This fixes a couple of physics bugs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1443 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-10-07 02:10:56 +00:00
parent 9d5d7d8021
commit 702f89dbad

View file

@ -187,26 +187,37 @@ qboolean PM_TransformedHullCheck (model_t *model, vec3_t start, vec3_t end, trac
if (model)
result = model->funcs.Trace(model, 0, 0, start_l, end_l, player_mins, player_maxs, trace);
else
{
result = Q1BSP_RecursiveHullCheck (&box_hull, box_hull.firstclipnode, 0, 1, start_l, end_l, trace);
}
if (rotated && trace->fraction != 1.0)
if (rotated)
{
// FIXME: figure out how to do this with existing angles
// VectorNegate (angles, a);
a[0] = angles[0];
a[1] = angles[1];
a[2] = angles[2];
AngleVectors (a, forward, right, up);
VectorCopy (trace->plane.normal, temp);
trace->plane.normal[0] = DotProduct (temp, forward);
trace->plane.normal[1] = -DotProduct (temp, right);
trace->plane.normal[2] = DotProduct (temp, up);
if (trace->fraction != 1.0)
{
a[0] = angles[0];
a[1] = angles[1];
a[2] = angles[2];
AngleVectors (a, forward, right, up);
VectorCopy (trace->plane.normal, temp);
trace->plane.normal[0] = DotProduct (temp, forward);
trace->plane.normal[1] = -DotProduct (temp, right);
trace->plane.normal[2] = DotProduct (temp, up);
}
trace->endpos[0] = start[0] + trace->fraction * (end[0] - start[0]);
trace->endpos[1] = start[1] + trace->fraction * (end[1] - start[1]);
trace->endpos[2] = start[2] + trace->fraction * (end[2] - start[2]);
}
else
{
trace->endpos[0] += origin[0];
trace->endpos[1] += origin[1];
trace->endpos[2] += origin[2];
}
trace->endpos[0] = start[0] + trace->fraction * (end[0] - start[0]);
trace->endpos[1] = start[1] + trace->fraction * (end[1] - start[1]);
trace->endpos[2] = start[2] + trace->fraction * (end[2] - start[2]);
return result;
}
@ -261,7 +272,7 @@ qboolean PM_TestPlayerPosition (vec3_t pos)
if (Q1BSP_HullPointContents(hull, mins) & FTECONTENTS_SOLID)
return false;
// if (PM_TransformedHullPointContents (hull, pos, pe->origin, pe->angles) & FTECONTENTS_SOLID)
// if (Q1BSP_Trace(&box_hull, 0, 0, pe->origin, pe->origin, pe->mins, pe->maxs, pos, pe->origin, pe->angles) & FTECONTENTS_SOLID)
// return false;
}
}
@ -290,6 +301,13 @@ trace_t PM_PlayerTrace (vec3_t start, vec3_t end)
{
pe = &pmove.physents[i];
{
vec3_t mins, maxs;
VectorSubtract (pe->mins, player_maxs, mins);
VectorSubtract (pe->maxs, player_mins, maxs);
PM_HullForBox (mins, maxs);
}
// trace a line through the apropriate clipping hull
PM_TransformedHullCheck (pe->model, start, end, &trace, pe->origin, pe->angles);
@ -297,8 +315,8 @@ trace_t PM_PlayerTrace (vec3_t start, vec3_t end)
trace.startsolid = true;
if (trace.startsolid)
{
if (!pmove.physents[i].model) //caught inside annother model
continue; //don't count this.
// if (!pmove.physents[i].model) //caught inside annother model
// continue; //don't count this.
trace.fraction = 0;
}