb_showtimelimit,
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&sb_filterkey,
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&sb_filtervalue
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};
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void M_Serverlist_InitCvars(void)
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{
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vmcvar_t *v;
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int i;
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for (v = cvarlist[0],i=0; i < sizeof(cvarlist)/sizeof(cvarlist[0]); v++, i++)
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v->handle = Cvar_Register(v->name, v->string, v->flags, v->group);
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}
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int msecstime;
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int Plug_Tick(int *args)
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{
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msecstime = args[0];
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return true;
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}
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int Plug_MenuEvent(int *args)
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{
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switch(args[0])
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{
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case 0: //draw
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M_DrawServers();
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break;
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case 1: //keydown
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M_SListKey(args[1]);
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break;
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case 2: //keyup
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break;
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case 3: //menu closed (this is called even if we change it).
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break;
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}
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return 0;
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}
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void Plug_StartBrowser(void)
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{
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Menu_Control(1);
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if (BUILTINISVALID(LocalSound))
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LocalSound("misc/menu2.wav");
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MasterInfo_Begin();
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}
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int Plug_ExecuteCommand(int *args)
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{
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char cmd[256];
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Cmd_Argv(0, cmd, sizeof(cmd));
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if (!strcmp("plug_browser", cmd))
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{
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Plug_StartBrowser();
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return 1;
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}
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return 0;
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}
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int Plug_Init(int *args)
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{
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if (Plug_Export("Tick", Plug_Tick) &&
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Plug_Export("ExecuteCommand", Plug_ExecuteCommand) &&
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Plug_Export("MenuEvent", Plug_MenuEvent))
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Con_Print("IRC Client Plugin Loaded\n");
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else
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{
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Con_Print("IRC Client Plugin failed\n");
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return false;
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}
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K_UPARROW = Key_GetKeyCode("uparrow");
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K_DOWNARROW = Key_GetKeyCode("downarrow");
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K_ENTER = Key_GetKeyCode("enter");
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K_DEL = Key_GetKeyCode("del");
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K_BACKSPACE = Key_GetKeyCode("backspace");
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K_ESCAPE = Key_GetKeyCode("escape");
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K_PGDN = Key_GetKeyCode("pgdn");
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K_PGUP = Key_GetKeyCode("pgup");
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K_SPACE = Key_GetKeyCode("space");
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K_LEFTARROW = Key_GetKeyCode("leftarrow");
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K_RIGHTARROW = Key_GetKeyCode("rightarrow");
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M_Serverlist_InitCvars();
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return true;
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}
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//doesn't use args or return value
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int Plugin_CvarUpdate(int *args)
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{
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vmcvar_t *v;
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int i;
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for (v = cvarlist[0],i=0; i < sizeof(cvarlist)/sizeof(cvarlist[0]); v++, i++)
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v->modificationcount = Cvar_Update(v->handle, v->modificationcount, v->string, &v->value);
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return 0;
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}
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static void NM_DrawCharacter (int cx, int line, unsigned int num)
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{
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Draw_Character(cx, line, num);
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}
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static void NM_Print (int cx, int cy, qbyte *str)
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{
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while (*str)
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{
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Draw_Character (cx, cy, (*str)|128);
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str++;
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cx += 8;
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}
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}
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qboolean M_IsFiltered(serverinfo_t *server) //figure out if we should filter a server.
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{
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if (slist_type == SLISTTYPE_FAVORITES)
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if (!(server->special & SS_FAVORITE))
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return true;
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#ifdef Q2CLIENT
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if (sb_hidequake2.value)
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#endif
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if (server->special & SS_QUAKE2)
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return true;
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#ifdef NQPROT
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if (sb_hidenetquake.value)
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#endif
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if (server->special & SS_NETQUAKE)
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return true;
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if (sb_hidequakeworld.value)
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if (!(server->special & (SS_QUAKE2|SS_NETQUAKE)))
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return true;
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if (sb_hideempty.value)
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if (!server->players)
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return true;
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if (sb_hidenotempty.value)
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if (server->players)
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return true;
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if (sb_hidefull.value)
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if (server->players == server->maxplayers)
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return true;
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if (sb_hidedead.value)
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if (server->maxplayers == 0)
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return true;
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if (sb_maxping.value)
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if (server->ping > sb_maxping.value)
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return true;
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if (*sb_gamedir.string)
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if (strcmp(server->gamedir, sb_gamedir.string))
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return true;
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if (*sb_mapname.string)
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if (!strstr(server->map, sb_mapname.string))
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return true;
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return false;
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}
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qboolean M_MasterIsFiltered(master_t *mast)
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{
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#ifndef Q2CLIENT
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if (mast->type == MT_BCASTQ2 || mast->type == MT_SINGLEQ2 || mast->type == MT_MASTERQ2)
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return true;
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#endif
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#ifndef NQPROT
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if (mast->type == MT_BCASTNQ || mast->type == MT_SINGLENQ)
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return true;
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#endif
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return false;
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}
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static int Sbar_ColorForMap (int m)
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{
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m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
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m *= 16;
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return m < 128 ? m + 8 : m + 8;
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}
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void M_DrawOneServer (int inity)
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{
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char key[512];
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char value[512];
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char *o;
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int l, i;
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char *s;
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int miny=8*5;
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int y=8*(5-selectedserver.linenum);
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miny += inity;
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y += inity;
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if (!selectedserver.detail)
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{
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NM_Print (0, y, "No details\n");
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return;
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}
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s = selectedserver.detail->info;
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if (*s == '\\')
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s++;
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while (*s)
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{
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o = key;
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while (*s && *s != '\\')
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*o++ = *s++;
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l = o - key;
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// if (l < 20)
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// {
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// memset (o, ' ', 20-l);
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// key[20] = 0;
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// }
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// else
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*o = 0;
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if (y>=miny)
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NM_Print (0, y, va("%19s", key));
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if (!*s)
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{
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if (y>=miny)
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NM_Print (0, y, "MISSING VALUE\n");
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return;
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}
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o = value;
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s++;
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while (*s && *s != '\\')
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*o++ = *s++;
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*o = 0;
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if (*s)
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s++;
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if (y>=miny)
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NM_Print (320/2, y, va("%s\n", value));
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y+=8;
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}
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for ( i = 0; i < selectedserver.detail->numplayers; i++)
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{
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if (y>=miny)
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{
|
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if (selectedserver.detail->players[i].frags>=-999) //wow, too low, assume mvd spectators...
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{
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Draw_Colourp(Sbar_ColorForMap(selectedserver.detail->players[i].topc));
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Draw_Fill (12, y, 28, 4);
|
||||
Draw_Colourp(Sbar_ColorForMap(selectedserver.detail->players[i].botc));
|
||||
Draw_Fill (12, y+4, 28, 4);
|
||||
Draw_Colour3f(1,1,1);
|
||||
NM_Print (12, y, va("%3i", selectedserver.detail->players[i].frags));
|
||||
}
|
||||
NM_Print (12+8*4, y, selectedserver.detail->players[i].name);
|
||||
}
|
||||
y+=8;
|
||||
}
|
||||
|
||||
if (y<=miny) //whoops, there was a hole at the end, try scrolling up.
|
||||
selectedserver.linenum--;
|
||||
}
|
||||
|
||||
char *Info_ValueForKey(char *buffer, char *key)
|
||||
{
|
||||
char *s;
|
||||
char *e;
|
||||
static char ret[64];
|
||||
for (s = buffer; *s; s++)
|
||||
{
|
||||
if (*s == '\\')
|
||||
{ //key starts here
|
||||
for (e = s+1; *e; e++)
|
||||
{
|
||||
//find value start
|
||||
if (*e == '\\')
|
||||
{
|
||||
if (!strncmp(s+1, key, e - s-1))
|
||||
{
|
||||
//find the next \\ or \0
|
||||
s = e;
|
||||
for (e = s+1; *e && *e != '\\'; e++)
|
||||
{
|
||||
|
||||
}
|
||||
if (e-s>=sizeof(ret))
|
||||
e = s + 63;
|
||||
strncpy(ret, s+1, e-s-1);
|
||||
ret[e-s-1] = '\0';
|
||||
return ret;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
s = e;
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
int M_AddColumn (int right, int y, char *text, int maxchars)
|
||||
{
|
||||
int left;
|
||||
left = right - maxchars*8;
|
||||
if (left < 0)
|
||||
return right;
|
||||
|
||||
right = left;
|
||||
while (*text && maxchars>0)
|
||||
{
|
||||
NM_DrawCharacter (right, y, *text);
|
||||
text++;
|
||||
right += 8;
|
||||
maxchars--;
|
||||
}
|
||||
return left;
|
||||
}
|
||||
void M_DrawServerList(void)
|
||||
{
|
||||
serverinfo_t *server;
|
||||
int op=0, filtered=0;
|
||||
int snum=0;
|
||||
int blink = 0;
|
||||
|
||||
int x;
|
||||
int y = 8*3;
|
||||
|
||||
CL_QueryServers();
|
||||
|
||||
slist_numoptions = 0;
|
||||
|
||||
//find total servers.
|
||||
for (server = firstserver; server; server = server->next)
|
||||
if (M_IsFiltered(server))
|
||||
filtered++;
|
||||
else
|
||||
slist_numoptions++;
|
||||
|
||||
if (!slist_numoptions)
|
||||
{
|
||||
char *text, *text2="", *text3="";
|
||||
if (filtered)
|
||||
{
|
||||
if (slist_type == SLISTTYPE_FAVORITES)
|
||||
{
|
||||
text = "Highlight a server";
|
||||
text2 = "and press \'f\'";
|
||||
text3 = "to add it to this list";
|
||||
}
|
||||
else
|
||||
text = "All servers were filtered out";
|
||||
}
|
||||
else
|
||||
text = "No servers found";
|
||||
NM_Print((vid.width-strlen(text)*8)/2, 8*5, text);
|
||||
NM_Print((vid.width-strlen(text2)*8)/2, 8*5+8, text2);
|
||||
NM_Print((vid.width-strlen(text3)*8)/2, 8*5+16, text3);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (slist_option >= slist_numoptions)
|
||||
slist_option = slist_numoptions-1;
|
||||
op = vid.height/2/8;
|
||||
op/=2;
|
||||
op=slist_option-op;
|
||||
snum = op;
|
||||
|
||||
|
||||
if (selectedserver.inuse == true)
|
||||
{
|
||||
M_DrawOneServer(8*5);
|
||||
return;
|
||||
}
|
||||
|
||||
if (op < 0)
|
||||
op = 0;
|
||||
if (snum < 0)
|
||||
snum = 0;
|
||||
//find the server that we want
|
||||
for (server = firstserver; op>0; server=server->next)
|
||||
{
|
||||
if (M_IsFiltered(server))
|
||||
continue;
|
||||
op--;
|
||||
}
|
||||
|
||||
y = 8*2;
|
||||
x = vid.width;
|
||||
if (sb_showtimelimit.value)
|
||||
x = M_AddColumn(x, y, "tl", 3);
|
||||
if (sb_showfraglimit.value)
|
||||
x = M_AddColumn(x, y, "fl", 3);
|
||||
if (sb_showplayers.value)
|
||||
x = M_AddColumn(x, y, "plyrs", 6);
|
||||
if (sb_showmap.value)
|
||||
x = M_AddColumn(x, y, "map", 9);
|
||||
if (sb_showgamedir.value)
|
||||
x = M_AddColumn(x, y, "gamedir", 9);
|
||||
if (sb_showping.value)
|
||||
x = M_AddColumn(x, y, "png", 4);
|
||||
if (sb_showaddress.value)
|
||||
x = M_AddColumn(x, y, "address", 21);
|
||||
x = M_AddColumn(x, y, "name", x/8-1);
|
||||
|
||||
y = 8*3;
|
||||
while(server)
|
||||
{
|
||||
if (M_IsFiltered(server))
|
||||
{
|
||||
server = server->next;
|
||||
continue; //doesn't count
|
||||
}
|
||||
|
||||
if (y > vid.height/2)
|
||||
break;
|
||||
|
||||
if (slist_option == snum)
|
||||
blink = (msecstime/333)&1;
|
||||
if (*server->name)
|
||||
{
|
||||
if (blink)
|
||||
Draw_Colour3f(1,1,0);
|
||||
else if (server->special & SS_FAVORITE)
|
||||
Draw_Colour3f(0,1,0);
|
||||
else if (server->special & SS_FTESERVER)
|
||||
Draw_Colour3f(1,0,0);
|
||||
else if (server->special & SS_QUAKE2)
|
||||
Draw_Colour3f(0,0,1);
|
||||
else if (server->special & SS_NETQUAKE)
|
||||
Draw_Colour3f(1,0,1);
|
||||
else
|
||||
Draw_Colour3f(1,1,1);
|
||||
|
||||
x = vid.width;
|
||||
|
||||
if (sb_showtimelimit.value)
|
||||
x = M_AddColumn(x, y, va("%i", server->tl), 3); //time limit
|
||||
if (sb_showfraglimit.value)
|
||||
x = M_AddColumn(x, y, va("%i", server->fl), 3); //frag limit
|
||||
if (sb_showplayers.value)
|
||||
x = M_AddColumn(x, y, va("%i/%i", server->players, server->maxplayers), 6);
|
||||
if (sb_showmap.value)
|
||||
x = M_AddColumn(x, y, server->map, 9);
|
||||
if (sb_showgamedir.value)
|
||||
x = M_AddColumn(x, y, server->gamedir, 9);
|
||||
if (sb_showping.value)
|
||||
x = M_AddColumn(x, y, va("%i", server->ping), 4); //frag limit
|
||||
if (sb_showaddress.value)
|
||||
x = M_AddColumn(x, y, NET_AdrToString(&server->adr), 21);
|
||||
x = M_AddColumn(x, y, server->name, x/8-1);
|
||||
}
|
||||
|
||||
blink = 0;
|
||||
if (*server->name)
|
||||
y+=8;
|
||||
|
||||
server = server->next;
|
||||
|
||||
snum++;
|
||||
}
|
||||
|
||||
Draw_Colour3f(1,1,1);
|
||||
|
||||
selectedserver.inuse=2;
|
||||
M_DrawOneServer(vid.height/2-4*8);
|
||||
}
|
||||
|
||||
void M_DrawSources (void)
|
||||
{
|
||||
int blink;
|
||||
int snum=0;
|
||||
int op;
|
||||
int y = 3*8;
|
||||
master_t *mast;
|
||||
|
||||
slist_numoptions = 0;
|
||||
//find total sources.
|
||||
for (mast = master; mast; mast = mast->next)
|
||||
slist_numoptions++;
|
||||
|
||||
if (!slist_numoptions)
|
||||
{
|
||||
char *text;
|
||||
if (0)//filtered)
|
||||
text = "All servers were filtered out\n";
|
||||
else
|
||||
text = "No sources were found\n";
|
||||
NM_Print((vid.width-strlen(text)*8)/2, 8*5, text);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (slist_option >= slist_numoptions)
|
||||
slist_option = slist_numoptions-1;
|
||||
op=slist_option-vid.height/2/8;
|
||||
snum = op;
|
||||
|
||||
if (op < 0)
|
||||
op = 0;
|
||||
if (snum < 0)
|
||||
snum = 0;
|
||||
//find the server that we want
|
||||
for (mast = master; op>0; mast=mast->next)
|
||||
{
|
||||
if (M_MasterIsFiltered(mast))
|
||||
continue;
|
||||
op--;
|
||||
}
|
||||
|
||||
for (; mast; mast = mast->next)
|
||||
{
|
||||
if (M_MasterIsFiltered(mast))
|
||||
continue;
|
||||
|
||||
if (slist_option == snum)
|
||||
blink = (msecstime/333)&1;
|
||||
else
|
||||
blink = 0;
|
||||
|
||||
if (blink)
|
||||
Draw_Colour3f(0,1,1);
|
||||
else
|
||||
if (mast->type == MT_MASTERQW || mast->type == MT_MASTERQ2)
|
||||
Draw_Colour3f(1,1,1);
|
||||
#ifdef NQPROT
|
||||
else if (mast->type == MT_SINGLENQ)
|
||||
Draw_Colour3f(0,1,0);
|
||||
#endif
|
||||
else if (mast->type == MT_SINGLEQW || mast->type == MT_SINGLEQ2)
|
||||
Draw_Colour3f(0,0,1);
|
||||
else
|
||||
Draw_Colour3f(1,0,0);
|
||||
|
||||
NM_Print(46, y, va("%s", mast->name)); //white.
|
||||
y+=8;
|
||||
snum++;
|
||||
}
|
||||
}
|
||||
|
||||
#define NUMSLISTOPTIONS (7+7+3)
|
||||
struct {
|
||||
char *title;
|
||||
vmcvar_t *cvar;
|
||||
int type;
|
||||
} options[NUMSLISTOPTIONS] = {
|
||||
{"Hide Empty", &sb_hideempty},
|
||||
{"Hide Not Empty", &sb_hidenotempty},
|
||||
{"Hide Full", &sb_hidefull},
|
||||
{"Hide Dead", &sb_hidedead},
|
||||
{"Hide Quake 2", &sb_hidequake2},
|
||||
{"Hide Quake 1", &sb_hidenetquake},
|
||||
{"Hide QuakeWorld", &sb_hidequakeworld},
|
||||
|
||||
{"Show pings", &sb_showping},
|
||||
{"Show Addresses", &sb_showaddress},
|
||||
{"Show map", &sb_showmap},
|
||||
{"Show Game Dir", &sb_showgamedir},
|
||||
{"Show Players", &sb_showplayers},
|
||||
{"Show Fraglimit", &sb_showfraglimit},
|
||||
{"Show Timelimit", &sb_showtimelimit},
|
||||
|
||||
{"Max ping", &sb_maxping, 1},
|
||||
{"GameDir", &sb_gamedir, 2},
|
||||
{"Using map", &sb_mapname, 2}
|
||||
};
|
||||
|
||||
void M_DrawSListOptions (void)
|
||||
{
|
||||
int op;
|
||||
|
||||
slist_numoptions = NUMSLISTOPTIONS;
|
||||
|
||||
for (op = 0; op < NUMSLISTOPTIONS; op++)
|
||||
{
|
||||
if (slist_option == op && (msecstime/333)&1)
|
||||
Draw_Colour3f(0.5, 0.5, 1);
|
||||
else
|
||||
{
|
||||
if (options[op].cvar->value>0 || (*options[op].cvar->string && *options[op].cvar->string != '0'))
|
||||
Draw_Colour3f(1, 0, 0);
|
||||
else
|
||||
Draw_Colour3f(1, 1, 1);
|
||||
}
|
||||
switch(options[op].type)
|
||||
{
|
||||
default:
|
||||
NM_Print(46, op*8+8*3, options[op].title);
|
||||
break;
|
||||
case 1:
|
||||
if (!options[op].cvar->value)
|
||||
{
|
||||
NM_Print(46, op*8+8*3, va("%s ", options[op].title));
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
NM_Print(46, op*8+8*3, va("%s %s", options[op].title, options[op].cvar->string));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void M_SListOptions_Key (int key)
|
||||
{
|
||||
if (key == K_UPARROW)
|
||||
{
|
||||
slist_option--;
|
||||
if (slist_option<0)
|
||||
slist_option=0;
|
||||
}
|
||||
else if (key == K_DOWNARROW)
|
||||
{
|
||||
slist_option++;
|
||||
if (slist_option >= slist_numoptions)
|
||||
slist_option = slist_numoptions-1;
|
||||
}
|
||||
|
||||
switch(options[slist_option].type)
|
||||
{
|
||||
default:
|
||||
if (key == K_ENTER)
|
||||
{
|
||||
if (options[slist_option].cvar->value)
|
||||
VMCvar_SetString(options[slist_option].cvar, "0");
|
||||
else
|
||||
VMCvar_SetString(options[slist_option].cvar, "1");
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (key >= '0' && key <= '9')
|
||||
VMCvar_SetFloat(options[slist_option].cvar, options[slist_option].cvar->value*10+key-'0');
|
||||
else if (key == K_DEL)
|
||||
VMCvar_SetFloat(options[slist_option].cvar, 0);
|
||||
else if (key == K_BACKSPACE)
|
||||
VMCvar_SetFloat(options[slist_option].cvar, (int)options[slist_option].cvar->value/10);
|
||||
break;
|
||||
case 2:
|
||||
if ((key >= '0' && key <= '9') || (key >= 'a' && key <= 'z') || key == '_')
|
||||
VMCvar_SetString(options[slist_option].cvar, va("%s%c", options[slist_option].cvar->string, key));
|
||||
else if (key == K_DEL)
|
||||
VMCvar_SetString(options[slist_option].cvar, "");
|
||||
else if (key == K_BACKSPACE) //FIXME
|
||||
VMCvar_SetString(options[slist_option].cvar, "");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void M_DrawServers(void)
|
||||
{
|
||||
#define NUMSLISTHEADERS (SLISTTYPE_OPTIONS+1)
|
||||
char *titles[NUMSLISTHEADERS] = {
|
||||
"Servers",
|
||||
"Favorites",
|
||||
"Sources",
|
||||
// "Players",
|
||||
"Options"
|
||||
};
|
||||
int snum=0;
|
||||
|
||||
int width, lofs;
|
||||
|
||||
NET_CheckPollSockets(); //see if we were told something important.
|
||||
|
||||
width = vid.width / NUMSLISTHEADERS;
|
||||
lofs = width/2 - 7*4;
|
||||
for (snum = 0; snum < NUMSLISTHEADERS; snum++)
|
||||
{
|
||||
NM_Print(width*snum+width/2 - strlen(titles[snum])*4, slist_type==snum, titles[snum]);
|
||||
}
|
||||
NM_Print(8, 8, "\35");
|
||||
for (snum = 16; snum < vid.width-16; snum+=8)
|
||||
NM_Print(snum, 8, "\36");
|
||||
NM_Print(snum, 8, "\37");
|
||||
|
||||
switch(slist_type)
|
||||
{
|
||||
case SLISTTYPE_SERVERS:
|
||||
case SLISTTYPE_FAVORITES:
|
||||
M_DrawServerList();
|
||||
break;
|
||||
case SLISTTYPE_SOURCES:
|
||||
M_DrawSources ();
|
||||
break;
|
||||
case SLISTTYPE_OPTIONS:
|
||||
M_DrawSListOptions ();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
serverinfo_t *M_FindCurrentServer(void)
|
||||
{
|
||||
serverinfo_t *server;
|
||||
int op = slist_option;
|
||||
for (server = firstserver; server; server = server->next)
|
||||
{
|
||||
if (M_IsFiltered(server))
|
||||
continue; //doesn't count
|
||||
if (!op--)
|
||||
return server;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
master_t *M_FindCurrentMaster(void)
|
||||
{
|
||||
master_t *mast;
|
||||
int op = slist_option;
|
||||
for (mast = master; mast; mast = mast->next)
|
||||
{
|
||||
if (M_MasterIsFiltered(mast))
|
||||
continue;
|
||||
if (!op--)
|
||||
return mast;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void M_SListKey(int key)
|
||||
{
|
||||
if (key == K_ESCAPE)
|
||||
{
|
||||
// if (selectedserver.inuse)
|
||||
// selectedserver.inuse = false;
|
||||
// else
|
||||
{
|
||||
Menu_Control(0);
|
||||
// Cmd_AddText("togglemenu\n", false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (key == K_LEFTARROW)
|
||||
{
|
||||
slist_type--;
|
||||
if (slist_type<0)
|
||||
slist_type=0;
|
||||
|
||||
selectedserver.linenum--;
|
||||
if (selectedserver.linenum<0)
|
||||
selectedserver.linenum=0;
|
||||
|
||||
slist_numoptions=0;
|
||||
return;
|
||||
}
|
||||
else if (key == K_RIGHTARROW)
|
||||
{
|
||||
slist_type++;
|
||||
if (slist_type>NUMSLISTHEADERS-1)
|
||||
slist_type=NUMSLISTHEADERS-1;
|
||||
|
||||
selectedserver.linenum++;
|
||||
|
||||
slist_numoptions = 0;
|
||||
return;
|
||||
}
|
||||
else if (key == 'q')
|
||||
selectedserver.linenum--;
|
||||
else if (key == 'a')
|
||||
selectedserver.linenum++;
|
||||
|
||||
if (!slist_numoptions)
|
||||
return;
|
||||
|
||||
if (slist_type == SLISTTYPE_OPTIONS)
|
||||
{
|
||||
M_SListOptions_Key(key);
|
||||
return;
|
||||
}
|
||||
|
||||
if (key == K_UPARROW)
|
||||
{
|
||||
slist_option--;
|
||||
if (slist_option<0)
|
||||
slist_option=0;
|
||||
|
||||
if (slist_type == SLISTTYPE_SERVERS)
|
||||
SListOptionChanged(M_FindCurrentServer()); //go for these early.
|
||||
}
|
||||
else if (key == K_DOWNARROW)
|
||||
{
|
||||
slist_option++;
|
||||
if (slist_option >= slist_numoptions)
|
||||
slist_option = slist_numoptions-1;
|
||||
|
||||
if (slist_type == SLISTTYPE_SERVERS)
|
||||
SListOptionChanged(M_FindCurrentServer()); //go for these early.
|
||||
}
|
||||
else if (key == K_PGDN)
|
||||
{
|
||||
slist_option+=10;
|
||||
if (slist_option >= slist_numoptions)
|
||||
slist_option = slist_numoptions-1;
|
||||
|
||||
if (slist_type == SLISTTYPE_SERVERS)
|
||||
SListOptionChanged(M_FindCurrentServer()); //go for these early.
|
||||
}
|
||||
else if (key == K_PGUP)
|
||||
{
|
||||
slist_option-=10;
|
||||
if (slist_option<0)
|
||||
slist_option=0;
|
||||
|
||||
if (slist_type == SLISTTYPE_SERVERS)
|
||||
SListOptionChanged(M_FindCurrentServer()); //go for these early.
|
||||
}
|
||||
else if (key == 'r')
|
||||
MasterInfo_Begin();
|
||||
else if (key == K_SPACE)
|
||||
{
|
||||
if (slist_type == SLISTTYPE_SERVERS)
|
||||
{
|
||||
selectedserver.inuse = !selectedserver.inuse;
|
||||
if (selectedserver.inuse)
|
||||
SListOptionChanged(M_FindCurrentServer());
|
||||
}
|
||||
}
|
||||
else if (key == 'f')
|
||||
{
|
||||
serverinfo_t *server;
|
||||
if (slist_type == SLISTTYPE_SERVERS) //add to favorites
|
||||
{
|
||||
server = M_FindCurrentServer();
|
||||
if (server)
|
||||
{
|
||||
server->special |= SS_FAVORITE;
|
||||
MasterInfo_WriteServers();
|
||||
}
|
||||
}
|
||||
if (slist_type == SLISTTYPE_FAVORITES) //remove from favorites
|
||||
{
|
||||
server = M_FindCurrentServer();
|
||||
if (server)
|
||||
{
|
||||
server->special &= ~SS_FAVORITE;
|
||||
MasterInfo_WriteServers();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (key==K_ENTER)
|
||||
{
|
||||
serverinfo_t *server;
|
||||
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
|
||||
{
|
||||
if (!selectedserver.inuse)
|
||||
{
|
||||
selectedserver.inuse = true;
|
||||
SListOptionChanged(M_FindCurrentServer());
|
||||
return;
|
||||
}
|
||||
server = M_FindCurrentServer();
|
||||
if (!server)
|
||||
return; //ah. off the end.
|
||||
|
||||
if (server->special & SS_NETQUAKE)
|
||||
Cmd_AddText(va("nqconnect %s\n", NET_AdrToString(&server->adr)), false);
|
||||
else
|
||||
Cmd_AddText(va("connect %s\n", NET_AdrToString(&server->adr)), false);
|
||||
}
|
||||
else if (slist_type == SLISTTYPE_SOURCES)
|
||||
{
|
||||
MasterInfo_Request(M_FindCurrentMaster());
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
1027
plugins/serverb/net_master.c
Normal file
1027
plugins/serverb/net_master.c
Normal file
File diff suppressed because it is too large
Load diff
130
plugins/serverb/serverb.dsp
Normal file
130
plugins/serverb/serverb.dsp
Normal file
|
@ -0,0 +1,130 @@
|
|||
# Microsoft Developer Studio Project File - Name="serverb" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=serverb - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "serverb.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "serverb.mak" CFG="serverb - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "serverb - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "serverb - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "serverb - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SERVERB_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SERVERB_EXPORTS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x809 /d "NDEBUG"
|
||||
# ADD RSC /l 0x809 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "serverb - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SERVERB_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SERVERB_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /dll /debug /machine:I386 /out:"D:\Quake\id1\plugins/serverbx86.dll" /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "serverb - Win32 Release"
|
||||
# Name "serverb - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\m_master.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\net_master.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\plugin.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\plugin.def
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\qvm_api.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\cl_master.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\plugin.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
Loading…
Reference in a new issue