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Fixed a teamoverlay TODO, it now provides spacing after nicknames for a good readable format.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2739 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 15 additions and 4 deletions
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@ -458,6 +458,7 @@ char *player_nick[32] =
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"", "", "", "", "", "", "", "",
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"", "", "", "", "", "", "", "",
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"", "", "", "", "", "", "", ""
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"", "", "", "", "", "", "", ""
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};
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};
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unsigned int player_nicklength;
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void Hud_TeamOverlayUpdate(void);
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void Hud_TeamOverlayUpdate(void);
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@ -1187,7 +1188,6 @@ void Hud_TeamName(void)
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void Hud_TeamOverlay(void)
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void Hud_TeamOverlay(void)
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{
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{
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static int current_player = -1;
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static int current_player = -1;
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char str[256];
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int offset = 0;
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int offset = 0;
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if (hudedit)
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if (hudedit)
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@ -1220,7 +1220,8 @@ void Hud_TeamOverlay(void)
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{
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{
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char armortype = ' ';
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char armortype = ' ';
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char* bestweap = " ";
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char* bestweap = " ";
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char loc[256];
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char loc[256], str[256], spacing[256];
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unsigned int j;
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// More info about armortype
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// More info about armortype
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if (player_items[i] & IT_ARMOR3)
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if (player_items[i] & IT_ARMOR3)
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@ -1246,10 +1247,16 @@ void Hud_TeamOverlay(void)
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GetLocationName(player_location[i], loc, sizeof(loc));
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GetLocationName(player_location[i], loc, sizeof(loc));
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// TODO: Tabs for formatting. Translate $5 and similar macros in loc names.
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// Format spacing
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snprintf(str, sizeof(str), "%s%c %c%d%c%d %s%c%s%c",
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for (j = 0; j < (player_nicklength - strlen(player_nick[i])) && j < sizeof(spacing); j++)
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spacing[j] = ' ';
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spacing[j] = '\0';
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// TODO: Translate $5 and similar macros in loc names.
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snprintf(str, sizeof(str), "%s%c%s%c%d%c%d %s%c%s%c",
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player_nick[i], // player netname
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player_nick[i], // player netname
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':'+128, // colored colon
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':'+128, // colored colon
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spacing, // spacing
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armortype, // armor type: r, y, g or none
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armortype, // armor type: r, y, g or none
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player_armor[i], // current armor
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player_armor[i], // current armor
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'/'+128, // colored slash
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'/'+128, // colored slash
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@ -1303,6 +1310,10 @@ void Hud_TeamOverlayUpdate(void)
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// Setting this nick will make this info print
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// Setting this nick will make this info print
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player_nick[user] = players[user].name;
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player_nick[user] = players[user].name;
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// Check who has the longest nick for a better overlay format
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if (strlen(player_nick[user]) > player_nicklength)
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player_nicklength = strlen(player_nick[user]);
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return;
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return;
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}
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}
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