From 66b5d2a4682adb67f4a539afe013ea9e611249c4 Mon Sep 17 00:00:00 2001 From: Spoike Date: Tue, 14 Mar 2006 01:16:44 +0000 Subject: [PATCH] Quake3 cgame stuff should run a little bit longer now (depending on the mod...). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2108 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/cl_cg.c | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/engine/client/cl_cg.c b/engine/client/cl_cg.c index d56734874..fc8a13ab9 100644 --- a/engine/client/cl_cg.c +++ b/engine/client/cl_cg.c @@ -27,6 +27,9 @@ void GLDraw_ShaderImage (int x, int y, int w, int h, float s1, float t1, float s #define CGTAGNUM 5423 +#define VM_FROMHANDLE(a) ((void*)a) +#define VM_TOHANDLE(a) ((int)a) + typedef enum { CG_PRINT, CG_ERROR, @@ -845,8 +848,11 @@ static long CG_SystemCallsEx(void *offset, unsigned int mask, int fn, const long case CG_S_ADDLOOPINGSOUND: break; + case CG_S_STOPLOOPINGSOUND: + break; case CG_S_STARTBACKGROUNDTRACK: + case CG_S_STOPBACKGROUNDTRACK: case CG_S_CLEARLOOPINGSOUNDS: break; @@ -868,6 +874,14 @@ static long CG_SystemCallsEx(void *offset, unsigned int mask, int fn, const long } break; + case CG_KEY_GETKEY: + { + int ret[2]; + M_FindKeysForCommand (VM_POINTER(arg[0]), ret); + return ret[0]; + } + break; + case CG_KEY_GETCATCHER: VM_LONG(ret) = keycatcher; break; @@ -1001,7 +1015,7 @@ static long CG_SystemCallsEx(void *offset, unsigned int mask, int fn, const long UI_RegisterFont(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_POINTER(arg[2])); break; default: - Host_EndGame("Q3CG: Bad system trap: %d\n", fn); + Con_Printf("Q3CG: Bad system trap: %d\n", fn); } return ret;