mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 05:41:52 +00:00
autosprite and other deforms now work in webgl, supposedly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4975 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
5e11342ee2
commit
636def2dff
2 changed files with 32 additions and 6 deletions
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@ -1300,6 +1300,9 @@ static float r_squaretable[FTABLE_SIZE];
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static float r_sawtoothtable[FTABLE_SIZE];
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static float r_sawtoothtable[FTABLE_SIZE];
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static float r_inversesawtoothtable[FTABLE_SIZE];
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static float r_inversesawtoothtable[FTABLE_SIZE];
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//#define R_FastSin(x) sin((x)*(2*M_PI))
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#define R_FastSin(x) r_sintable[FTABLE_CLAMP(x)]
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static float *FTableForFunc ( unsigned int func )
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static float *FTableForFunc ( unsigned int func )
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{
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{
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switch (func)
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switch (func)
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@ -1521,11 +1524,11 @@ void GLBE_Init(void)
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//end tables
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//end tables
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#ifndef GLSLONLY
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#define MAX_ARRAY_VERTS 65535
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#define MAX_ARRAY_VERTS 65535
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static vecV_t vertexarray[MAX_ARRAY_VERTS];
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#ifndef GLSLONLY
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static avec4_t coloursarray[MAX_ARRAY_VERTS];
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static avec4_t coloursarray[MAX_ARRAY_VERTS];
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static float texcoordarray[SHADER_PASS_MAX][MAX_ARRAY_VERTS*2];
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static float texcoordarray[SHADER_PASS_MAX][MAX_ARRAY_VERTS*2];
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static vecV_t vertexarray[MAX_ARRAY_VERTS];
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/*========================================== texture coord generation =====================================*/
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/*========================================== texture coord generation =====================================*/
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@ -1651,7 +1654,6 @@ static void tcmod(const tcmod_t *tcmod, int cnt, const float *src, float *dst, c
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float t1, t2;
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float t1, t2;
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float cost, sint;
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float cost, sint;
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int j;
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int j;
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#define R_FastSin(x) sin((x)*(2*M_PI))
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switch (tcmod->type)
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switch (tcmod->type)
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{
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{
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case SHADER_TCMOD_ROTATE:
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case SHADER_TCMOD_ROTATE:
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@ -2011,6 +2013,7 @@ static void colourgen(const shaderpass_t *pass, int cnt, vec4_t *src, vec4_t *ds
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break;
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break;
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}
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}
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}
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}
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#endif
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static void deformgen(const deformv_t *deformv, int cnt, vecV_t *src, vecV_t *dst, const mesh_t *mesh)
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static void deformgen(const deformv_t *deformv, int cnt, vecV_t *src, vecV_t *dst, const mesh_t *mesh)
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{
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{
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@ -2299,6 +2302,8 @@ static void GenerateVertexDeforms(const shader_t *shader)
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shaderstate.pendingvertexvbo = 0;
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shaderstate.pendingvertexvbo = 0;
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}
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}
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#ifndef GLSLONLY
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/*======================================alpha ===============================*/
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/*======================================alpha ===============================*/
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static void alphagen(const shaderpass_t *pass, int cnt, avec4_t *const src, avec4_t *dst, const mesh_t *mesh)
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static void alphagen(const shaderpass_t *pass, int cnt, avec4_t *const src, avec4_t *dst, const mesh_t *mesh)
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@ -3944,13 +3949,11 @@ static void DrawMeshes(void)
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flags = shaderstate.curshader->flags;
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flags = shaderstate.curshader->flags;
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GL_CullFace(flags & (SHADER_CULL_FRONT|SHADER_CULL_BACK));
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GL_CullFace(flags & (SHADER_CULL_FRONT|SHADER_CULL_BACK));
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#ifndef GLSLONLY
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if (shaderstate.sourcevbo->coord2.gl.addr && (shaderstate.curshader->numdeforms || !shaderstate.curshader->prog))
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if (shaderstate.sourcevbo->coord2.gl.addr && (shaderstate.curshader->numdeforms || !shaderstate.curshader->prog))
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GenerateVertexBlends(shaderstate.curshader);
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GenerateVertexBlends(shaderstate.curshader);
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else if (shaderstate.curshader->numdeforms)
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else if (shaderstate.curshader->numdeforms)
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GenerateVertexDeforms(shaderstate.curshader);
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GenerateVertexDeforms(shaderstate.curshader);
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else
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else
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#endif
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{
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{
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shaderstate.pendingvertexpointer = shaderstate.sourcevbo->coord.gl.addr;
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shaderstate.pendingvertexpointer = shaderstate.sourcevbo->coord.gl.addr;
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shaderstate.pendingvertexvbo = shaderstate.sourcevbo->coord.gl.vbo;
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shaderstate.pendingvertexvbo = shaderstate.sourcevbo->coord.gl.vbo;
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@ -3966,7 +3969,22 @@ static void DrawMeshes(void)
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#ifdef FTE_TARGET_WEB
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#ifdef FTE_TARGET_WEB
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if (!shaderstate.pendingvertexvbo)
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if (!shaderstate.pendingvertexvbo)
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return;
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{
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int len = 0, m;
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mesh_t *meshlist;
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for (m = 0; m < shaderstate.meshcount; m++)
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{
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meshlist = shaderstate.meshes[m];
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if (len < meshlist->vbofirstvert + meshlist->numvertexes)
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len = meshlist->vbofirstvert + meshlist->numvertexes;
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}
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len *= sizeof(vecV_t);
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shaderstate.streamid = (shaderstate.streamid + 1) & (sizeof(shaderstate.streamvbo)/sizeof(shaderstate.streamvbo[0]) - 1);
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GL_SelectVBO(shaderstate.pendingvertexvbo = shaderstate.streamvbo[shaderstate.streamid]);
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qglBufferDataARB(GL_ARRAY_BUFFER_ARB, len, shaderstate.pendingvertexpointer, GL_STREAM_DRAW_ARB);
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shaderstate.pendingvertexpointer = NULL;
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}
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if (!shaderstate.sourcevbo->indicies.gl.vbo)
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if (!shaderstate.sourcevbo->indicies.gl.vbo)
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return;
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return;
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#endif
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#endif
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@ -634,10 +634,12 @@ static qboolean HTTP_DL_Work(struct dl_download *dl)
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if (chunk < nl)
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if (chunk < nl)
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con->chunking = true;
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con->chunking = true;
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}
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}
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#ifdef COOKIECOOKIECOOKIE
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else if (!strnicmp(msg, "Set-Cookie: ", 12))
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else if (!strnicmp(msg, "Set-Cookie: ", 12))
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{
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{
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Cookie_Parse(con->server, con->secure, msg+12, nl);
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Cookie_Parse(con->server, con->secure, msg+12, nl);
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}
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}
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#endif
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msg = nl;
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msg = nl;
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}
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}
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if (!hcomplete)
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if (!hcomplete)
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@ -907,7 +909,11 @@ void HTTPDL_Establish(struct dl_download *dl)
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struct http_dl_ctx_s *con;
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struct http_dl_ctx_s *con;
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qboolean https = false;
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qboolean https = false;
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#ifdef COOKIECOOKIECOOKIE
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char cookies[8192];
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char cookies[8192];
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#else
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char *cookies = "";
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#endif
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char uri[MAX_OSPATH];
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char uri[MAX_OSPATH];
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char *slash;
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char *slash;
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const char *url = dl->redir;
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const char *url = dl->redir;
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@ -1013,7 +1019,9 @@ void HTTPDL_Establish(struct dl_download *dl)
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return;
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return;
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}
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}
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#endif
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#endif
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#ifdef COOKIECOOKIECOOKIE
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Cookie_Regurgitate(con->server, con->secure, cookies, sizeof(cookies));
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Cookie_Regurgitate(con->server, con->secure, cookies, sizeof(cookies));
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#endif
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if (dl->postdata)
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if (dl->postdata)
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{
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{
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ExpandBuffer(con, 1024 + strlen(uri) + strlen(con->server) + strlen(cookies) + strlen(dl->postmimetype) + dl->postlen);
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ExpandBuffer(con, 1024 + strlen(uri) + strlen(con->server) + strlen(cookies) + strlen(dl->postmimetype) + dl->postlen);
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