diff --git a/engine/gl/gl_vidcommon.c b/engine/gl/gl_vidcommon.c index 99a712aea..fddb33d5e 100644 --- a/engine/gl/gl_vidcommon.c +++ b/engine/gl/gl_vidcommon.c @@ -54,6 +54,7 @@ FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv; FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray; FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray; void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); //quick hack that made quake work on both 1+ext and 1.1 gl implementations. BINDTEXFUNCPTR qglBindTexture; @@ -172,7 +173,6 @@ void (APIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint id); void (APIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId); GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target); -void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); void (APIENTRY *qglDepthBoundsEXT) (GLclampd zmin, GLclampd zmax); /*