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Fixes the fog shader on q3dm4 and similar shaders (they do occur elsewhere in std q3).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1742 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1406,7 +1406,7 @@ void Shader_Finish ( shader_t *s )
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s->flags |= SHADER_FLARE;
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s->flags |= SHADER_FLARE;
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}
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}
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if (!s->numpasses && !(s->flags & (SHADER_NODRAW|SHADER_SKY)))
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if (!s->numpasses && !(s->flags & (SHADER_NODRAW|SHADER_SKY)) && !s->fog_dist)
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{
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{
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pass = &s->passes[s->numpasses++];
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pass = &s->passes[s->numpasses++];
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pass = &s->passes[0];
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pass = &s->passes[0];
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