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-usehome should work properly, there's also an extra option to restart the filesystem, flushing pak files without reloading them, but it might not work properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1549 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 42 additions and 20 deletions
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@ -1645,7 +1645,7 @@ Sets com_gamedir, adds the directory to the head of the path,
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then loads and adds pak1.pak pak2.pak ...
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================
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*/
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void COM_AddGameDirectory (char *dir)
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void COM_AddGameDirectory (char *dir, unsigned int loadstuff)
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{
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searchpath_t *search;
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@ -1668,16 +1668,23 @@ void COM_AddGameDirectory (char *dir)
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//
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// add the directory to the search path
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//
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p = Z_Malloc(strlen(dir)+1);
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strcpy(p, dir);
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COM_AddPathHandle(&osfilefuncs, p, false, false);
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if (loadstuff & 1)
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{
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p = Z_Malloc(strlen(dir)+1);
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strcpy(p, dir);
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COM_AddPathHandle(&osfilefuncs, p, false, false);
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}
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//add any data files too
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COM_AddDataFiles("pak", &packfilefuncs);//q1/hl/h2/q2
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if (loadstuff & 2)
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COM_AddDataFiles("pak", &packfilefuncs);//q1/hl/h2/q2
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//pk2s never existed.
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#ifdef ZLIB
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COM_AddDataFiles("pk3", &zipfilefuncs); //q3 + offspring
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COM_AddDataFiles("pk4", &zipfilefuncs); //q4
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if (loadstuff & 4)
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COM_AddDataFiles("pk3", &zipfilefuncs); //q3 + offspring
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if (loadstuff & 8)
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COM_AddDataFiles("pk4", &zipfilefuncs); //q4
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//we could easily add zip, but it's friendlier not to
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#endif
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}
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@ -1819,9 +1826,9 @@ void COM_Gamedir (char *dir)
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//
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Cache_Flush ();
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COM_AddGameDirectory(va("%s/%s", com_quakedir, dir));
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COM_AddGameDirectory(va("%s/%s", com_quakedir, dir), (unsigned int)-1);
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if (*com_homedir)
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COM_AddGameDirectory(va("%s/%s", com_homedir, dir));
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COM_AddGameDirectory(va("%s/%s", com_homedir, dir), (unsigned int)-1);
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#ifndef SERVERONLY
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@ -2015,7 +2022,7 @@ FS_ReloadPackFiles
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Called when the client has downloaded a new pak/pk3 file
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*/
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void FS_ReloadPackFiles(void)
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void FS_ReloadPackFilesFlags(unsigned int reloadflags)
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{
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searchpath_t *oldpaths;
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searchpath_t *oldbase;
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@ -2059,7 +2066,7 @@ void FS_ReloadPackFiles(void)
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com_base_searchpaths = com_searchpaths;
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if (oldpaths->funcs == &osfilefuncs)
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COM_AddGameDirectory(oldpaths->handle);
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COM_AddGameDirectory(oldpaths->handle, reloadflags);
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oldpaths->funcs->ClosePath(oldpaths->handle);
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Z_Free(oldpaths);
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@ -2070,6 +2077,19 @@ void FS_ReloadPackFiles(void)
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com_base_searchpaths = com_searchpaths;
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}
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void FS_ReloadPackFiles(void)
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{
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FS_ReloadPackFilesFlags((unsigned int)-1);
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}
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void FS_ReloadPackFiles_f(void)
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{
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if (atoi(Cmd_Argv(1)))
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FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
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else
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FS_ReloadPackFilesFlags((unsigned int)-1);
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}
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/*
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================
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COM_InitFilesystem
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@ -2085,7 +2105,7 @@ void COM_InitFilesystem (void)
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int gamenum=-1;
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Cmd_AddCommand("fs_restart", FS_ReloadPackFiles);
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Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
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//
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// -basedir <path>
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@ -2164,7 +2184,9 @@ void COM_InitFilesystem (void)
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if (*com_homedir)
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{
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strcat(com_homedir, "/.fte/");
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Con_Printf("Using home directory \"%s\"\n", com_homedir);
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strcat(com_homedir, "/.fte");
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com_basedir = com_homedir;
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}
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else
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@ -2180,7 +2202,7 @@ void COM_InitFilesystem (void)
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{
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do //use multiple -basegames
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{
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COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) );
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COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]), (unsigned int)-1);
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i = COM_CheckNextParm ("-basegame", i);
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}
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@ -2189,17 +2211,17 @@ void COM_InitFilesystem (void)
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else
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{
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if (gamemode_info[gamenum].dir1)
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COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir1));
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COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir1), (unsigned int)-1);
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if (gamemode_info[gamenum].dir2)
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COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir2));
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COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir2), (unsigned int)-1);
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if (gamemode_info[gamenum].dir3)
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COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir3));
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COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir3), (unsigned int)-1);
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if (gamemode_info[gamenum].dir4)
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COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir4));
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COM_AddGameDirectory (va("%s/%s", com_quakedir, gamemode_info[gamenum].dir4), (unsigned int)-1);
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}
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if (*com_homedir)
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COM_AddGameDirectory (va("%s/fte", com_homedir) );
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COM_AddGameDirectory (va("%s/fte", com_homedir), (unsigned int)-1);
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// any set gamedirs will be freed up to here
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com_base_searchpaths = com_searchpaths;
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@ -2207,7 +2229,7 @@ void COM_InitFilesystem (void)
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i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable)
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if (i && i < com_argc-1)
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{
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COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]) );
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COM_AddGameDirectory (va("%s/%s", com_quakedir, com_argv[i+1]), (unsigned int)-1);
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#ifndef CLIENTONLY
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Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING);
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