mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-24 21:02:26 +00:00
Fix player skins with software banding.
This commit is contained in:
parent
e002c43430
commit
62b1e27620
1 changed files with 1 additions and 1 deletions
|
@ -1127,7 +1127,7 @@ static shader_t *GL_ChooseSkin(galiasinfo_t *inf, model_t *model, int surfnum, e
|
|||
|
||||
|
||||
cm->texnum.paletted = R_LoadTexture(va("paletted$%x$%x$%i$%i$%i$%s", tc, bc, cm->skinnum, subframe, pc, cm->name),
|
||||
scaled_width, scaled_height, PTI_P8, pixels8, IF_NEAREST|IF_NOMIPMAP);
|
||||
scaled_width, scaled_height, PTI_P8, pixels8, IF_PALETTIZE|IF_NEAREST|IF_NOMIPMAP);
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue